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Modularitas
Coral Reef Cleanup
Aktivitas Level 3
Help clean the Mangrove Reef by collecting as much trash as you can before the solar-powered batteries on your robot run down.
Standar CSTA
1B‑AP‑12, 1B‑AP‑15, 1B‑AP‑11
Modularitas
Coral Reef Cleanup
Aktivitas Level 3
Help clean the Mangrove Reef by collecting as much trash as you can before the solar-powered batteries on your robot run down.
Standar CSTA
1B‑AP‑12, 1B‑AP‑15, 1B‑AP‑11
Modularitas
Distance Drive
Aktivitas Level 1 (Beginner Level)
Explore the movement controls of the VR Robot.
Standar CSTA
1B‑AP‑11, 1B‑AP‑15
Modularitas
Distance Drive
Aktivitas Level 1 (Beginner Level)
Explore the movement controls of the VR Robot.
Standar CSTA
1B‑AP‑11, 1B‑AP‑15
Data Visualization
Color By Number
Aktivitas Level 1 (Beginner Level)
Solve classic color by numbers puzzles using your VR Robot.
Standar CSTA
1B‑AP‑11, 1B‑AP‑15
Data Visualization
Color By Number
Aktivitas Level 1 (Beginner Level)
Solve classic color by numbers puzzles using your VR Robot.
Standar CSTA
1B‑AP‑11, 1B‑AP‑15
Language Arts
Constellation Creator
Aktivitas Level 1 (Beginner Level)
Code the VR Robot+ to design and draw your own constellations.
Standar CSTA
1B‑AP‑11, 1B‑AP‑15, 3A‑AP‑16
Language Arts
Constellation Creator
Aktivitas Level 1 (Beginner Level)
Code the VR Robot+ to design and draw your own constellations.
Standar CSTA
1B‑AP‑11, 1B‑AP‑15, 3A‑AP‑16
Pengembangan Proyek
Low Goal, High Goal
Aktivitas Level 2
Collect and score balls in the Low and High Goals on the Field.
Standar CSTA
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Pengembangan Proyek
Low Goal, High Goal
Aktivitas Level 2
Collect and score balls in the Low and High Goals on the Field.
Standar CSTA
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Kontrol
Navigate the Maze
Aktivitas Level 2
Practice your maze solving skills as you code the VR MazeBot to drive through mazes.
Standar CSTA
1B‑AP‑10, 1B‑AP‑11
Kontrol
Navigate the Maze
Aktivitas Level 2
Practice your maze solving skills as you code the VR MazeBot to drive through mazes.
Standar CSTA
1B‑AP‑10, 1B‑AP‑11
Kontrol
Storm the Castle
Aktivitas Level 3
Use the VR Robot to knock the Castle and the surrounding buildings off of the Playground!
Standar CSTA
2‑AP‑14, 1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Kontrol
Storm the Castle
Aktivitas Level 3
Use the VR Robot to knock the Castle and the surrounding buildings off of the Playground!
Standar CSTA
2‑AP‑14, 1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Algorithms
Crash the Castle +
Aktivitas Level 3
Create an algorithm to use the VR Robot + to clear as much of the Castle as you can, as quickly as you can!
Standar CSTA
2‑AP‑12, 2‑AP‑10
Algorithms
Crash the Castle +
Aktivitas Level 3
Create an algorithm to use the VR Robot + to clear as much of the Castle as you can, as quickly as you can!
Standar CSTA
2‑AP‑12, 2‑AP‑10
Algorithms
Survivalist
Aktivitas Level 4
Keep your mission going for as many days possible as you neutralize enemies and recover mineral samples.
Standar CSTA
1B‑AP‑10, 1B‑AP‑12, 2‑AP‑13, 3A‑AP‑13
Algorithms
Survivalist
Aktivitas Level 4
Keep your mission going for as many days possible as you neutralize enemies and recover mineral samples.
Standar CSTA
1B‑AP‑10, 1B‑AP‑12, 2‑AP‑13, 3A‑AP‑13
Pengembangan Proyek
Clean Your Room
Aktivitas Level 1 (Beginner Level)
Code the VR 123 Robot to push pom-poms off the Field!
Standar CSTA
1B‑AP‑11, 1B‑AP‑15
Pengembangan Proyek
Clean Your Room
Aktivitas Level 1 (Beginner Level)
Code the VR 123 Robot to push pom-poms off the Field!
Standar CSTA
1B‑AP‑11, 1B‑AP‑15
Pengembangan Proyek
Get to the Castle
Aktivitas Level 1 (Beginner Level)
Code the VR 123 Robot to avoid the sleeping dragon and drive the villagers to safety!
Standar CSTA
1B‑AP‑11, 1B‑AP‑15
Pengembangan Proyek
Get to the Castle
Aktivitas Level 1 (Beginner Level)
Code the VR 123 Robot to avoid the sleeping dragon and drive the villagers to safety!
Standar CSTA
1B‑AP‑11, 1B‑AP‑15
Pengembangan Proyek
Move Around
Aktivitas Level 1 (Beginner Level)
Code the VR 123 Robot to drive around the cubes.
