Exploration
Watch the video below to learn more about the 2021-2022 VEX IQ Challenge (VIQC) Pitching In.
VEX IQ Challenge Pitching In is played on a 6’ x 8’ rectangular field configured as seen in the video above. Two robots compete in the Teamwork Challenge as an Alliance in 60 second long teamwork matches, working collaboratively to score points. Teams also compete in the Robot Skills Challenge where one robot takes the field to score as many points as possible. These matches consist of Driving Skills Matches, which will be entirely driver controlled, and Programming Skills Matches, which will be autonomous with limited human interaction. Teams also have the opportunity to compete in VIQC Virtual Skills in web-based VEXcode IQ.
More detailed information on VIQC Pitching In can be found in the Game Manual. Select the link below to view the manual.
Get Started with VIQC Virtual Skills in VEXcode IQ
Before beginning, ensure you know your team's access code. See this Knowledge Base article for more information about finding and inputting your team's access code.
Watch this video to learn more about how to get started with VIQC Virtual Skills and view VIQC Virtual Skills at codeiq.vex.com.
See the following Knowledge Base articles for more information about coding with VEXcode IQ.
Launching VEXcode IQ
Launching web-based VEXcode IQ is easy.
Watch this video to learn more about how to launch VEXcode IQ and VIQC Virtual Skills in the Chrome-based browser on your Mac, Chromebook or Windows Computer.
See the following Knowledge Base articles for more information about VEXcode IQ.
Web-Based Naming and Saving in VEXcode IQ
You can rename your VEXcode IQ project and save it to your device at any time.
Watch this video to learn more about how to rename and save your VEXcode IQ Virtual Skills project to your device.
See the following Knowledge Base articles for more information about VEXcode IQ.
VIQC Virtual Skills Overview
VIQC Virtual Skills uses the standard VIQC Pitching In Field paired with Fling, the Hero Bot for this year.
- Learn about the sensors and controls of Fling, in this Knowledge Base article.
- Learn about the dimensions of the VIQC Virtual Skills Field in this Knowledge Base article. Understanding these dimensions will help when planning projects and determining how far Fling should drive or turn.
Learn How to Score in VIQC Virtual Skills
Now that you are ready and excited to play VIQC Virtual Skills Pitching In, learn more about how to score all the game elements with VIQC Virtual Skills Lessons. The Lessons guide you through building projects in VEXcode IQ Virtual Skills so that you can score Balls in the Low Goal and the High Goal, and perform a low hang to score even more points. Each Lesson breaks down a different way to score, then lets you play the game to apply your learning in mini-challenges.
- In Lesson 2, score your first 4 points by pushing Balls into the Low Goal.
- In Lesson 3, score 6 points by launching a Ball into the High Goal using the Catapult Arm.
- In Lesson 4, score 18 points by launching Balls into the High Goal from different locations on the Field.
- In Lesson 5, score 14 points by having Fling complete a low hang on the Hanging Bar, after scoring Balls in both the Low and High Goals.
Use what you learn in each lesson to build better projects, and beat your high score!
Using the Feedback Button in VEXcode IQ
If you are experiencing trouble with VIQC Virtual Skills at any time, you can use the Feedback button for support.
Select the Feedback button in the Toolbar to report your issue.
Select < Return to Lessons to go back to the Lesson Overview.
Select Next Lesson > to continue to Lesson 2, and learn how to score a Ball in the Low Goal.