STEM Labs are designed to be supplemental educational experiences that are flexible and can be implemented in many ways. Use the Pacing Guide to help make the Movement Challenge STEM Lab fit into your schedule. This STEM Lab can be adapted for a 45-, 95-, or 110- minute implementation instead of the full 180 minutes included in the materials.
Options for implementing this STEM Lab include:
- If you have a limited amount of time, only complete the Seek and Play sections. The total time for both sections is 110 minutes. The students will still finish with experiences in both building and programming.
- An option for 95 minutes is to have an Autopilot robot (or two) ready before class and have your students complete the Play and Rethink sections. This option compromises some building experience to maximize programming experience. Students can then run and test their programs using the shared Autopilot(s).
- You can reduce the time spent on the Seek, Play, or Rethink sections by not having the suggested discussions.
- If you have only 45 minutes and can have at least one Autopilot ready before class, have your students complete the Play section to experience programming a robot using VEXcode IQ.
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STEM Lab pacing guides preview the concepts that are taught in each section (Seek, Play, Apply, Rethink, Know) of the STEM Lab, relate the resources that teachers can use to teach those concepts and identify all the materials that are needed. The STEM Lab Pacing Guide is an editable Google doc that you can save to your device and modify based on your classroom constraints, and the needs of your students.
Movement Challenge Pacing Guide
Google Doc .docx .pdf