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Modulariteit
Coral Reef Cleanup
Activiteit niveau 3
Help clean the Mangrove Reef by collecting as much trash as you can before the solar-powered batteries on your robot run down.
CSTA-normen
1B‑AP‑12, 1B‑AP‑15, 1B‑AP‑11
Modulariteit
Coral Reef Cleanup
Activiteit niveau 3
Help clean the Mangrove Reef by collecting as much trash as you can before the solar-powered batteries on your robot run down.
CSTA-normen
1B‑AP‑12, 1B‑AP‑15, 1B‑AP‑11
Modulariteit
Distance Drive
Activiteit niveau 1 (Beginner Level)
Explore the movement controls of the VR Robot.
CSTA-normen
1B‑AP‑11, 1B‑AP‑15
Modulariteit
Distance Drive
Activiteit niveau 1 (Beginner Level)
Explore the movement controls of the VR Robot.
CSTA-normen
1B‑AP‑11, 1B‑AP‑15
Data visualisatie
Color By Number
Activiteit niveau 1 (Beginner Level)
Solve classic color by numbers puzzles using your VR Robot.
CSTA-normen
1B‑AP‑11, 1B‑AP‑15
Data visualisatie
Color By Number
Activiteit niveau 1 (Beginner Level)
Solve classic color by numbers puzzles using your VR Robot.
CSTA-normen
1B‑AP‑11, 1B‑AP‑15
Taalkunst
Constellation Creator
Activiteit niveau 1 (Beginner Level)
Code the VR Robot+ to design and draw your own constellations.
CSTA-normen
1B‑AP‑11, 1B‑AP‑15, 3A‑AP‑16
Taalkunst
Constellation Creator
Activiteit niveau 1 (Beginner Level)
Code the VR Robot+ to design and draw your own constellations.
CSTA-normen
1B‑AP‑11, 1B‑AP‑15, 3A‑AP‑16
Projectontwikkeling
Low Goal, High Goal
Activiteit niveau 2
Collect and score balls in the Low and High Goals on the Field.
CSTA-normen
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Projectontwikkeling
Low Goal, High Goal
Activiteit niveau 2
Collect and score balls in the Low and High Goals on the Field.
CSTA-normen
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Controle
Navigate the Maze
Activiteit niveau 2
Practice your maze solving skills as you code the VR MazeBot to drive through mazes.
CSTA-normen
1B‑AP‑10, 1B‑AP‑11
Controle
Navigate the Maze
Activiteit niveau 2
Practice your maze solving skills as you code the VR MazeBot to drive through mazes.
CSTA-normen
1B‑AP‑10, 1B‑AP‑11
Controle
Storm the Castle
Activiteit niveau 3
Use the VR Robot to knock the Castle and the surrounding buildings off of the Playground!
CSTA-normen
2‑AP‑14, 1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Controle
Storm the Castle
Activiteit niveau 3
Use the VR Robot to knock the Castle and the surrounding buildings off of the Playground!
CSTA-normen
2‑AP‑14, 1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Algoritmen
Crash the Castle +
Activiteit niveau 3
Create an algorithm to use the VR Robot + to clear as much of the Castle as you can, as quickly as you can!
CSTA-normen
2‑AP‑12, 2‑AP‑10
Algoritmen
Crash the Castle +
Activiteit niveau 3
Create an algorithm to use the VR Robot + to clear as much of the Castle as you can, as quickly as you can!
CSTA-normen
2‑AP‑12, 2‑AP‑10
Algoritmen
Survivalist
Activiteit niveau 4
Keep your mission going for as many days possible as you neutralize enemies and recover mineral samples.
CSTA-normen
1B‑AP‑10, 1B‑AP‑12, 2‑AP‑13, 3A‑AP‑13
Algoritmen
Survivalist
Activiteit niveau 4
Keep your mission going for as many days possible as you neutralize enemies and recover mineral samples.
