Aarrejahti
5 Oppitunnit
Tässä yksikössä rakennat ja koodaat Simple Clawbotin optisella anturilla tunnistamaan ja keräämään punaisia kuutioita kilpaillaksesi Treasure Hunt -kilpailussa!
Opettajien portaalista löydät opettajien tukimateriaaleja ja videoita aarteenetsintätuntien sisällöstä ja helpottamisesta.
Lesson 1: Introduction
You will be introduced to the Treasure Hunt competition, build the Simple Clawbot, and get ready to code.
Lesson 2: Claw No Sensor
In this Lesson, you will learn about using Drivetrain and Motion blocks in VEXcode IQ to code your Simple Clawbot to collect and move cubes in the Clawbot Collector challenge.
Lesson 3: Claw With Sensor
In this Lesson, you will learn about coding the Optical Sensor in order to detect, collect, and move a red cube in the Treasure Mover challenge!
Lesson 4: Treasure Hunt Competition
In this Lesson you will apply your learning from the previous Lessons to compete in a Treasure Hunt competition!
Lesson 5: Conclusion
In this Lesson, you will reflect on the Unit and identify connections between what you have done and a STEM career.