对 BaseBot 进行编码以前往不同的地点!
对 BaseBot 进行编码以前往不同的地点!
使用距离传感器来避开立方体!
使用保险杠开关解决立方体迷宫!
6 教训
在本单元中,您将探索驾驶员控制和自主挑战之间的区别,同时学习驾驶 Clawbot 并对其进行编码以在立方体收集器竞赛中对立方体进行排序和堆叠!
请访问教师门户,获取有关 Cube Collector 课程内容和便利性的教师支持材料和视频。
Lesson 1: Introduction
In this Lesson, you will be introduced to the Cube Collector competition, build the Clawbot, and get ready to code.
Lesson 2: Driver Control
In this Lesson, you will learn about using the Driver Control program on the IQ Brain so that you can drive the Clawbot to stack and score cubes on the Field and participate in the Speed Stack Challenge.
Lesson 3: Coding for Autonomous Movements
In this Lesson, you will learn about coding your robot for autonomous movements, including how to plan the path of your robot. Then, you will create a VEXcode IQ project to score and stack cubes in the Coding for Cubes autonomous challenge.
Lesson 4: Using Multiple Programs (Autonomous & Driver)
In this Lesson, you will learn about customizing driver controls and how you can use the Controller and VEXcode IQ to optimize your driver strategy for competing in a challenge with driver control and autonomous runs.
Lesson 5: Cube Collector Competition
In this Lesson, you will apply your learning from the previous Lessons to compete in the Cube Collector competition!
Lesson 6: Conclusion
In this Lesson, you will reflect on the Unit and identify connections between what you have done and a related STEM career.
6 教训
在本单元中,您将探索如何使用光学和距离传感器来寻找、撞击和清除立方体“城堡”,以便在 Castle Crasher 比赛中得分!
请访问教师门户网站,获取有关 Castle Crasher 课程内容和便利性的教师支持材料和视频。
Lesson 1: Introduction
In this Lesson, you will be introduced to the Castle Crasher Competition, build the BaseBot, and get ready to code.
Lesson 2: Castle Crasher No Sensors
In this Lesson, you will learn about calculating angles and changing the velocity of your robot so that you can compete in the Tower Over Challenge.
Lesson 3: Castle Crasher + Distance Sensor
In this Lesson you will learn about what the Distance Sensor is and how it can be used on your robot. You will also learn about the [Wait until] block and how it can be used in a VEXcode IQ project. Then you will apply what you have learned to compete in the Cube Crasher Challenge!
Lesson 4: Creating Algorithms
In this Lesson, you will learn about the Optical Sensor, and about how to create an algorithm that uses sensor feedback. Then you will code your robot to autonomously find cubes and push them off the Field in the Sweep the Field Challenge.
Lesson 5: Castle Crasher Competition
In this Lesson you will apply your learning from the previous Lessons to compete in a Castle Crasher competition!
Lesson 6: Conclusion
In this Lesson, you will reflect on the Unit and identify connections between what you have done and a STEM career.
对 BaseBot 进行编码以在正方形内行驶!
对 BaseBot 进行编码以击倒立方体!
了解 BaseBot 推动立方体的方向!
对 BaseBot 进行编码以使其左转和右转。
自主地向前和向后移动你的机器人!