Computer Science
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Modularitāte
Coral Reef Cleanup
Level 3 Activity
Help clean the Mangrove Reef by collecting as much trash as you can before the solar-powered batteries on your robot run down.
CSTA Standards
1B‑AP‑12, 1B‑AP‑15, 1B‑AP‑11
Modularitāte
Coral Reef Cleanup
Level 3 Activity
Help clean the Mangrove Reef by collecting as much trash as you can before the solar-powered batteries on your robot run down.
CSTA Standards
1B‑AP‑12, 1B‑AP‑15, 1B‑AP‑11
Modularitāte
Distance Drive
Level 1 (Beginner Level) Activity
Explore the movement controls of the VR Robot.
CSTA Standards
1B‑AP‑11, 1B‑AP‑15
Modularitāte
Distance Drive
Level 1 (Beginner Level) Activity
Explore the movement controls of the VR Robot.
CSTA Standards
1B‑AP‑11, 1B‑AP‑15
Datu vizualizācija
Color By Number
Level 1 (Beginner Level) Activity
Solve classic color by numbers puzzles using your VR Robot.
CSTA Standards
1B‑AP‑11, 1B‑AP‑15
Datu vizualizācija
Color By Number
Level 1 (Beginner Level) Activity
Solve classic color by numbers puzzles using your VR Robot.
CSTA Standards
1B‑AP‑11, 1B‑AP‑15
Valodu Māksla
Constellation Creator
Level 1 (Beginner Level) Activity
Code the VR Robot+ to design and draw your own constellations.
CSTA Standards
1B‑AP‑11, 1B‑AP‑15, 3A‑AP‑16
Valodu Māksla
Constellation Creator
Level 1 (Beginner Level) Activity
Code the VR Robot+ to design and draw your own constellations.
CSTA Standards
1B‑AP‑11, 1B‑AP‑15, 3A‑AP‑16
Programmas izstrāde
Low Goal, High Goal
Level 2 Activity
Collect and score balls in the Low and High Goals on the Field.
CSTA Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Programmas izstrāde
Low Goal, High Goal
Level 2 Activity
Collect and score balls in the Low and High Goals on the Field.
CSTA Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Kontrole
Navigate the Maze
Level 2 Activity
Practice your maze solving skills as you code the VR MazeBot to drive through mazes.
CSTA Standards
1B‑AP‑10, 1B‑AP‑11
Kontrole
Navigate the Maze
Level 2 Activity
Practice your maze solving skills as you code the VR MazeBot to drive through mazes.
CSTA Standards
1B‑AP‑10, 1B‑AP‑11
Kontrole
Storm the Castle
Level 3 Activity
Use the VR Robot to knock the Castle and the surrounding buildings off of the Playground!
CSTA Standards
2‑AP‑14, 1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Kontrole
Storm the Castle
Level 3 Activity
Use the VR Robot to knock the Castle and the surrounding buildings off of the Playground!
CSTA Standards
2‑AP‑14, 1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Algoritmi
Crash the Castle +
Level 3 Activity
Create an algorithm to use the VR Robot + to clear as much of the Castle as you can, as quickly as you can!
CSTA Standards
2‑AP‑12, 2‑AP‑10
Algoritmi
Crash the Castle +
Level 3 Activity
Create an algorithm to use the VR Robot + to clear as much of the Castle as you can, as quickly as you can!
CSTA Standards
2‑AP‑12, 2‑AP‑10
Algoritmi
Survivalist
Level 4 Activity
Keep your mission going for as many days possible as you neutralize enemies and recover mineral samples.
CSTA Standards
1B‑AP‑10, 1B‑AP‑12, 2‑AP‑13, 3A‑AP‑13
Algoritmi
Survivalist
Level 4 Activity
Keep your mission going for as many days possible as you neutralize enemies and recover mineral samples.
CSTA Standards
1B‑AP‑10, 1B‑AP‑12, 2‑AP‑13, 3A‑AP‑13
Programmas izstrāde
Clean Your Room
Level 1 (Beginner Level) Activity
Code the VR 123 Robot to push pom-poms off the Field!
CSTA Standards
1B‑AP‑11, 1B‑AP‑15
Programmas izstrāde
Clean Your Room
Level 1 (Beginner Level) Activity
Code the VR 123 Robot to push pom-poms off the Field!
CSTA Standards
1B‑AP‑11, 1B‑AP‑15
Programmas izstrāde
Get to the Castle
Level 1 (Beginner Level) Activity
Code the VR 123 Robot to avoid the sleeping dragon and drive the villagers to safety!
CSTA Standards
1B‑AP‑11, 1B‑AP‑15
Programmas izstrāde
Get to the Castle
Level 1 (Beginner Level) Activity
Code the VR 123 Robot to avoid the sleeping dragon and drive the villagers to safety!
CSTA Standards
1B‑AP‑11, 1B‑AP‑15
Programmas izstrāde
Move Around
Level 1 (Beginner Level) Activity
Code the VR 123 Robot to drive around the cubes.