Standar CSTA
1B‑AP‑11, 1B‑AP‑15
Pengembangan Proyek
Move Around
Aktivitas Level 1 (Beginner Level)
Code the VR 123 Robot to drive around the cubes.
Standar CSTA
1B‑AP‑11, 1B‑AP‑15
Pengembangan Proyek
Ring and Run
Aktivitas Level 1 (Beginner Level)
Code your VR 123 Robot to ring the doorbell and run away!
Standar CSTA
1B‑AP‑11, 1B‑AP‑15
Pengembangan Proyek
Ring and Run
Aktivitas Level 1 (Beginner Level)
Code your VR 123 Robot to ring the doorbell and run away!
Standar CSTA
1B‑AP‑11, 1B‑AP‑15
Modularitas
Visit the Zoo
Aktivitas Level 1 (Beginner Level)
Go on a Field Trip to the Zoo with your VR 123 Robot!
Standar CSTA
1B‑AP‑11, 1B‑AP‑15
Modularitas
Visit the Zoo
Aktivitas Level 1 (Beginner Level)
Go on a Field Trip to the Zoo with your VR 123 Robot!
Standar CSTA
1B‑AP‑11, 1B‑AP‑15
Pengembangan Proyek
Touch Down
Aktivitas Level 1 (Beginner Level)
Code the VR Hero Robot to clear the Landing Site and lift the Rocket Ship on the Stage 3 Field.
Standar CSTA
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Pengembangan Proyek
Touch Down
Aktivitas Level 1 (Beginner Level)
Code the VR Hero Robot to clear the Landing Site and lift the Rocket Ship on the Stage 3 Field.
Standar CSTA
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Pengembangan Proyek
To the Lab!
Aktivitas Level 1 (Beginner Level)
Code the VR Hero Robot to deliver samples to the Lab on the Stage 2 Field.
Standar CSTA
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Pengembangan Proyek
To the Lab!
Aktivitas Level 1 (Beginner Level)
Code the VR Hero Robot to deliver samples to the Lab on the Stage 2 Field.
Standar CSTA
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Pengembangan Proyek
Crater Collection
Aktivitas Level 1 (Beginner Level)
Code the VR Hero Robot to collect samples and rescue the Rover on the Stage 1 Field.
Standar CSTA
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Pengembangan Proyek
Crater Collection
Aktivitas Level 1 (Beginner Level)
Code the VR Hero Robot to collect samples and rescue the Rover on the Stage 1 Field.
Standar CSTA
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Modularitas
Winter Holiday Coloring Book
Aktivitas Level 1 (Beginner Level)
Code your VR Robot to drive and color in winter holiday themed coloring pages!
Standar CSTA
1B‑AP‑11, 1B‑AP‑15
Modularitas
Winter Holiday Coloring Book
Aktivitas Level 1 (Beginner Level)
Code your VR Robot to drive and color in winter holiday themed coloring pages!
Standar CSTA
1B‑AP‑11, 1B‑AP‑15
Data Visualization
Color in Fractions
Aktivitas Level 1 (Beginner Level)
Color in fractions of a circle with your VR Robot.
Standar CSTA
1B‑DA‑06, 1B‑AP‑11, 1B‑AP‑15, 2‑AP‑13, 2‑AP‑10, 2‑AP‑13
Data Visualization
Color in Fractions
Aktivitas Level 1 (Beginner Level)
Color in fractions of a circle with your VR Robot.
Standar CSTA
1B‑DA‑06, 1B‑AP‑11, 1B‑AP‑15, 2‑AP‑13, 2‑AP‑10, 2‑AP‑13
Inferensi dan Model
Life Cycles
Aktivitas Level 1 (Beginner Level)
Program your robot to show the life cycles of a butterfly, a frog, and a sunflower.
Standar CSTA
1B‑DA‑06, 1B‑DA‑07, 1B‑AP‑11, 2‑AP‑13, 2‑AP‑10, 2‑AP‑13
Inferensi dan Model
Life Cycles
Aktivitas Level 1 (Beginner Level)
Program your robot to show the life cycles of a butterfly, a frog, and a sunflower.
Standar CSTA
1B‑DA‑06, 1B‑DA‑07, 1B‑AP‑11, 2‑AP‑13, 2‑AP‑10, 2‑AP‑13
Kontrol
Crash Course
Aktivitas Level 1 (Beginner Level)
Program the robot to find the hidden tool, and use it to crash and clear the Castle and the Rocks!
Standar CSTA
1B‑AP‑11, 1B‑AP‑15
Kontrol
Crash Course
Aktivitas Level 1 (Beginner Level)
Program the robot to find the hidden tool, and use it to crash and clear the Castle and the Rocks!
Standar CSTA
1B‑AP‑11, 1B‑AP‑15
Modularitas
Constellation Mapper
Aktivitas Level 1 (Beginner Level)
Code the VR Robot+ to create known constellations on the Art Canvas+.
Standar CSTA
1B‑AP‑11, 1B‑AP‑15, 3A‑DA‑11, 2‑AP‑13
Modularitas
Constellation Mapper
Aktivitas Level 1 (Beginner Level)
Code the VR Robot+ to create known constellations on the Art Canvas+.
