對 BaseBot 進行編碼以前往不同的地點!
對 BaseBot 進行編碼以前往不同的地點!
使用距離感測器來避開立方體!
使用保險桿開關解決立方體迷宮!
6 教訓
在本單元中,您將探索駕駛員控制和自主挑戰之間的區別,同時學習駕駛 Clawbot 並對其進行編碼以在立方體收集器競賽中對立方體進行排序和堆疊!
請造訪教師門戶,以取得有關 Cube Collector 課程內容和便利性的教師支援資料和影片。
Lesson 1: Introduction
In this Lesson, you will be introduced to the Cube Collector competition, build the Clawbot, and get ready to code.
Lesson 2: Driver Control
In this Lesson, you will learn about using the Driver Control program on the IQ Brain so that you can drive the Clawbot to stack and score cubes on the Field and participate in the Speed Stack Challenge.
Lesson 3: Coding for Autonomous Movements
In this Lesson, you will learn about coding your robot for autonomous movements, including how to plan the path of your robot. Then, you will create a VEXcode IQ project to score and stack cubes in the Coding for Cubes autonomous challenge.
Lesson 4: Using Multiple Programs (Autonomous & Driver)
In this Lesson, you will learn about customizing driver controls and how you can use the Controller and VEXcode IQ to optimize your driver strategy for competing in a challenge with driver control and autonomous runs.
Lesson 5: Cube Collector Competition
In this Lesson, you will apply your learning from the previous Lessons to compete in the Cube Collector competition!
Lesson 6: Conclusion
In this Lesson, you will reflect on the Unit and identify connections between what you have done and a related STEM career.
6 教訓
在本單元中,您將探索如何使用光學和距離感測器來尋找、撞擊和清除立方體“城堡”,以便在 Castle Crasher 比賽中得分!
請造訪教師入口網站,以取得有關 Castle Crasher 課程內容和便利性的教師支援資料和影片。
Lesson 1: Introduction
In this Lesson, you will be introduced to the Castle Crasher Competition, build the BaseBot, and get ready to code.
Lesson 2: Castle Crasher No Sensors
In this Lesson, you will learn about calculating angles and changing the velocity of your robot so that you can compete in the Tower Over Challenge.
Lesson 3: Castle Crasher + Distance Sensor
In this Lesson you will learn about what the Distance Sensor is and how it can be used on your robot. You will also learn about the [Wait until] block and how it can be used in a VEXcode IQ project. Then you will apply what you have learned to compete in the Cube Crasher Challenge!
Lesson 4: Creating Algorithms
In this Lesson, you will learn about the Optical Sensor, and about how to create an algorithm that uses sensor feedback. Then you will code your robot to autonomously find cubes and push them off the Field in the Sweep the Field Challenge.
Lesson 5: Castle Crasher Competition
In this Lesson you will apply your learning from the previous Lessons to compete in a Castle Crasher competition!
Lesson 6: Conclusion
In this Lesson, you will reflect on the Unit and identify connections between what you have done and a STEM career.
對 BaseBot 進行編碼以在正方形內行駛!
對 BaseBot 進行編碼以擊倒立方體!
了解 BaseBot 推動立方體的方向!
對 BaseBot 進行編碼以使其左轉和右轉。
自主地向前和向後移動您的機器人!