CSTA Standards
1B‑AP‑11, 1B‑AP‑15
Programmas izstrāde
Move Around
Level 1 (Beginner Level) Activity
Code the VR 123 Robot to drive around the cubes.
CSTA Standards
1B‑AP‑11, 1B‑AP‑15
Programmas izstrāde
Ring and Run
Level 1 (Beginner Level) Activity
Code your VR 123 Robot to ring the doorbell and run away!
CSTA Standards
1B‑AP‑11, 1B‑AP‑15
Programmas izstrāde
Ring and Run
Level 1 (Beginner Level) Activity
Code your VR 123 Robot to ring the doorbell and run away!
CSTA Standards
1B‑AP‑11, 1B‑AP‑15
Modularitāte
Visit the Zoo
Level 1 (Beginner Level) Activity
Go on a Field Trip to the Zoo with your VR 123 Robot!
CSTA Standards
1B‑AP‑11, 1B‑AP‑15
Modularitāte
Visit the Zoo
Level 1 (Beginner Level) Activity
Go on a Field Trip to the Zoo with your VR 123 Robot!
CSTA Standards
1B‑AP‑11, 1B‑AP‑15
Programmas izstrāde
Touch Down
Level 1 (Beginner Level) Activity
Code the VR Hero Robot to clear the Landing Site and lift the Rocket Ship on the Stage 3 Field.
CSTA Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Programmas izstrāde
Touch Down
Level 1 (Beginner Level) Activity
Code the VR Hero Robot to clear the Landing Site and lift the Rocket Ship on the Stage 3 Field.
CSTA Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Programmas izstrāde
To the Lab!
Level 1 (Beginner Level) Activity
Code the VR Hero Robot to deliver samples to the Lab on the Stage 2 Field.
CSTA Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Programmas izstrāde
To the Lab!
Level 1 (Beginner Level) Activity
Code the VR Hero Robot to deliver samples to the Lab on the Stage 2 Field.
CSTA Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Programmas izstrāde
Crater Collection
Level 1 (Beginner Level) Activity
Code the VR Hero Robot to collect samples and rescue the Rover on the Stage 1 Field.
CSTA Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Programmas izstrāde
Crater Collection
Level 1 (Beginner Level) Activity
Code the VR Hero Robot to collect samples and rescue the Rover on the Stage 1 Field.
CSTA Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Modularitāte
Winter Holiday Coloring Book
Level 1 (Beginner Level) Activity
Code your VR Robot to drive and color in winter holiday themed coloring pages!
CSTA Standards
1B‑AP‑11, 1B‑AP‑15
Modularitāte
Winter Holiday Coloring Book
Level 1 (Beginner Level) Activity
Code your VR Robot to drive and color in winter holiday themed coloring pages!
CSTA Standards
1B‑AP‑11, 1B‑AP‑15
Datu vizualizācija
Color in Fractions
Level 1 (Beginner Level) Activity
Color in fractions of a circle with your VR Robot.
CSTA Standards
1B‑DA‑06, 1B‑AP‑11, 1B‑AP‑15, 2‑AP‑13, 2‑AP‑10, 2‑AP‑13
Datu vizualizācija
Color in Fractions
Level 1 (Beginner Level) Activity
Color in fractions of a circle with your VR Robot.
CSTA Standards
1B‑DA‑06, 1B‑AP‑11, 1B‑AP‑15, 2‑AP‑13, 2‑AP‑10, 2‑AP‑13
Secinājumi un modeļi
Life Cycles
Level 1 (Beginner Level) Activity
Program your robot to show the life cycles of a butterfly, a frog, and a sunflower.
CSTA Standards
1B‑DA‑06, 1B‑DA‑07, 1B‑AP‑11, 2‑AP‑13, 2‑AP‑10, 2‑AP‑13
Secinājumi un modeļi
Life Cycles
Level 1 (Beginner Level) Activity
Program your robot to show the life cycles of a butterfly, a frog, and a sunflower.
CSTA Standards
1B‑DA‑06, 1B‑DA‑07, 1B‑AP‑11, 2‑AP‑13, 2‑AP‑10, 2‑AP‑13
Kontrole
Crash Course
Level 1 (Beginner Level) Activity
Program the robot to find the hidden tool, and use it to crash and clear the Castle and the Rocks!
CSTA Standards
1B‑AP‑11, 1B‑AP‑15
Kontrole
Crash Course
Level 1 (Beginner Level) Activity
Program the robot to find the hidden tool, and use it to crash and clear the Castle and the Rocks!
CSTA Standards
1B‑AP‑11, 1B‑AP‑15
Modularitāte
Constellation Mapper
Level 1 (Beginner Level) Activity
Code the VR Robot+ to create known constellations on the Art Canvas+.
CSTA Standards
1B‑AP‑11, 1B‑AP‑15, 3A‑DA‑11, 2‑AP‑13
Modularitāte
Constellation Mapper
Level 1 (Beginner Level) Activity
Code the VR Robot+ to create known constellations on the Art Canvas+.
