STEM Labs are designed to be supplemental education experiences that are flexible and can be implemented in many different ways. Use the Pacing Guide to help make the To Do, or Not to Do STEM Lab fit into your schedule. This STEM Lab can be adapted for a 45-, 60-, 110-, and 200-minute implementation instead of the full 285 minutes included in the materials.
Options for implementing this STEM Lab include:
If you have a limited amount of time, only complete the Seek and Play sections. The total time for both sections is 200 minutes. The students will finish with experiences in both building and programming.
An option for 110 minutes is to have a Clawbot robot (or two) ready before class and have your students complete the Play and Rethink sections. This option uses the available time to maximize programming experience. Students can then run and test their projects using the shared Clawbot(s).
An option for 60 minutes is to have at least one Clawbot ready and have your students complete the Play and Apply sections. Students will gain programming experience in using conditionals to create user interfaces while also having a sense of the context and value in learning robotic programming of this sort.
If you have only 45 minutes and can have at least one Clawbot ready before class, have your students complete the Play section. Students will gain programming experience in using conditionals to control the Clawbot.
STEM Lab pacing guides preview the concepts that are taught in each section (Seek, Play, Apply, Rethink, Know) of the STEM Lab, relate the resources that teachers can use to teach those concepts and identify all the materials that are needed. The STEM Lab Pacing Guide is an editable Google doc that you can save to your device and modify based on your classroom constraints, and the needs of your students.
To Do, or Not To Do Pacing Guide