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The Groove Machine Challenge - Blocks-based

The Groove Machine Challenge

In this challenge, you will break up into teams and program your robot to go through a dance routine using your knowledge of loops. Your teacher will set a time limit for developing/testing the dance and a time limit for the length of the dance. Everyone not on the competing head-to-head dance-off teams will judge the dances and vote on the team that they think is best.


  • Each Clawbot will dance one-at-a-time within the 1x1 meter area.

  • The dancing continues until the Stop button on the Brain's screen is pressed to stop the project from running.

  • The arm must be raised and lowered.

  • The claw must open and close.

  • The Clawbot must turn left and right.

  • The Clawbot must drive forward and in reverse.

  • The project needs to be stopped immediately if the Clawbot collides with anything or falls over. That is a losing dance.

Teacher Toolbox icon Teacher Toolbox

Judging for this competition could be handled in a number of ways. One way to increase engagement is to have students video record the dance-off and have students from other classes vote on the winner. If that is too ambitious, consider appointing a panel of impartial judges before beginning this challenge, or bringing in other students, teachers, or staff.
Click here for an example solution. This solution is merely a combination of all three example dance moves strung together within a forever loop.

Click here for a programming rubric.