CSTA-normen
1B‑AP‑10, 1B‑AP‑12, 2‑AP‑13, 3A‑AP‑13
Projectontwikkeling
Clean Your Room
Activiteit niveau 1 (Beginner Level)
Code the VR 123 Robot to push pom-poms off the Field!
CSTA-normen
1B‑AP‑11, 1B‑AP‑15
Projectontwikkeling
Clean Your Room
Activiteit niveau 1 (Beginner Level)
Code the VR 123 Robot to push pom-poms off the Field!
CSTA-normen
1B‑AP‑11, 1B‑AP‑15
Projectontwikkeling
Get to the Castle
Activiteit niveau 1 (Beginner Level)
Code the VR 123 Robot to avoid the sleeping dragon and drive the villagers to safety!
CSTA-normen
1B‑AP‑11, 1B‑AP‑15
Projectontwikkeling
Get to the Castle
Activiteit niveau 1 (Beginner Level)
Code the VR 123 Robot to avoid the sleeping dragon and drive the villagers to safety!
CSTA-normen
1B‑AP‑11, 1B‑AP‑15
Projectontwikkeling
Move Around
Activiteit niveau 1 (Beginner Level)
Code the VR 123 Robot to drive around the cubes.
CSTA-normen
1B‑AP‑11, 1B‑AP‑15
Projectontwikkeling
Move Around
Activiteit niveau 1 (Beginner Level)
Code the VR 123 Robot to drive around the cubes.
CSTA-normen
1B‑AP‑11, 1B‑AP‑15
Projectontwikkeling
Ring and Run
Activiteit niveau 1 (Beginner Level)
Code your VR 123 Robot to ring the doorbell and run away!
CSTA-normen
1B‑AP‑11, 1B‑AP‑15
Projectontwikkeling
Ring and Run
Activiteit niveau 1 (Beginner Level)
Code your VR 123 Robot to ring the doorbell and run away!
CSTA-normen
1B‑AP‑11, 1B‑AP‑15
Modulariteit
Visit the Zoo
Activiteit niveau 1 (Beginner Level)
Go on a Field Trip to the Zoo with your VR 123 Robot!
CSTA-normen
1B‑AP‑11, 1B‑AP‑15
Modulariteit
Visit the Zoo
Activiteit niveau 1 (Beginner Level)
Go on a Field Trip to the Zoo with your VR 123 Robot!
CSTA-normen
1B‑AP‑11, 1B‑AP‑15
Projectontwikkeling
Touch Down
Activiteit niveau 1 (Beginner Level)
Code the VR Hero Robot to clear the Landing Site and lift the Rocket Ship on the Stage 3 Field.
CSTA-normen
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Projectontwikkeling
Touch Down
Activiteit niveau 1 (Beginner Level)
Code the VR Hero Robot to clear the Landing Site and lift the Rocket Ship on the Stage 3 Field.
CSTA-normen
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Projectontwikkeling
To the Lab!
Activiteit niveau 1 (Beginner Level)
Code the VR Hero Robot to deliver samples to the Lab on the Stage 2 Field.
CSTA-normen
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Projectontwikkeling
To the Lab!
Activiteit niveau 1 (Beginner Level)
Code the VR Hero Robot to deliver samples to the Lab on the Stage 2 Field.
CSTA-normen
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Projectontwikkeling
Crater Collection
Activiteit niveau 1 (Beginner Level)
Code the VR Hero Robot to collect samples and rescue the Rover on the Stage 1 Field.
CSTA-normen
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Projectontwikkeling
Crater Collection
Activiteit niveau 1 (Beginner Level)
Code the VR Hero Robot to collect samples and rescue the Rover on the Stage 1 Field.
CSTA-normen
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Modulariteit
Winter Holiday Coloring Book
Activiteit niveau 1 (Beginner Level)
Code your VR Robot to drive and color in winter holiday themed coloring pages!
CSTA-normen
1B‑AP‑11, 1B‑AP‑15
Modulariteit
Winter Holiday Coloring Book
Activiteit niveau 1 (Beginner Level)
Code your VR Robot to drive and color in winter holiday themed coloring pages!