Standar CSTA
1B‑AP‑11, 1B‑AP‑15, 3A‑DA‑11, 2‑AP‑13
Modularitas
Topographic Map
Aktivitas Level 1 (Beginner Level)
Fill in elevation areas and draw contour lines on a Topographic Map.
Standar CSTA
1B‑AP‑11, 1B‑AP‑15
Modularitas
Topographic Map
Aktivitas Level 1 (Beginner Level)
Fill in elevation areas and draw contour lines on a Topographic Map.
Standar CSTA
1B‑AP‑11, 1B‑AP‑15
Kontrol
Basketball Drills
Aktivitas Level 1 (Beginner Level)
Program the VR Robot to move forward and reverse to various distances.
Standar CSTA
1B‑AP‑11, 1B‑AP‑15
Kontrol
Basketball Drills
Aktivitas Level 1 (Beginner Level)
Program the VR Robot to move forward and reverse to various distances.
Standar CSTA
1B‑AP‑11, 1B‑AP‑15
Modularitas
Find Your Age
Aktivitas Level 1 (Beginner Level)
Navigate the Number Grid Map to find your age using the VR Robot.
Standar CSTA
1B‑AP‑11, 1B‑AP‑15
Modularitas
Find Your Age
Aktivitas Level 1 (Beginner Level)
Navigate the Number Grid Map to find your age using the VR Robot.
Standar CSTA
1B‑AP‑11, 1B‑AP‑15
Modularitas
Gather Materials
Aktivitas Level 2
Code the VR 123 Robot to sneak past the sleeping dragon and bring supplies to the castle!
Standar CSTA
1B‑AP‑11, 1B‑AP‑15, 2‑AP‑13
Modularitas
Gather Materials
Aktivitas Level 2
Code the VR 123 Robot to sneak past the sleeping dragon and bring supplies to the castle!
Standar CSTA
1B‑AP‑11, 1B‑AP‑15, 2‑AP‑13
Pengembangan Proyek
Push the Dragon
Aktivitas Level 2
Push the dragon out of the village with your VR 123 Robot.
Standar CSTA
1B‑AP‑11, 1B‑AP‑15
Pengembangan Proyek
Push the Dragon
Aktivitas Level 2
Push the dragon out of the village with your VR 123 Robot.
Standar CSTA
1B‑AP‑11, 1B‑AP‑15
Language Arts
Robot Word Search
Aktivitas Level 2
Code your VR 123 Robot to drive to letters and sounds on the Field to spell words.
Standar CSTA
1B‑AP‑11, 1B‑AP‑15, 2‑AP‑13
Language Arts
Robot Word Search
Aktivitas Level 2
Code your VR 123 Robot to drive to letters and sounds on the Field to spell words.
Standar CSTA
1B‑AP‑11, 1B‑AP‑15, 2‑AP‑13
Matematika
Robot Count
Aktivitas Level 2
Drive your VR 123 Robot to numbers on the Field in order from lowest to highest.
Standar CSTA
1B‑AP‑11, 1B‑AP‑15, 2‑AP‑13
Matematika
Robot Count
Aktivitas Level 2
Drive your VR 123 Robot to numbers on the Field in order from lowest to highest.
Standar CSTA
1B‑AP‑11, 1B‑AP‑15, 2‑AP‑13
Pengembangan Proyek
Pathfinder
Aktivitas Level 2
Code the VR 123 Robot to drive along the path.
Standar CSTA
1B‑AP‑11, 1B‑AP‑15
Pengembangan Proyek
Pathfinder
Aktivitas Level 2
Code the VR 123 Robot to drive along the path.
Standar CSTA
1B‑AP‑11, 1B‑AP‑15
Modularitas
Treasure Hunt
Aktivitas Level 2
Find the treasure with your VR 123 Robot!
Standar CSTA
1B‑AP‑11, 1B‑AP‑15, 2‑AP‑13
Modularitas
Treasure Hunt
Aktivitas Level 2
Find the treasure with your VR 123 Robot!
Standar CSTA
1B‑AP‑11, 1B‑AP‑15, 2‑AP‑13
Pengembangan Proyek
Neutralizer
Aktivitas Level 2
Locate enemies around the planet and absorb their radiation to neutralize them.
Standar CSTA
1B‑AP‑11, 1B‑AP‑15
Pengembangan Proyek
Neutralizer
Aktivitas Level 2
Locate enemies around the planet and absorb their radiation to neutralize them.
Standar CSTA
1B‑AP‑11, 1B‑AP‑15
Modularitas
Mars Math Expedition
Aktivitas Level 2
Score as many points as possible in the Mars Math Expedition!
Standar CSTA
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑12, 1B‑AP‑15
Modularitas
Mars Math Expedition
Aktivitas Level 2
Score as many points as possible in the Mars Math Expedition!
Standar CSTA
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑12, 1B‑AP‑15
Modularitas
Fuel Frenzy
Aktivitas Level 2
Code the VR Hero Robot to deliver fuel cells on the Stage 4 Field.
Standar CSTA
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑12, 1B‑AP‑15
Modularitas
Fuel Frenzy
Aktivitas Level 2
Code the VR Hero Robot to deliver fuel cells on the Stage 4 Field.