CSTA Standards
1B‑AP‑11, 1B‑AP‑15, 3A‑DA‑11, 2‑AP‑13
Modularitāte
Topographic Map
Level 1 (Beginner Level) Activity
Fill in elevation areas and draw contour lines on a Topographic Map.
CSTA Standards
1B‑AP‑11, 1B‑AP‑15
Modularitāte
Topographic Map
Level 1 (Beginner Level) Activity
Fill in elevation areas and draw contour lines on a Topographic Map.
CSTA Standards
1B‑AP‑11, 1B‑AP‑15
Kontrole
Basketball Drills
Level 1 (Beginner Level) Activity
Program the VR Robot to move forward and reverse to various distances.
CSTA Standards
1B‑AP‑11, 1B‑AP‑15
Kontrole
Basketball Drills
Level 1 (Beginner Level) Activity
Program the VR Robot to move forward and reverse to various distances.
CSTA Standards
1B‑AP‑11, 1B‑AP‑15
Modularitāte
Find Your Age
Level 1 (Beginner Level) Activity
Navigate the Number Grid Map to find your age using the VR Robot.
CSTA Standards
1B‑AP‑11, 1B‑AP‑15
Modularitāte
Find Your Age
Level 1 (Beginner Level) Activity
Navigate the Number Grid Map to find your age using the VR Robot.
CSTA Standards
1B‑AP‑11, 1B‑AP‑15
Modularitāte
Gather Materials
Level 2 Activity
Code the VR 123 Robot to sneak past the sleeping dragon and bring supplies to the castle!
CSTA Standards
1B‑AP‑11, 1B‑AP‑15, 2‑AP‑13
Modularitāte
Gather Materials
Level 2 Activity
Code the VR 123 Robot to sneak past the sleeping dragon and bring supplies to the castle!
CSTA Standards
1B‑AP‑11, 1B‑AP‑15, 2‑AP‑13
Programmas izstrāde
Push the Dragon
Level 2 Activity
Push the dragon out of the village with your VR 123 Robot.
CSTA Standards
1B‑AP‑11, 1B‑AP‑15
Programmas izstrāde
Push the Dragon
Level 2 Activity
Push the dragon out of the village with your VR 123 Robot.
CSTA Standards
1B‑AP‑11, 1B‑AP‑15
Valodu Māksla
Robot Word Search
Level 2 Activity
Code your VR 123 Robot to drive to letters and sounds on the Field to spell words.
CSTA Standards
1B‑AP‑11, 1B‑AP‑15, 2‑AP‑13
Valodu Māksla
Robot Word Search
Level 2 Activity
Code your VR 123 Robot to drive to letters and sounds on the Field to spell words.
CSTA Standards
1B‑AP‑11, 1B‑AP‑15, 2‑AP‑13
Matemātika
Robot Count
Level 2 Activity
Drive your VR 123 Robot to numbers on the Field in order from lowest to highest.
CSTA Standards
1B‑AP‑11, 1B‑AP‑15, 2‑AP‑13
Matemātika
Robot Count
Level 2 Activity
Drive your VR 123 Robot to numbers on the Field in order from lowest to highest.
CSTA Standards
1B‑AP‑11, 1B‑AP‑15, 2‑AP‑13
Programmas izstrāde
Pathfinder
Level 2 Activity
Code the VR 123 Robot to drive along the path.
CSTA Standards
1B‑AP‑11, 1B‑AP‑15
Programmas izstrāde
Pathfinder
Level 2 Activity
Code the VR 123 Robot to drive along the path.
CSTA Standards
1B‑AP‑11, 1B‑AP‑15
Modularitāte
Treasure Hunt
Level 2 Activity
Find the treasure with your VR 123 Robot!
CSTA Standards
1B‑AP‑11, 1B‑AP‑15, 2‑AP‑13
Modularitāte
Treasure Hunt
Level 2 Activity
Find the treasure with your VR 123 Robot!
CSTA Standards
1B‑AP‑11, 1B‑AP‑15, 2‑AP‑13
Programmas izstrāde
Neutralizer
Level 2 Activity
Locate enemies around the planet and absorb their radiation to neutralize them.
CSTA Standards
1B‑AP‑11, 1B‑AP‑15
Programmas izstrāde
Neutralizer
Level 2 Activity
Locate enemies around the planet and absorb their radiation to neutralize them.
CSTA Standards
1B‑AP‑11, 1B‑AP‑15
Modularitāte
Mars Math Expedition
Level 2 Activity
Score as many points as possible in the Mars Math Expedition!
CSTA Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑12, 1B‑AP‑15
Modularitāte
Mars Math Expedition
Level 2 Activity
Score as many points as possible in the Mars Math Expedition!
CSTA Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑12, 1B‑AP‑15
Modularitāte
Fuel Frenzy
Level 2 Activity
Code the VR Hero Robot to deliver fuel cells on the Stage 4 Field.
CSTA Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑12, 1B‑AP‑15
Modularitāte
Fuel Frenzy
Level 2 Activity
Code the VR Hero Robot to deliver fuel cells on the Stage 4 Field.
