Platform Placer
6 Lessons
In this Unit, you will explore ways to use manipulators on your Clawbot, including lifts, to move Buckyballs and rings to platforms of different levels. You will use this knowledge to cooperate with another team to create a strategy combining robot design and driver skills to compete in the Platform Placer Competition!
Visit the Teacher's Portal for teacher support materials and videos about the content and facilitation of the Platform Placer Lessons.
Lesson 1: Introduction
In this Lesson, you will be introduced to the Platform Placer Competition, build the Clawbot, and get ready to code.
Lesson 2: Manipulating Various Objects
In this Lesson, you will learn about manipulators, and how to design an effective manipulator to accomplish a task, so that you can drive the Clawbot to score rings and Buckyballs on different platforms. Then you will participate in the Push and Place Challenge.
Lesson 3: Designing Lifts
In this Lesson, you will learn about designing lifts, so that you can score game objects on the high platform, and participate in the Lift and Score Challenge.
Lesson 4: Developing a Strategy
In this Lesson, you will learn about game strategy, and how to organize your strategy development with your team, so that you can create a winning strategy to compete in the Shared Strategy Challenge.
Lesson 5: Platform Placer Competition
In this Lesson, you will apply your learning from the previous Lessons to compete in the Platform Placer competition!
Lesson 6: Conclusion
In this Lesson, you will reflect on the Unit and identify connections between what you have done and a connected STEM career.