Now it is time to compete in the Castle Crasher competition! In this autonomous competition, your robot will try to score as many points as possible by crashing 'castles' and knocking the Buckyballs off the Field. Each Buckyball that is cleared during the match is worth one point, and the robot with the most points, wins! Code your robot to seek out, crash, and clear castles – but watch out, you don't want to fall off the Field! Watch the video below to learn the process you can use to apply all the things you have previously learned to the Castle Crasher competition.
Understanding the Rules
Castle Crasher takes place as an autonomous match, where the goal is to code your robot to seek out, crash, and clear the Buckyball 'castles' off the raised Field to score points. Keep an eye on the location of the castles, since they are randomized at the beginning of each match.
You and your team can apply the engineering design process to your robot and your code to maximize your score during your run.
There are many strategies you can use to compete successfully in the Castle Crasher competition. Watch this animation to see one example of Castle Crasher game play in action!
As you read the rules, think about how you can use them to develop a game strategy.
Check Your Understanding
Before moving on to the next video, ensure that you understand the rules of the competition by answering the questions in the document below in your engineering notebook.
Applying the Engineering Design Process
Watch this video about the engineering design process to see how to walk through the steps to continue to develop and iterate on your game strategy, code, or robot design for the Castle Crasher competition.
As you work through the engineering design process, you will need to communicate with your team members. Watch this video to see examples of good communication that you can use while you make decisions with your team.
Select < Return to Lessons to go back to the Lesson Overview.
Select Next > to reflect on what you have learned and done throughout this Lesson.