CSTA-normen
1B‑AP‑11, 1B‑AP‑15
Data visualisatie
Color in Fractions
Activiteit niveau 1 (Beginner Level)
Color in fractions of a circle with your VR Robot.
CSTA-normen
1B‑DA‑06, 1B‑AP‑11, 1B‑AP‑15, 2‑AP‑13, 2‑AP‑10, 2‑AP‑13
Data visualisatie
Color in Fractions
Activiteit niveau 1 (Beginner Level)
Color in fractions of a circle with your VR Robot.
CSTA-normen
1B‑DA‑06, 1B‑AP‑11, 1B‑AP‑15, 2‑AP‑13, 2‑AP‑10, 2‑AP‑13
Inferentie en modellen
Life Cycles
Activiteit niveau 1 (Beginner Level)
Program your robot to show the life cycles of a butterfly, a frog, and a sunflower.
CSTA-normen
1B‑DA‑06, 1B‑DA‑07, 1B‑AP‑11, 2‑AP‑13, 2‑AP‑10, 2‑AP‑13
Inferentie en modellen
Life Cycles
Activiteit niveau 1 (Beginner Level)
Program your robot to show the life cycles of a butterfly, a frog, and a sunflower.
CSTA-normen
1B‑DA‑06, 1B‑DA‑07, 1B‑AP‑11, 2‑AP‑13, 2‑AP‑10, 2‑AP‑13
Controle
Crash Course
Activiteit niveau 1 (Beginner Level)
Program the robot to find the hidden tool, and use it to crash and clear the Castle and the Rocks!
CSTA-normen
1B‑AP‑11, 1B‑AP‑15
Controle
Crash Course
Activiteit niveau 1 (Beginner Level)
Program the robot to find the hidden tool, and use it to crash and clear the Castle and the Rocks!
CSTA-normen
1B‑AP‑11, 1B‑AP‑15
Modulariteit
Constellation Mapper
Activiteit niveau 1 (Beginner Level)
Code the VR Robot+ to create known constellations on the Art Canvas+.
CSTA-normen
1B‑AP‑11, 1B‑AP‑15, 3A‑DA‑11, 2‑AP‑13
Modulariteit
Constellation Mapper
Activiteit niveau 1 (Beginner Level)
Code the VR Robot+ to create known constellations on the Art Canvas+.
CSTA-normen
1B‑AP‑11, 1B‑AP‑15, 3A‑DA‑11, 2‑AP‑13
Modulariteit
Topographic Map
Activiteit niveau 1 (Beginner Level)
Fill in elevation areas and draw contour lines on a Topographic Map.
CSTA-normen
1B‑AP‑11, 1B‑AP‑15
Modulariteit
Topographic Map
Activiteit niveau 1 (Beginner Level)
Fill in elevation areas and draw contour lines on a Topographic Map.
CSTA-normen
1B‑AP‑11, 1B‑AP‑15
Controle
Basketball Drills
Activiteit niveau 1 (Beginner Level)
Program the VR Robot to move forward and reverse to various distances.
CSTA-normen
1B‑AP‑11, 1B‑AP‑15
Controle
Basketball Drills
Activiteit niveau 1 (Beginner Level)
Program the VR Robot to move forward and reverse to various distances.
CSTA-normen
1B‑AP‑11, 1B‑AP‑15
Modulariteit
Find Your Age
Activiteit niveau 1 (Beginner Level)
Navigate the Number Grid Map to find your age using the VR Robot.
CSTA-normen
1B‑AP‑11, 1B‑AP‑15
Modulariteit
Find Your Age
Activiteit niveau 1 (Beginner Level)
Navigate the Number Grid Map to find your age using the VR Robot.
CSTA-normen
1B‑AP‑11, 1B‑AP‑15
Modulariteit
Gather Materials
Activiteit niveau 2
Code the VR 123 Robot to sneak past the sleeping dragon and bring supplies to the castle!