Standar CSTA
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑12, 1B‑AP‑15
Pengembangan Proyek
Hang Low
Aktivitas Level 2
Navigate around the Hanging Bar and score points with a Low Hang.
Standar CSTA
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Pengembangan Proyek
Hang Low
Aktivitas Level 2
Navigate around the Hanging Bar and score points with a Low Hang.
Standar CSTA
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Pengembangan Proyek
Dispenser Dash
Aktivitas Level 2
Score points by releasing discs from each Dispenser type on the Field.
Standar CSTA
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Pengembangan Proyek
Dispenser Dash
Aktivitas Level 2
Score points by releasing discs from each Dispenser type on the Field.
Standar CSTA
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Pengembangan Proyek
In the Zone
Aktivitas Level 2
Explore how to score discs in different Goal Zones to optimize your score.
Standar CSTA
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Pengembangan Proyek
In the Zone
Aktivitas Level 2
Explore how to score discs in different Goal Zones to optimize your score.
Standar CSTA
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Modularitas
Take A Shot
Aktivitas Level 2
Dispense and score discs in all Goal Zones on the Field!
Standar CSTA
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Modularitas
Take A Shot
Aktivitas Level 2
Dispense and score discs in all Goal Zones on the Field!
Standar CSTA
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Modularitas
High Achiever
Aktivitas Level 2
Score as many points as you can by launching disks into both the Low and High Goals.
Standar CSTA
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Modularitas
High Achiever
Aktivitas Level 2
Score as many points as you can by launching disks into both the Low and High Goals.
Standar CSTA
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Modularitas
Spin and Score
Aktivitas Level 2
Score as many points as you can by launching disks into the low goal and spinning the Roller.
Standar CSTA
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Modularitas
Spin and Score
Aktivitas Level 2
Score as many points as you can by launching disks into the low goal and spinning the Roller.
Standar CSTA
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Modularitas
Take It and Leave It
Aktivitas Level 2
Pick up disks from the Autonomous Line and the Blue Barrier, and score them in the Low Goal.
Standar CSTA
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Modularitas
Take It and Leave It
Aktivitas Level 2
Pick up disks from the Autonomous Line and the Blue Barrier, and score them in the Low Goal.
Standar CSTA
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Kontrol
Roll it Red
Aktivitas Level 2
Use sensors to practice spinning the Roller to red.
Standar CSTA
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Kontrol
Roll it Red
Aktivitas Level 2
Use sensors to practice spinning the Roller to red.
Standar CSTA
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Modularitas
Where to Begin
Aktivitas Level 2
Find the quickest path to score from different starting positions.
Standar CSTA
1B‑9AP‑10, 1B‑9AP‑11, 1B‑9AP‑15
Modularitas
Where to Begin
Aktivitas Level 2
Find the quickest path to score from different starting positions.
Standar CSTA
1B‑9AP‑10, 1B‑9AP‑11, 1B‑9AP‑15
Modularitas
Balancing with Moby
Aktivitas Level 2
Program Moby to move a Mobile Goal and balance on the Platform.
Standar CSTA
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Modularitas
Balancing with Moby
Aktivitas Level 2
Program Moby to move a Mobile Goal and balance on the Platform.
Standar CSTA
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Modularitas
Score Party
Aktivitas Level 2
Program Moby to score as many points as you can!
Standar CSTA
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Modularitas
Score Party
Aktivitas Level 2
Program Moby to score as many points as you can!
Standar CSTA
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Pengembangan Proyek
Snow Much Fun
Aktivitas Level 2
Code your VR Robot to use the Pen to add fun features to a snow person.
Standar CSTA
1B‑AP‑11, 1B‑AP‑15
Pengembangan Proyek
Snow Much Fun
Aktivitas Level 2
Code your VR Robot to use the Pen to add fun features to a snow person.
Standar CSTA
1B‑AP‑11, 1B‑AP‑15
Pengembangan Proyek
Ski-bot
Aktivitas Level 2
Code your VR Robot to trace its path as it “skis” down a mountain.
Standar CSTA
1B‑AP‑11, 1B‑AP‑15
Pengembangan Proyek
Ski-bot
Aktivitas Level 2
Code your VR Robot to trace its path as it “skis” down a mountain.
Standar CSTA
1B‑AP‑11, 1B‑AP‑15
Modularitas
Where in the World?
Aktivitas Level 2
Practice your mapping skills of continents, states, and countries using Art Canvas+.
Standar CSTA
1B‑AP‑11, 1B‑AP‑15
Modularitas
Where in the World?
Aktivitas Level 2
Practice your mapping skills of continents, states, and countries using Art Canvas+.
Standar CSTA
1B‑AP‑11, 1B‑AP‑15
Data Visualization
On Target
Aktivitas Level 2
Hit the bullseye by drawing angles with your robot!
Standar CSTA
1B‑AP‑11, 2‑AP‑10, 3A‑DA‑11
Data Visualization
On Target
Aktivitas Level 2
Hit the bullseye by drawing angles with your robot!
Standar CSTA
1B‑AP‑11, 2‑AP‑10, 3A‑DA‑11
Language Arts
Word Search
Aktivitas Level 2
Solve a word search puzzle by highlighting words with your VR Robot.
