Before you Begin
In this Unit, students will begin learning how to use the VEX AIR Drone Controller to move the VEX AIR Drone forward and backwards (pitch), and to turn to the left and right (yaw). They will apply what they learn to to fly through all of the yellow rings in the simulator in a diamond path, as quickly as possible.
Be sure students have the following ready for use before you begin:
- A charged VEX AIR Drone Controller
- A USB-C cable
- A computing device with access to VEXcode AIR
Learning Objectives:
- Identify that pitch moves a drone forward and backward along the y-axis.
- Identify that yaw rotates a drone side to side around the z-axis.
- Describe drone movements in three-dimensional space using terms like pitch, yaw, and throttle.
- Demonstrate controlled forward, backward, and turning movements using the VEX AIR Drone Controller in the simulator.
- Combine pitch and yaw inputs to steer the drone to complete a challenge.
Standards Alignment
Common Core English Language Arts (CCSS ELA)
CCSS.ELA-LITERACY.CCRA.L.6 - Acquire and use accurately a range of general academic and domain-specific words and phrases sufficient for reading, writing, speaking, and listening at the college and career readiness level; demonstrate independence in gathering vocabulary knowledge when encountering an unknown term important to comprehension or expression.
CCSS.ELA-LITERACY.RST.9-10/11-12.3 - Follow precisely a complex multistep procedure when carrying out experiments, taking measurements, or performing technical tasks, attending to special cases or exceptions defined in the text.
CCSS.ELA-LITERACY.RST.9-10/11-12.4 - Determine the meaning of symbols, key terms, and other domain-specific words and phrases as they are used in a specific scientific or technical context relevant to grade level topics.
International Society for Technology in Education (ISTE)
Empowered Learner – 1.1.d – Students understand fundamental concepts of how technology works, demonstrate the ability to choose and use current technologies effectively, and are adept at thoughtfully exploring emerging technologies.
Knowledge Constructor – 1.3.d – Students build knowledge by exploring real-world issues and gain experience in applying their learning in authentic settings.
Global Collaborator - 1.7.c - Students contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.