CSTA-normen
1B‑AP‑11, 1B‑AP‑15, 2‑AP‑13
Modulariteit
Gather Materials
Activiteit niveau 2
Code the VR 123 Robot to sneak past the sleeping dragon and bring supplies to the castle!
CSTA-normen
1B‑AP‑11, 1B‑AP‑15, 2‑AP‑13
Projectontwikkeling
Push the Dragon
Activiteit niveau 2
Push the dragon out of the village with your VR 123 Robot.
CSTA-normen
1B‑AP‑11, 1B‑AP‑15
Projectontwikkeling
Push the Dragon
Activiteit niveau 2
Push the dragon out of the village with your VR 123 Robot.
CSTA-normen
1B‑AP‑11, 1B‑AP‑15
Taalkunst
Robot Word Search
Activiteit niveau 2
Code your VR 123 Robot to drive to letters and sounds on the Field to spell words.
CSTA-normen
1B‑AP‑11, 1B‑AP‑15, 2‑AP‑13
Taalkunst
Robot Word Search
Activiteit niveau 2
Code your VR 123 Robot to drive to letters and sounds on the Field to spell words.
CSTA-normen
1B‑AP‑11, 1B‑AP‑15, 2‑AP‑13
Wiskunde
Robot Count
Activiteit niveau 2
Drive your VR 123 Robot to numbers on the Field in order from lowest to highest.
CSTA-normen
1B‑AP‑11, 1B‑AP‑15, 2‑AP‑13
Wiskunde
Robot Count
Activiteit niveau 2
Drive your VR 123 Robot to numbers on the Field in order from lowest to highest.
CSTA-normen
1B‑AP‑11, 1B‑AP‑15, 2‑AP‑13
Projectontwikkeling
Pathfinder
Activiteit niveau 2
Code the VR 123 Robot to drive along the path.
CSTA-normen
1B‑AP‑11, 1B‑AP‑15
Projectontwikkeling
Pathfinder
Activiteit niveau 2
Code the VR 123 Robot to drive along the path.
CSTA-normen
1B‑AP‑11, 1B‑AP‑15
Modulariteit
Treasure Hunt
Activiteit niveau 2
Find the treasure with your VR 123 Robot!
CSTA-normen
1B‑AP‑11, 1B‑AP‑15, 2‑AP‑13
Modulariteit
Treasure Hunt
Activiteit niveau 2
Find the treasure with your VR 123 Robot!
CSTA-normen
1B‑AP‑11, 1B‑AP‑15, 2‑AP‑13
Projectontwikkeling
Neutralizer
Activiteit niveau 2
Locate enemies around the planet and absorb their radiation to neutralize them.
CSTA-normen
1B‑AP‑11, 1B‑AP‑15
Projectontwikkeling
Neutralizer
Activiteit niveau 2
Locate enemies around the planet and absorb their radiation to neutralize them.
CSTA-normen
1B‑AP‑11, 1B‑AP‑15
Modulariteit
Mars Math Expedition
Activiteit niveau 2
Score as many points as possible in the Mars Math Expedition!
CSTA-normen
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑12, 1B‑AP‑15
Modulariteit
Mars Math Expedition
Activiteit niveau 2
Score as many points as possible in the Mars Math Expedition!
CSTA-normen
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑12, 1B‑AP‑15
Modulariteit
Fuel Frenzy
Activiteit niveau 2
Code the VR Hero Robot to deliver fuel cells on the Stage 4 Field.
CSTA-normen
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑12, 1B‑AP‑15
Modulariteit
Fuel Frenzy
Activiteit niveau 2
Code the VR Hero Robot to deliver fuel cells on the Stage 4 Field.
CSTA-normen
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑12, 1B‑AP‑15
Projectontwikkeling
Hang Low
Activiteit niveau 2
Navigate around the Hanging Bar and score points with a Low Hang.