CSTA Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑12, 1B‑AP‑15
Programmas izstrāde
Hang Low
Level 2 Activity
Navigate around the Hanging Bar and score points with a Low Hang.
CSTA Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Programmas izstrāde
Hang Low
Level 2 Activity
Navigate around the Hanging Bar and score points with a Low Hang.
CSTA Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Programmas izstrāde
Dispenser Dash
Level 2 Activity
Score points by releasing discs from each Dispenser type on the Field.
CSTA Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Programmas izstrāde
Dispenser Dash
Level 2 Activity
Score points by releasing discs from each Dispenser type on the Field.
CSTA Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Programmas izstrāde
In the Zone
Level 2 Activity
Explore how to score discs in different Goal Zones to optimize your score.
CSTA Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Programmas izstrāde
In the Zone
Level 2 Activity
Explore how to score discs in different Goal Zones to optimize your score.
CSTA Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Modularitāte
Take A Shot
Level 2 Activity
Dispense and score discs in all Goal Zones on the Field!
CSTA Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Modularitāte
Take A Shot
Level 2 Activity
Dispense and score discs in all Goal Zones on the Field!
CSTA Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Modularitāte
High Achiever
Level 2 Activity
Score as many points as you can by launching disks into both the Low and High Goals.
CSTA Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Modularitāte
High Achiever
Level 2 Activity
Score as many points as you can by launching disks into both the Low and High Goals.
CSTA Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Modularitāte
Spin and Score
Level 2 Activity
Score as many points as you can by launching disks into the low goal and spinning the Roller.
CSTA Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Modularitāte
Spin and Score
Level 2 Activity
Score as many points as you can by launching disks into the low goal and spinning the Roller.
CSTA Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Modularitāte
Take It and Leave It
Level 2 Activity
Pick up disks from the Autonomous Line and the Blue Barrier, and score them in the Low Goal.
CSTA Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Modularitāte
Take It and Leave It
Level 2 Activity
Pick up disks from the Autonomous Line and the Blue Barrier, and score them in the Low Goal.
CSTA Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Kontrole
Roll it Red
Level 2 Activity
Use sensors to practice spinning the Roller to red.
CSTA Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Kontrole
Roll it Red
Level 2 Activity
Use sensors to practice spinning the Roller to red.
CSTA Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Modularitāte
Where to Begin
Level 2 Activity
Find the quickest path to score from different starting positions.
CSTA Standards
1B‑9AP‑10, 1B‑9AP‑11, 1B‑9AP‑15
Modularitāte
Where to Begin
Level 2 Activity
Find the quickest path to score from different starting positions.
CSTA Standards
1B‑9AP‑10, 1B‑9AP‑11, 1B‑9AP‑15
Modularitāte
Balancing with Moby
Level 2 Activity
Program Moby to move a Mobile Goal and balance on the Platform.
CSTA Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Modularitāte
Balancing with Moby
Level 2 Activity
Program Moby to move a Mobile Goal and balance on the Platform.
CSTA Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Modularitāte
Score Party
Level 2 Activity
Program Moby to score as many points as you can!
CSTA Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Modularitāte
Score Party
Level 2 Activity
Program Moby to score as many points as you can!
CSTA Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Programmas izstrāde
Snow Much Fun
Level 2 Activity
Code your VR Robot to use the Pen to add fun features to a snow person.
CSTA Standards
1B‑AP‑11, 1B‑AP‑15
Programmas izstrāde
Snow Much Fun
Level 2 Activity
Code your VR Robot to use the Pen to add fun features to a snow person.
CSTA Standards
1B‑AP‑11, 1B‑AP‑15
Programmas izstrāde
Ski-bot
Level 2 Activity
Code your VR Robot to trace its path as it “skis” down a mountain.
CSTA Standards
1B‑AP‑11, 1B‑AP‑15
Programmas izstrāde
Ski-bot
Level 2 Activity
Code your VR Robot to trace its path as it “skis” down a mountain.
CSTA Standards
1B‑AP‑11, 1B‑AP‑15
Modularitāte
Where in the World?
Level 2 Activity
Practice your mapping skills of continents, states, and countries using Art Canvas+.
CSTA Standards
1B‑AP‑11, 1B‑AP‑15
Modularitāte
Where in the World?
Level 2 Activity
Practice your mapping skills of continents, states, and countries using Art Canvas+.
CSTA Standards
1B‑AP‑11, 1B‑AP‑15
Datu vizualizācija
On Target
Level 2 Activity
Hit the bullseye by drawing angles with your robot!
CSTA Standards
1B‑AP‑11, 2‑AP‑10, 3A‑DA‑11
Datu vizualizācija
On Target
Level 2 Activity
Hit the bullseye by drawing angles with your robot!
CSTA Standards
1B‑AP‑11, 2‑AP‑10, 3A‑DA‑11
Valodu Māksla
Word Search
Level 2 Activity
Solve a word search puzzle by highlighting words with your VR Robot.
CSTA Standards
1B‑AP‑11, 2‑AP‑13, 2‑AP‑10, 1B‑AP‑15
Valodu Māksla
Word Search
Level 2 Activity
Solve a word search puzzle by highlighting words with your VR Robot.