Standar CSTA
1B‑AP‑11, 2‑AP‑13, 2‑AP‑10, 1B‑AP‑15
Language Arts
Word Search
Aktivitas Level 2
Solve a word search puzzle by highlighting words with your VR Robot.
Standar CSTA
1B‑AP‑11, 2‑AP‑13, 2‑AP‑10, 1B‑AP‑15
Modularitas
Disk Mover
Aktivitas Level 2
Use the electromagnet to pick up and place colored disks into different colored goals to complete challenges.
Standar CSTA
1B‑AP‑11, 1B‑AP‑15
Modularitas
Disk Mover
Aktivitas Level 2
Use the electromagnet to pick up and place colored disks into different colored goals to complete challenges.
Standar CSTA
1B‑AP‑11, 1B‑AP‑15
Kontrol
Draw a House
Aktivitas Level 2
Showcase your artistic skills by programming the VR Robot to draw a house.
Standar CSTA
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15, 2‑AP‑13
Kontrol
Draw a House
Aktivitas Level 2
Showcase your artistic skills by programming the VR Robot to draw a house.
Standar CSTA
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15, 2‑AP‑13
Modularitas
Draw a Triangle with Gyro
Aktivitas Level 2
Use the Gyro Sensor and the Pen to draw a triangle with the VR Robot.
Standar CSTA
1B‑AP‑11, 1B‑AP‑15
Modularitas
Draw a Triangle with Gyro
Aktivitas Level 2
Use the Gyro Sensor and the Pen to draw a triangle with the VR Robot.
Standar CSTA
1B‑AP‑11, 1B‑AP‑15
Algorithms
Draw Your Initials
Aktivitas Level 2
Program the VR Robot to draw your initials with the Pen.
Standar CSTA
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15, 2‑AP‑13
Algorithms
Draw Your Initials
Aktivitas Level 2
Program the VR Robot to draw your initials with the Pen.
Standar CSTA
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15, 2‑AP‑13
Modularitas
Letter Maze
Aktivitas Level 2
Program the VR Robot to move through the Wall Maze stopping on each of the lettered locations.
Standar CSTA
1B‑AP‑11, 1B‑AP‑15
Modularitas
Letter Maze
Aktivitas Level 2
Program the VR Robot to move through the Wall Maze stopping on each of the lettered locations.
Standar CSTA
1B‑AP‑11, 1B‑AP‑15
Modularitas
Number Maze
Aktivitas Level 2
Program the VR Robot to move through the Wall Maze stopping on each of the numbered locations.
Standar CSTA
1B-AP-11, 1B-AP-15
Modularitas
Number Maze
Aktivitas Level 2
Program the VR Robot to move through the Wall Maze stopping on each of the numbered locations.
Standar CSTA
1B-AP-11, 1B-AP-15
Modularitas
Tracing Triangles
Aktivitas Level 2
Program the VR Robot to trace triangles and calculate their area and perimeter.
Standar CSTA
1B‑AP‑11, 1B‑AP‑15
Modularitas
Tracing Triangles
Aktivitas Level 2
Program the VR Robot to trace triangles and calculate their area and perimeter.
Standar CSTA
1B‑AP‑11, 1B‑AP‑15
Modularitas
Tracing Unique Shapes
Aktivitas Level 2
Program the VR Robot to trace unique shapes and calculate their area and perimeter.
Standar CSTA
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Modularitas
Tracing Unique Shapes
Aktivitas Level 2
Program the VR Robot to trace unique shapes and calculate their area and perimeter.
Standar CSTA
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Kontrol
Load it and Score
Aktivitas Level 3
Intake disks from the Loaders and score them in the Low and High Goals.
Standar CSTA
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Kontrol
Load it and Score
Aktivitas Level 3
Intake disks from the Loaders and score them in the Low and High Goals.
Standar CSTA
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Modularitas
Location, Location, Location
Aktivitas Level 3
Use the GPS sensor and the coordinate grid to score from different starting positions.
Standar CSTA
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Modularitas
Location, Location, Location
Aktivitas Level 3
Use the GPS sensor and the coordinate grid to score from different starting positions.
Standar CSTA
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Kontrol
Sensing with Moby
Aktivitas Level 3
Use Moby's sensors to move Mobile Goals and Rings.
Standar CSTA
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Kontrol
Sensing with Moby
Aktivitas Level 3
Use Moby's sensors to move Mobile Goals and Rings.
Standar CSTA
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Kontrol
Clear the Enclosure Walls
Aktivitas Level 3
Clear as much of the castle walls as possible without crashing into the castle or falling into the water!
Standar CSTA
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15, 2‑AP‑12
Kontrol
Clear the Enclosure Walls
Aktivitas Level 3
Clear as much of the castle walls as possible without crashing into the castle or falling into the water!
Standar CSTA
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15, 2‑AP‑12
Kontrol
Hidden Message Maze
Aktivitas Level 3
Drive the VR Robot to solve a maze while tracing the path with the Pen to uncover secret messages.
Standar CSTA
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15, 2‑AP‑12
Kontrol
Hidden Message Maze
Aktivitas Level 3
Drive the VR Robot to solve a maze while tracing the path with the Pen to uncover secret messages.