CSTA-normen
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Projectontwikkeling
Hang Low
Activiteit niveau 2
Navigate around the Hanging Bar and score points with a Low Hang.
CSTA-normen
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Projectontwikkeling
Dispenser Dash
Activiteit niveau 2
Score points by releasing discs from each Dispenser type on the Field.
CSTA-normen
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Projectontwikkeling
Dispenser Dash
Activiteit niveau 2
Score points by releasing discs from each Dispenser type on the Field.
CSTA-normen
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Projectontwikkeling
In the Zone
Activiteit niveau 2
Explore how to score discs in different Goal Zones to optimize your score.
CSTA-normen
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Projectontwikkeling
In the Zone
Activiteit niveau 2
Explore how to score discs in different Goal Zones to optimize your score.
CSTA-normen
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Modulariteit
Take A Shot
Activiteit niveau 2
Dispense and score discs in all Goal Zones on the Field!
CSTA-normen
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Modulariteit
Take A Shot
Activiteit niveau 2
Dispense and score discs in all Goal Zones on the Field!
CSTA-normen
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Modulariteit
High Achiever
Activiteit niveau 2
Score as many points as you can by launching disks into both the Low and High Goals.
CSTA-normen
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Modulariteit
High Achiever
Activiteit niveau 2
Score as many points as you can by launching disks into both the Low and High Goals.
CSTA-normen
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Modulariteit
Spin and Score
Activiteit niveau 2
Score as many points as you can by launching disks into the low goal and spinning the Roller.
CSTA-normen
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Modulariteit
Spin and Score
Activiteit niveau 2
Score as many points as you can by launching disks into the low goal and spinning the Roller.
CSTA-normen
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Modulariteit
Take It and Leave It
Activiteit niveau 2
Pick up disks from the Autonomous Line and the Blue Barrier, and score them in the Low Goal.
CSTA-normen
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Modulariteit
Take It and Leave It
Activiteit niveau 2
Pick up disks from the Autonomous Line and the Blue Barrier, and score them in the Low Goal.
CSTA-normen
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Controle
Roll it Red
Activiteit niveau 2
Use sensors to practice spinning the Roller to red.
CSTA-normen
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Controle
Roll it Red
Activiteit niveau 2
Use sensors to practice spinning the Roller to red.
CSTA-normen
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Modulariteit
Where to Begin
Activiteit niveau 2
Find the quickest path to score from different starting positions.
CSTA-normen
1B‑9AP‑10, 1B‑9AP‑11, 1B‑9AP‑15
Modulariteit
Where to Begin
Activiteit niveau 2
Find the quickest path to score from different starting positions.
CSTA-normen
1B‑9AP‑10, 1B‑9AP‑11, 1B‑9AP‑15
Modulariteit
Balancing with Moby
Activiteit niveau 2
Program Moby to move a Mobile Goal and balance on the Platform.
CSTA-normen
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Modulariteit
Balancing with Moby
Activiteit niveau 2
Program Moby to move a Mobile Goal and balance on the Platform.
CSTA-normen
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Modulariteit
Score Party
Activiteit niveau 2
Program Moby to score as many points as you can!
CSTA-normen
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Modulariteit
Score Party
Activiteit niveau 2
Program Moby to score as many points as you can!
CSTA-normen
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Projectontwikkeling
Snow Much Fun
Activiteit niveau 2
Code your VR Robot to use the Pen to add fun features to a snow person.
CSTA-normen
1B‑AP‑11, 1B‑AP‑15
Projectontwikkeling
Snow Much Fun
Activiteit niveau 2
Code your VR Robot to use the Pen to add fun features to a snow person.
CSTA-normen
1B‑AP‑11, 1B‑AP‑15
Projectontwikkeling
Ski-bot
Activiteit niveau 2
Code your VR Robot to trace its path as it “skis” down a mountain.
CSTA-normen
1B‑AP‑11, 1B‑AP‑15
Projectontwikkeling
Ski-bot
Activiteit niveau 2
Code your VR Robot to trace its path as it “skis” down a mountain.