CSTA Standards
1B‑AP‑11, 2‑AP‑13, 2‑AP‑10, 1B‑AP‑15
Modularitāte
Disk Mover
Level 2 Activity
Use the electromagnet to pick up and place colored disks into different colored goals to complete challenges.
CSTA Standards
1B‑AP‑11, 1B‑AP‑15
Modularitāte
Disk Mover
Level 2 Activity
Use the electromagnet to pick up and place colored disks into different colored goals to complete challenges.
CSTA Standards
1B‑AP‑11, 1B‑AP‑15
Kontrole
Draw a House
Level 2 Activity
Showcase your artistic skills by programming the VR Robot to draw a house.
CSTA Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15, 2‑AP‑13
Kontrole
Draw a House
Level 2 Activity
Showcase your artistic skills by programming the VR Robot to draw a house.
CSTA Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15, 2‑AP‑13
Modularitāte
Draw a Triangle with Gyro
Level 2 Activity
Use the Gyro Sensor and the Pen to draw a triangle with the VR Robot.
CSTA Standards
1B‑AP‑11, 1B‑AP‑15
Modularitāte
Draw a Triangle with Gyro
Level 2 Activity
Use the Gyro Sensor and the Pen to draw a triangle with the VR Robot.
CSTA Standards
1B‑AP‑11, 1B‑AP‑15
Algoritmi
Draw Your Initials
Level 2 Activity
Program the VR Robot to draw your initials with the Pen.
CSTA Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15, 2‑AP‑13
Algoritmi
Draw Your Initials
Level 2 Activity
Program the VR Robot to draw your initials with the Pen.
CSTA Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15, 2‑AP‑13
Modularitāte
Letter Maze
Level 2 Activity
Program the VR Robot to move through the Wall Maze stopping on each of the lettered locations.
CSTA Standards
1B‑AP‑11, 1B‑AP‑15
Modularitāte
Letter Maze
Level 2 Activity
Program the VR Robot to move through the Wall Maze stopping on each of the lettered locations.
CSTA Standards
1B‑AP‑11, 1B‑AP‑15
Modularitāte
Number Maze
Level 2 Activity
Program the VR Robot to move through the Wall Maze stopping on each of the numbered locations.
CSTA Standards
1B-AP-11, 1B-AP-15
Modularitāte
Number Maze
Level 2 Activity
Program the VR Robot to move through the Wall Maze stopping on each of the numbered locations.
CSTA Standards
1B-AP-11, 1B-AP-15
Modularitāte
Tracing Triangles
Level 2 Activity
Program the VR Robot to trace triangles and calculate their area and perimeter.
CSTA Standards
1B‑AP‑11, 1B‑AP‑15
Modularitāte
Tracing Triangles
Level 2 Activity
Program the VR Robot to trace triangles and calculate their area and perimeter.
CSTA Standards
1B‑AP‑11, 1B‑AP‑15
Modularitāte
Tracing Unique Shapes
Level 2 Activity
Program the VR Robot to trace unique shapes and calculate their area and perimeter.
CSTA Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Modularitāte
Tracing Unique Shapes
Level 2 Activity
Program the VR Robot to trace unique shapes and calculate their area and perimeter.
CSTA Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Kontrole
Load it and Score
Level 3 Activity
Intake disks from the Loaders and score them in the Low and High Goals.
CSTA Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Kontrole
Load it and Score
Level 3 Activity
Intake disks from the Loaders and score them in the Low and High Goals.
CSTA Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Modularitāte
Location, Location, Location
Level 3 Activity
Use the GPS sensor and the coordinate grid to score from different starting positions.
CSTA Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Modularitāte
Location, Location, Location
Level 3 Activity
Use the GPS sensor and the coordinate grid to score from different starting positions.
CSTA Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Kontrole
Sensing with Moby
Level 3 Activity
Use Moby's sensors to move Mobile Goals and Rings.
CSTA Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Kontrole
Sensing with Moby
Level 3 Activity
Use Moby's sensors to move Mobile Goals and Rings.
CSTA Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Kontrole
Clear the Enclosure Walls
Level 3 Activity
Clear as much of the castle walls as possible without crashing into the castle or falling into the water!
CSTA Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15, 2‑AP‑12
Kontrole
Clear the Enclosure Walls
Level 3 Activity
Clear as much of the castle walls as possible without crashing into the castle or falling into the water!
CSTA Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15, 2‑AP‑12
Kontrole
Hidden Message Maze
Level 3 Activity
Drive the VR Robot to solve a maze while tracing the path with the Pen to uncover secret messages.
CSTA Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15, 2‑AP‑12
Kontrole
Hidden Message Maze
Level 3 Activity
Drive the VR Robot to solve a maze while tracing the path with the Pen to uncover secret messages.
CSTA Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15, 2‑AP‑12
Algoritmi
Flower Garden
Level 3 Activity
Use loops and variables to draw flowers in a VR garden!