Standar CSTA
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15, 2‑AP‑12
Algorithms
Flower Garden
Aktivitas Level 3
Use loops and variables to draw flowers in a VR garden!
Standar CSTA
1B‑AP‑09, 2‑AP‑12, 2‑AP‑10, 2AP‑11, 2‑AP‑13, 3A‑DA‑11
Algorithms
Flower Garden
Aktivitas Level 3
Use loops and variables to draw flowers in a VR garden!
Standar CSTA
1B‑AP‑09, 2‑AP‑12, 2‑AP‑10, 2AP‑11, 2‑AP‑13, 3A‑DA‑11
Modularitas
Mondrian Patterns
Aktivitas Level 3
Program your VR Robot to create a work of modern art inspired by Mondrian.
Standar CSTA
1B‑DA‑06, 1B‑AP‑11, 2‑AP‑13, 2‑AP‑10, 2‑AP‑13, 3A‑DA‑11, 3A‑AP‑16
Modularitas
Mondrian Patterns
Aktivitas Level 3
Program your VR Robot to create a work of modern art inspired by Mondrian.
Standar CSTA
1B‑DA‑06, 1B‑AP‑11, 2‑AP‑13, 2‑AP‑10, 2‑AP‑13, 3A‑DA‑11, 3A‑AP‑16
Algorithms
Color Counting Algorithms
Aktivitas Level 3
Program the VR Robot to detect the color and location of lines.
Standar CSTA
2‑CS‑02, 3‑AP‑13, 2‑AP‑10, 2‑AP‑13, 1B‑AP‑15
Algorithms
Color Counting Algorithms
Aktivitas Level 3
Program the VR Robot to detect the color and location of lines.
Standar CSTA
2‑CS‑02, 3‑AP‑13, 2‑AP‑10, 2‑AP‑13, 1B‑AP‑15
Modularitas
Coordinate Numbers
Aktivitas Level 3
Navigate the VR Robot to a specific position using coordinates.
Standar CSTA
1B‑AP‑10, 1B‑AP‑15, 1B‑AP‑11, 2‑AP‑13
Modularitas
Coordinate Numbers
Aktivitas Level 3
Navigate the VR Robot to a specific position using coordinates.
Standar CSTA
1B‑AP‑10, 1B‑AP‑15, 1B‑AP‑11, 2‑AP‑13
Counting Lines
Aktivitas Level 3
Program the VR Robot to track the number of black lines detected using variables.
Standar CSTA
1B‑AP‑10, 2‑CS‑02
Counting Lines
Aktivitas Level 3
Program the VR Robot to track the number of black lines detected using variables.
Standar CSTA
1B‑AP‑10, 2‑CS‑02
Algorithms
Dynamic Wall Maze
Aktivitas Level 3
Create an algorithm to navigate the VR Robot through multiple wall mazes in this constantly changing challenge.
Standar CSTA
2‑CS‑02, 1B‑AP‑09, 2‑AP‑12, 1B‑AP‑11, 1B‑AP‑15, 2‑AP‑11
Algorithms
Dynamic Wall Maze
Aktivitas Level 3
Create an algorithm to navigate the VR Robot through multiple wall mazes in this constantly changing challenge.
Standar CSTA
2‑CS‑02, 1B‑AP‑09, 2‑AP‑12, 1B‑AP‑11, 1B‑AP‑15, 2‑AP‑11
Modularitas
Maximize Perimeter
Aktivitas Level 3
Program the VR Robot to draw the largest perimeter square possible on the Grid World.
Standar CSTA
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15, 2A‑AP‑10
Modularitas
Maximize Perimeter
Aktivitas Level 3
Program the VR Robot to draw the largest perimeter square possible on the Grid World.
Standar CSTA
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15, 2A‑AP‑10
Kontrol
Robot Dance Party
Aktivitas Level 3
Get the VR Robot grooving! Program the VR Robot to turn, pivot, and spin to create a dance move.
Standar CSTA
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15, 2A‑AP‑10, 2‑AP‑13
Kontrol
Robot Dance Party
Aktivitas Level 3
Get the VR Robot grooving! Program the VR Robot to turn, pivot, and spin to create a dance move.
Standar CSTA
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15, 2A‑AP‑10, 2‑AP‑13
Algorithms
Robot Vacuum
Aktivitas Level 3
Program the VR Robot to move like a robotic vacuum.
Standar CSTA
2‑AP‑10, 2‑AP‑12, 2‑CS‑02, 1B‑AP‑15
Algorithms
Robot Vacuum
Aktivitas Level 3
Program the VR Robot to move like a robotic vacuum.
Standar CSTA
2‑AP‑10, 2‑AP‑12, 2‑CS‑02, 1B‑AP‑15
Kontrol
Sensing Colors
Aktivitas Level 3
Program the VR Robot to draw and detect different colored lines.
Standar CSTA
1B‑AP‑11, 2‑AP‑13, 1B‑AP‑10, 1B‑AP‑15
Kontrol
Sensing Colors
Aktivitas Level 3
Program the VR Robot to draw and detect different colored lines.