CSTA-normen
1B‑AP‑11, 1B‑AP‑15
Modulariteit
Where in the World?
Activiteit niveau 2
Practice your mapping skills of continents, states, and countries using Art Canvas+.
CSTA-normen
1B‑AP‑11, 1B‑AP‑15
Modulariteit
Where in the World?
Activiteit niveau 2
Practice your mapping skills of continents, states, and countries using Art Canvas+.
CSTA-normen
1B‑AP‑11, 1B‑AP‑15
Data visualisatie
On Target
Activiteit niveau 2
Hit the bullseye by drawing angles with your robot!
CSTA-normen
1B‑AP‑11, 2‑AP‑10, 3A‑DA‑11
Data visualisatie
On Target
Activiteit niveau 2
Hit the bullseye by drawing angles with your robot!
CSTA-normen
1B‑AP‑11, 2‑AP‑10, 3A‑DA‑11
Taalkunst
Word Search
Activiteit niveau 2
Solve a word search puzzle by highlighting words with your VR Robot.
CSTA-normen
1B‑AP‑11, 2‑AP‑13, 2‑AP‑10, 1B‑AP‑15
Taalkunst
Word Search
Activiteit niveau 2
Solve a word search puzzle by highlighting words with your VR Robot.
CSTA-normen
1B‑AP‑11, 2‑AP‑13, 2‑AP‑10, 1B‑AP‑15
Modulariteit
Disk Mover
Activiteit niveau 2
Use the electromagnet to pick up and place colored disks into different colored goals to complete challenges.
CSTA-normen
1B‑AP‑11, 1B‑AP‑15
Modulariteit
Disk Mover
Activiteit niveau 2
Use the electromagnet to pick up and place colored disks into different colored goals to complete challenges.
CSTA-normen
1B‑AP‑11, 1B‑AP‑15
Controle
Draw a House
Activiteit niveau 2
Showcase your artistic skills by programming the VR Robot to draw a house.
CSTA-normen
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15, 2‑AP‑13
Controle
Draw a House
Activiteit niveau 2
Showcase your artistic skills by programming the VR Robot to draw a house.
CSTA-normen
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15, 2‑AP‑13
Modulariteit
Draw a Triangle with Gyro
Activiteit niveau 2
Use the Gyro Sensor and the Pen to draw a triangle with the VR Robot.
CSTA-normen
1B‑AP‑11, 1B‑AP‑15
Modulariteit
Draw a Triangle with Gyro
Activiteit niveau 2
Use the Gyro Sensor and the Pen to draw a triangle with the VR Robot.
CSTA-normen
1B‑AP‑11, 1B‑AP‑15
Algoritmen
Draw Your Initials
Activiteit niveau 2
Program the VR Robot to draw your initials with the Pen.
CSTA-normen
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15, 2‑AP‑13
Algoritmen
Draw Your Initials
Activiteit niveau 2
Program the VR Robot to draw your initials with the Pen.
CSTA-normen
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15, 2‑AP‑13
Modulariteit
Letter Maze
Activiteit niveau 2
Program the VR Robot to move through the Wall Maze stopping on each of the lettered locations.
CSTA-normen
1B‑AP‑11, 1B‑AP‑15
Modulariteit
Letter Maze
Activiteit niveau 2
Program the VR Robot to move through the Wall Maze stopping on each of the lettered locations.
CSTA-normen
1B‑AP‑11, 1B‑AP‑15
Modulariteit
Number Maze
Activiteit niveau 2
Program the VR Robot to move through the Wall Maze stopping on each of the numbered locations.
CSTA-normen
1B-AP-11, 1B-AP-15
Modulariteit
Number Maze
Activiteit niveau 2
Program the VR Robot to move through the Wall Maze stopping on each of the numbered locations.
CSTA-normen
1B-AP-11, 1B-AP-15
Modulariteit
Tracing Triangles
Activiteit niveau 2
Program the VR Robot to trace triangles and calculate their area and perimeter.