CSTA Standards
1B‑AP‑09, 2‑AP‑12, 2‑AP‑10, 2AP‑11, 2‑AP‑13, 3A‑DA‑11
Algoritmi
Flower Garden
Level 3 Activity
Use loops and variables to draw flowers in a VR garden!
CSTA Standards
1B‑AP‑09, 2‑AP‑12, 2‑AP‑10, 2AP‑11, 2‑AP‑13, 3A‑DA‑11
Modularitāte
Mondrian Patterns
Level 3 Activity
Program your VR Robot to create a work of modern art inspired by Mondrian.
CSTA Standards
1B‑DA‑06, 1B‑AP‑11, 2‑AP‑13, 2‑AP‑10, 2‑AP‑13, 3A‑DA‑11, 3A‑AP‑16
Modularitāte
Mondrian Patterns
Level 3 Activity
Program your VR Robot to create a work of modern art inspired by Mondrian.
CSTA Standards
1B‑DA‑06, 1B‑AP‑11, 2‑AP‑13, 2‑AP‑10, 2‑AP‑13, 3A‑DA‑11, 3A‑AP‑16
Algoritmi
Color Counting Algorithms
Level 3 Activity
Program the VR Robot to detect the color and location of lines.
CSTA Standards
2‑CS‑02, 3‑AP‑13, 2‑AP‑10, 2‑AP‑13, 1B‑AP‑15
Algoritmi
Color Counting Algorithms
Level 3 Activity
Program the VR Robot to detect the color and location of lines.
CSTA Standards
2‑CS‑02, 3‑AP‑13, 2‑AP‑10, 2‑AP‑13, 1B‑AP‑15
Modularitāte
Coordinate Numbers
Level 3 Activity
Navigate the VR Robot to a specific position using coordinates.
CSTA Standards
1B‑AP‑10, 1B‑AP‑15, 1B‑AP‑11, 2‑AP‑13
Modularitāte
Coordinate Numbers
Level 3 Activity
Navigate the VR Robot to a specific position using coordinates.
CSTA Standards
1B‑AP‑10, 1B‑AP‑15, 1B‑AP‑11, 2‑AP‑13
Counting Lines
Level 3 Activity
Program the VR Robot to track the number of black lines detected using variables.
CSTA Standards
1B‑AP‑10, 2‑CS‑02
Counting Lines
Level 3 Activity
Program the VR Robot to track the number of black lines detected using variables.
CSTA Standards
1B‑AP‑10, 2‑CS‑02
Algoritmi
Dynamic Wall Maze
Level 3 Activity
Create an algorithm to navigate the VR Robot through multiple wall mazes in this constantly changing challenge.
CSTA Standards
2‑CS‑02, 1B‑AP‑09, 2‑AP‑12, 1B‑AP‑11, 1B‑AP‑15, 2‑AP‑11
Algoritmi
Dynamic Wall Maze
Level 3 Activity
Create an algorithm to navigate the VR Robot through multiple wall mazes in this constantly changing challenge.
CSTA Standards
2‑CS‑02, 1B‑AP‑09, 2‑AP‑12, 1B‑AP‑11, 1B‑AP‑15, 2‑AP‑11
Modularitāte
Maximize Perimeter
Level 3 Activity
Program the VR Robot to draw the largest perimeter square possible on the Grid World.
CSTA Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15, 2A‑AP‑10
Modularitāte
Maximize Perimeter
Level 3 Activity
Program the VR Robot to draw the largest perimeter square possible on the Grid World.
CSTA Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15, 2A‑AP‑10
Kontrole
Robot Dance Party
Level 3 Activity
Get the VR Robot grooving! Program the VR Robot to turn, pivot, and spin to create a dance move.
CSTA Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15, 2A‑AP‑10, 2‑AP‑13
Kontrole
Robot Dance Party
Level 3 Activity
Get the VR Robot grooving! Program the VR Robot to turn, pivot, and spin to create a dance move.
CSTA Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15, 2A‑AP‑10, 2‑AP‑13
Algoritmi
Robot Vacuum
Level 3 Activity
Program the VR Robot to move like a robotic vacuum.
CSTA Standards
2‑AP‑10, 2‑AP‑12, 2‑CS‑02, 1B‑AP‑15
Algoritmi
Robot Vacuum
Level 3 Activity
Program the VR Robot to move like a robotic vacuum.
CSTA Standards
2‑AP‑10, 2‑AP‑12, 2‑CS‑02, 1B‑AP‑15
Kontrole
Sensing Colors
Level 3 Activity
Program the VR Robot to draw and detect different colored lines.
CSTA Standards
1B‑AP‑11, 2‑AP‑13, 1B‑AP‑10, 1B‑AP‑15
Kontrole
Sensing Colors
Level 3 Activity
Program the VR Robot to draw and detect different colored lines.
CSTA Standards
1B‑AP‑11, 2‑AP‑13, 1B‑AP‑10, 1B‑AP‑15
Algoritmi
Spiral Drawing
Level 3 Activity
Create a spiral geometric drawing using the VR Robot.