Standar CSTA
1B‑AP‑11, 2‑AP‑13, 1B‑AP‑10, 1B‑AP‑15
Algorithms
Spiral Drawing
Aktivitas Level 3
Create a spiral geometric drawing using the VR Robot.
Standar CSTA
1B‑AP‑09, 2‑AP‑12, 2‑AP‑10, 2‑AP‑11, 2‑AP‑13, 3A‑DA‑11
Algorithms
Spiral Drawing
Aktivitas Level 3
Create a spiral geometric drawing using the VR Robot.
Standar CSTA
1B‑AP‑09, 2‑AP‑12, 2‑AP‑10, 2‑AP‑11, 2‑AP‑13, 3A‑DA‑11
Algorithms
Sweep the Castle
Aktivitas Level 3
Create an algorithm to clear every Castle building off of the Playground using the VR Robot in this constantly changing challenge.
Standar CSTA
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Algorithms
Sweep the Castle
Aktivitas Level 3
Create an algorithm to clear every Castle building off of the Playground using the VR Robot in this constantly changing challenge.
Standar CSTA
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Algorithms
Searching for Minerals
Aktivitas Level 4
Create an algorithm to find and use as many minerals possible during the Rover Rescue.
Standar CSTA
1B‑AP‑11, 1B‑AP‑15, 2‑AP‑12, 2‑AP‑13, 3A‑AP‑13
Algorithms
Searching for Minerals
Aktivitas Level 4
Create an algorithm to find and use as many minerals possible during the Rover Rescue.
Standar CSTA
1B‑AP‑11, 1B‑AP‑15, 2‑AP‑12, 2‑AP‑13, 3A‑AP‑13
Kontrol
Aiming Disks
Aktivitas Level 4
Maximize your score by launching discs into the 4 point Goal Zone.
Standar CSTA
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Kontrol
Aiming Disks
Aktivitas Level 4
Maximize your score by launching discs into the 4 point Goal Zone.
Standar CSTA
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Algorithms
VRC GPS Sensor Navigation
Aktivitas Level 4
Use the GPS Sensor and the Pythagorean Theorem to design an algorithm to navigate Disco to any location.
Standar CSTA
1B‑AP‑10, 1B‑AP‑09, 2‑AP‑11
Algorithms
VRC GPS Sensor Navigation
Aktivitas Level 4
Use the GPS Sensor and the Pythagorean Theorem to design an algorithm to navigate Disco to any location.
Standar CSTA
1B‑AP‑10, 1B‑AP‑09, 2‑AP‑11
Algorithms
Pixel World Adventure
Aktivitas Level 4
Follow the instructions to create mystery pixel art using loops!
Standar CSTA
1B‑AP‑10, 1B‑AP‑11, 2‑AP‑13, 3A‑DA‑09
Algorithms
Pixel World Adventure
Aktivitas Level 4
Follow the instructions to create mystery pixel art using loops!
Standar CSTA
1B‑AP‑10, 1B‑AP‑11, 2‑AP‑13, 3A‑DA‑09
Algorithms
Face It
Aktivitas Level 4
Use variables to store information and create different facial expressions!
Standar CSTA
1B‑AP‑09, 2‑AP‑11, 3A‑DA‑11, 3A‑DA‑12
Algorithms
Face It
Aktivitas Level 4
Use variables to store information and create different facial expressions!
Standar CSTA
1B‑AP‑09, 2‑AP‑11, 3A‑DA‑11, 3A‑DA‑12
Algorithms
Trash Collection
Aktivitas Level 4
Complete ocean cleaning challenges to collect a specific amount of trash!
Standar CSTA
1B‑AP‑10, 1B‑AP‑12, 2‑AP‑13, 3A‑AP‑13
Algorithms
Trash Collection
Aktivitas Level 4
Complete ocean cleaning challenges to collect a specific amount of trash!
Standar CSTA
1B‑AP‑10, 1B‑AP‑12, 2‑AP‑13, 3A‑AP‑13
Perangkat Keras dan Perangkat Lunak
Castle Color Match
Aktivitas Level 4
Program the VR Robot to pick up and place disks around the Castle!
Standar CSTA
3A‑AP‑17, 3A‑AP‑18, 2‑CS‑02, 2‑AP‑13, 2‑AP‑14
Perangkat Keras dan Perangkat Lunak
Castle Color Match
Aktivitas Level 4
Program the VR Robot to pick up and place disks around the Castle!
Standar CSTA
3A‑AP‑17, 3A‑AP‑18, 2‑CS‑02, 2‑AP‑13, 2‑AP‑14
Algorithms
Crash the Castle
Aktivitas Level 4
Create an algorithm to knock over different Castle layouts using the VR Robot in this constantly changing challenge.
Standar CSTA
3A‑AP‑13, 2‑AP‑10, 2‑AP‑11, 2‑AP‑12, 2‑AP‑13
Algorithms
Crash the Castle
Aktivitas Level 4
Create an algorithm to knock over different Castle layouts using the VR Robot in this constantly changing challenge.
Standar CSTA
3A‑AP‑13, 2‑AP‑10, 2‑AP‑11, 2‑AP‑12, 2‑AP‑13
Kontrol
Cross Every Number
Aktivitas Level 4
Program the VR Robot to cross off each number from 1-100.