CSTA Standards
1B‑AP‑09, 2‑AP‑12, 2‑AP‑10, 2‑AP‑11, 2‑AP‑13, 3A‑DA‑11
Algoritmi
Spiral Drawing
Level 3 Activity
Create a spiral geometric drawing using the VR Robot.
CSTA Standards
1B‑AP‑09, 2‑AP‑12, 2‑AP‑10, 2‑AP‑11, 2‑AP‑13, 3A‑DA‑11
Algoritmi
Sweep the Castle
Level 3 Activity
Create an algorithm to clear every Castle building off of the Playground using the VR Robot in this constantly changing challenge.
CSTA Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Algoritmi
Sweep the Castle
Level 3 Activity
Create an algorithm to clear every Castle building off of the Playground using the VR Robot in this constantly changing challenge.
CSTA Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Algoritmi
Searching for Minerals
Level 4 Activity
Create an algorithm to find and use as many minerals possible during the Rover Rescue.
CSTA Standards
1B‑AP‑11, 1B‑AP‑15, 2‑AP‑12, 2‑AP‑13, 3A‑AP‑13
Algoritmi
Searching for Minerals
Level 4 Activity
Create an algorithm to find and use as many minerals possible during the Rover Rescue.
CSTA Standards
1B‑AP‑11, 1B‑AP‑15, 2‑AP‑12, 2‑AP‑13, 3A‑AP‑13
Kontrole
Aiming Disks
Level 4 Activity
Maximize your score by launching discs into the 4 point Goal Zone.
CSTA Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Kontrole
Aiming Disks
Level 4 Activity
Maximize your score by launching discs into the 4 point Goal Zone.
CSTA Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Algoritmi
VRC GPS Sensor Navigation
Level 4 Activity
Use the GPS Sensor and the Pythagorean Theorem to design an algorithm to navigate Disco to any location.
CSTA Standards
1B‑AP‑10, 1B‑AP‑09, 2‑AP‑11
Algoritmi
VRC GPS Sensor Navigation
Level 4 Activity
Use the GPS Sensor and the Pythagorean Theorem to design an algorithm to navigate Disco to any location.
CSTA Standards
1B‑AP‑10, 1B‑AP‑09, 2‑AP‑11
Algoritmi
Pixel World Adventure
Level 4 Activity
Follow the instructions to create mystery pixel art using loops!
CSTA Standards
1B‑AP‑10, 1B‑AP‑11, 2‑AP‑13, 3A‑DA‑09
Algoritmi
Pixel World Adventure
Level 4 Activity
Follow the instructions to create mystery pixel art using loops!
CSTA Standards
1B‑AP‑10, 1B‑AP‑11, 2‑AP‑13, 3A‑DA‑09
Algoritmi
Face It
Level 4 Activity
Use variables to store information and create different facial expressions!
CSTA Standards
1B‑AP‑09, 2‑AP‑11, 3A‑DA‑11, 3A‑DA‑12
Algoritmi
Face It
Level 4 Activity
Use variables to store information and create different facial expressions!
CSTA Standards
1B‑AP‑09, 2‑AP‑11, 3A‑DA‑11, 3A‑DA‑12
Algoritmi
Trash Collection
Level 4 Activity
Complete ocean cleaning challenges to collect a specific amount of trash!
CSTA Standards
1B‑AP‑10, 1B‑AP‑12, 2‑AP‑13, 3A‑AP‑13
Algoritmi
Trash Collection
Level 4 Activity
Complete ocean cleaning challenges to collect a specific amount of trash!
CSTA Standards
1B‑AP‑10, 1B‑AP‑12, 2‑AP‑13, 3A‑AP‑13
Aparatūra un programmatūra
Castle Color Match
Level 4 Activity
Program the VR Robot to pick up and place disks around the Castle!
CSTA Standards
3A‑AP‑17, 3A‑AP‑18, 2‑CS‑02, 2‑AP‑13, 2‑AP‑14
Aparatūra un programmatūra
Castle Color Match
Level 4 Activity
Program the VR Robot to pick up and place disks around the Castle!
CSTA Standards
3A‑AP‑17, 3A‑AP‑18, 2‑CS‑02, 2‑AP‑13, 2‑AP‑14
Algoritmi
Crash the Castle
Level 4 Activity
Create an algorithm to knock over different Castle layouts using the VR Robot in this constantly changing challenge.
CSTA Standards
3A‑AP‑13, 2‑AP‑10, 2‑AP‑11, 2‑AP‑12, 2‑AP‑13
Algoritmi
Crash the Castle
Level 4 Activity
Create an algorithm to knock over different Castle layouts using the VR Robot in this constantly changing challenge.
CSTA Standards
3A‑AP‑13, 2‑AP‑10, 2‑AP‑11, 2‑AP‑12, 2‑AP‑13
Kontrole
Cross Every Number
Level 4 Activity
Program the VR Robot to cross off each number from 1-100.
CSTA Standards
2‑AP‑11, 2‑AP‑12, 2‑AP‑13, 1B‑AP‑11, 1B‑AP‑15
Kontrole
Cross Every Number
Level 4 Activity
Program the VR Robot to cross off each number from 1-100.
CSTA Standards
2‑AP‑11, 2‑AP‑12, 2‑AP‑13, 1B‑AP‑11, 1B‑AP‑15
Kontrole
Grid Map Spiral
Level 4 Activity
Draw a spiral that hits every square on the Grid Map using the Pen.
CSTA Standards
3‑AP‑14, 3‑AP‑13, 2‑AP‑11, 2‑AP‑10, 2‑AP‑14, 3A‑AP‑18
Kontrole
Grid Map Spiral
Level 4 Activity
Draw a spiral that hits every square on the Grid Map using the Pen.
CSTA Standards
3‑AP‑14, 3‑AP‑13, 2‑AP‑11, 2‑AP‑10, 2‑AP‑14, 3A‑AP‑18
Valodu Māksla
Secret Message
Level 4 Activity
Use provided coordinates, the VR Robot, and the Pen to decode a secret message.
CSTA Standards
1B‑AP‑11, 2‑AP‑13, 1B‑AP‑15, 1B‑AP‑10, 2‑AP‑10
Valodu Māksla
Secret Message
Level 4 Activity
Use provided coordinates, the VR Robot, and the Pen to decode a secret message.
CSTA Standards
1B‑AP‑11, 2‑AP‑13, 1B‑AP‑15, 1B‑AP‑10, 2‑AP‑10
Algoritmi
Tracing Polygons
Level 4 Activity
Program the VR Robot to trace polygons and calculate their area and perimeter.
CSTA Standards
2‑AP‑10, 2‑AP‑11, 3A‑AP‑13, 1B‑AP‑15
Algoritmi
Tracing Polygons
Level 4 Activity
Program the VR Robot to trace polygons and calculate their area and perimeter.
CSTA Standards
2‑AP‑10, 2‑AP‑11, 3A‑AP‑13, 1B‑AP‑15
Algoritmi
Maze Solver
Level 5 (Advanced Level) Activity
Create an algorithm using sensors on the VR MazeBot to solve different mazes.
CSTA Standards
1B‑AP‑08, 2‑AP‑12, 2‑AP‑13, 2‑CS‑02, 3A‑AP‑13
Algoritmi
Maze Solver
Level 5 (Advanced Level) Activity
Create an algorithm using sensors on the VR MazeBot to solve different mazes.
CSTA Standards
1B‑AP‑08, 2‑AP‑12, 2‑AP‑13, 2‑CS‑02, 3A‑AP‑13
Algoritmi
Smart Delivery
Level 5 (Advanced Level) Activity
Deliver packages to random locations using variables.
CSTA Standards
2‑CS‑02, 1B‑AP‑09, 3A‑DA‑11, 2‑AP‑11
Algoritmi
Smart Delivery
Level 5 (Advanced Level) Activity
Deliver packages to random locations using variables.
CSTA Standards
2‑CS‑02, 1B‑AP‑09, 3A‑DA‑11, 2‑AP‑11
Algoritmi
Disk Color Maze
Level 5 (Advanced Level) Activity
Program the VR Robot to move through the Disk Maze using the Front Eye Sensor to detect the disk colors.
CSTA Standards
3A‑AP‑13, 2‑AP‑12, 2‑AP‑13, 2‑AP‑10
Algoritmi
Disk Color Maze
Level 5 (Advanced Level) Activity
Program the VR Robot to move through the Disk Maze using the Front Eye Sensor to detect the disk colors.
CSTA Standards
3A‑AP‑13, 2‑AP‑12, 2‑AP‑13, 2‑AP‑10
Kontrole
Encoded Message
Level 5 (Advanced Level) Activity
Use sensors on the VR Robot and Lists (arrays) to decode the message represented by binary ASCII characters.
CSTA Standards
3‑AP‑14, 3‑AP‑13, 2‑AP‑11, 2‑AP‑10, 2‑AP‑14, 3A‑AP‑18
Kontrole
Encoded Message
Level 5 (Advanced Level) Activity
Use sensors on the VR Robot and Lists (arrays) to decode the message represented by binary ASCII characters.
CSTA Standards
3‑AP‑14, 3‑AP‑13, 2‑AP‑11, 2‑AP‑10, 2‑AP‑14, 3A‑AP‑18
Uzglabāšana
Hidden Pixel Art
Level 5 (Advanced Level) Activity
Use sensors on the VR Robot and 2D Lists (arrays) to discover artwork hidden under a gold colored roof.
CSTA Standards
2A‑DA‑07, 2‑AP‑13, 3A‑DA‑09, 2A‑AP‑11, 2A‑AP‑12
Uzglabāšana
Hidden Pixel Art
Level 5 (Advanced Level) Activity
Use sensors on the VR Robot and 2D Lists (arrays) to discover artwork hidden under a gold colored roof.
CSTA Standards
2A‑DA‑07, 2‑AP‑13, 3A‑DA‑09, 2A‑AP‑11, 2A‑AP‑12