Standar CSTA
2‑AP‑11, 2‑AP‑12, 2‑AP‑13, 1B‑AP‑11, 1B‑AP‑15
Kontrol
Cross Every Number
Aktivitas Level 4
Program the VR Robot to cross off each number from 1-100.
Standar CSTA
2‑AP‑11, 2‑AP‑12, 2‑AP‑13, 1B‑AP‑11, 1B‑AP‑15
Kontrol
Grid Map Spiral
Aktivitas Level 4
Draw a spiral that hits every square on the Grid Map using the Pen.
Standar CSTA
3‑AP‑14, 3‑AP‑13, 2‑AP‑11, 2‑AP‑10, 2‑AP‑14, 3A‑AP‑18
Kontrol
Grid Map Spiral
Aktivitas Level 4
Draw a spiral that hits every square on the Grid Map using the Pen.
Standar CSTA
3‑AP‑14, 3‑AP‑13, 2‑AP‑11, 2‑AP‑10, 2‑AP‑14, 3A‑AP‑18
Language Arts
Secret Message
Aktivitas Level 4
Use provided coordinates, the VR Robot, and the Pen to decode a secret message.
Standar CSTA
1B‑AP‑11, 2‑AP‑13, 1B‑AP‑15, 1B‑AP‑10, 2‑AP‑10
Language Arts
Secret Message
Aktivitas Level 4
Use provided coordinates, the VR Robot, and the Pen to decode a secret message.
Standar CSTA
1B‑AP‑11, 2‑AP‑13, 1B‑AP‑15, 1B‑AP‑10, 2‑AP‑10
Algorithms
Tracing Polygons
Aktivitas Level 4
Program the VR Robot to trace polygons and calculate their area and perimeter.
Standar CSTA
2‑AP‑10, 2‑AP‑11, 3A‑AP‑13, 1B‑AP‑15
Algorithms
Tracing Polygons
Aktivitas Level 4
Program the VR Robot to trace polygons and calculate their area and perimeter.
Standar CSTA
2‑AP‑10, 2‑AP‑11, 3A‑AP‑13, 1B‑AP‑15
Algorithms
Maze Solver
Aktivitas Level 5 (Advanced Level)
Create an algorithm using sensors on the VR MazeBot to solve different mazes.
Standar CSTA
1B‑AP‑08, 2‑AP‑12, 2‑AP‑13, 2‑CS‑02, 3A‑AP‑13
Algorithms
Maze Solver
Aktivitas Level 5 (Advanced Level)
Create an algorithm using sensors on the VR MazeBot to solve different mazes.
Standar CSTA
1B‑AP‑08, 2‑AP‑12, 2‑AP‑13, 2‑CS‑02, 3A‑AP‑13
Algorithms
Smart Delivery
Aktivitas Level 5 (Advanced Level)
Deliver packages to random locations using variables.
Standar CSTA
2‑CS‑02, 1B‑AP‑09, 3A‑DA‑11, 2‑AP‑11
Algorithms
Smart Delivery
Aktivitas Level 5 (Advanced Level)
Deliver packages to random locations using variables.
Standar CSTA
2‑CS‑02, 1B‑AP‑09, 3A‑DA‑11, 2‑AP‑11
Algorithms
Disk Color Maze
Aktivitas Level 5 (Advanced Level)
Program the VR Robot to move through the Disk Maze using the Front Eye Sensor to detect the disk colors.
Standar CSTA
3A‑AP‑13, 2‑AP‑12, 2‑AP‑13, 2‑AP‑10
Algorithms
Disk Color Maze
Aktivitas Level 5 (Advanced Level)
Program the VR Robot to move through the Disk Maze using the Front Eye Sensor to detect the disk colors.
Standar CSTA
3A‑AP‑13, 2‑AP‑12, 2‑AP‑13, 2‑AP‑10
Kontrol
Encoded Message
Aktivitas Level 5 (Advanced Level)
Use sensors on the VR Robot and Lists (arrays) to decode the message represented by binary ASCII characters.
Standar CSTA
3‑AP‑14, 3‑AP‑13, 2‑AP‑11, 2‑AP‑10, 2‑AP‑14, 3A‑AP‑18
Kontrol
Encoded Message
Aktivitas Level 5 (Advanced Level)
Use sensors on the VR Robot and Lists (arrays) to decode the message represented by binary ASCII characters.
Standar CSTA
3‑AP‑14, 3‑AP‑13, 2‑AP‑11, 2‑AP‑10, 2‑AP‑14, 3A‑AP‑18
Storage
Hidden Pixel Art
Aktivitas Level 5 (Advanced Level)
Use sensors on the VR Robot and 2D Lists (arrays) to discover artwork hidden under a gold colored roof.
Standar CSTA
2A‑DA‑07, 2‑AP‑13, 3A‑DA‑09, 2A‑AP‑11, 2A‑AP‑12
Storage
Hidden Pixel Art
Aktivitas Level 5 (Advanced Level)
Use sensors on the VR Robot and 2D Lists (arrays) to discover artwork hidden under a gold colored roof.
Standar CSTA
2A‑DA‑07, 2‑AP‑13, 3A‑DA‑09, 2A‑AP‑11, 2A‑AP‑12