CSTA-normen
1B‑AP‑11, 1B‑AP‑15
Modulariteit
Tracing Triangles
Activiteit niveau 2
Program the VR Robot to trace triangles and calculate their area and perimeter.
CSTA-normen
1B‑AP‑11, 1B‑AP‑15
Modulariteit
Tracing Unique Shapes
Activiteit niveau 2
Program the VR Robot to trace unique shapes and calculate their area and perimeter.
CSTA-normen
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Modulariteit
Tracing Unique Shapes
Activiteit niveau 2
Program the VR Robot to trace unique shapes and calculate their area and perimeter.
CSTA-normen
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Controle
Load it and Score
Activiteit niveau 3
Intake disks from the Loaders and score them in the Low and High Goals.
CSTA-normen
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Controle
Load it and Score
Activiteit niveau 3
Intake disks from the Loaders and score them in the Low and High Goals.
CSTA-normen
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Modulariteit
Location, Location, Location
Activiteit niveau 3
Use the GPS sensor and the coordinate grid to score from different starting positions.
CSTA-normen
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Modulariteit
Location, Location, Location
Activiteit niveau 3
Use the GPS sensor and the coordinate grid to score from different starting positions.
CSTA-normen
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Controle
Sensing with Moby
Activiteit niveau 3
Use Moby's sensors to move Mobile Goals and Rings.
CSTA-normen
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Controle
Sensing with Moby
Activiteit niveau 3
Use Moby's sensors to move Mobile Goals and Rings.
CSTA-normen
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Controle
Clear the Enclosure Walls
Activiteit niveau 3
Clear as much of the castle walls as possible without crashing into the castle or falling into the water!
CSTA-normen
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15, 2‑AP‑12
Controle
Clear the Enclosure Walls
Activiteit niveau 3
Clear as much of the castle walls as possible without crashing into the castle or falling into the water!
CSTA-normen
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15, 2‑AP‑12
Controle
Hidden Message Maze
Activiteit niveau 3
Drive the VR Robot to solve a maze while tracing the path with the Pen to uncover secret messages.
CSTA-normen
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15, 2‑AP‑12
Controle
Hidden Message Maze
Activiteit niveau 3
Drive the VR Robot to solve a maze while tracing the path with the Pen to uncover secret messages.
CSTA-normen
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15, 2‑AP‑12
Algoritmen
Flower Garden
Activiteit niveau 3
Use loops and variables to draw flowers in a VR garden!
CSTA-normen
1B‑AP‑09, 2‑AP‑12, 2‑AP‑10, 2AP‑11, 2‑AP‑13, 3A‑DA‑11
Algoritmen
Flower Garden
Activiteit niveau 3
Use loops and variables to draw flowers in a VR garden!
CSTA-normen
1B‑AP‑09, 2‑AP‑12, 2‑AP‑10, 2AP‑11, 2‑AP‑13, 3A‑DA‑11
Modulariteit
Mondrian Patterns
Activiteit niveau 3
Program your VR Robot to create a work of modern art inspired by Mondrian.
CSTA-normen
1B‑DA‑06, 1B‑AP‑11, 2‑AP‑13, 2‑AP‑10, 2‑AP‑13, 3A‑DA‑11, 3A‑AP‑16
Modulariteit
Mondrian Patterns
Activiteit niveau 3
Program your VR Robot to create a work of modern art inspired by Mondrian.
CSTA-normen
1B‑DA‑06, 1B‑AP‑11, 2‑AP‑13, 2‑AP‑10, 2‑AP‑13, 3A‑DA‑11, 3A‑AP‑16
Algoritmen
Color Counting Algorithms
Activiteit niveau 3
Program the VR Robot to detect the color and location of lines.
CSTA-normen
2‑CS‑02, 3‑AP‑13, 2‑AP‑10, 2‑AP‑13, 1B‑AP‑15
Algoritmen
Color Counting Algorithms
Activiteit niveau 3
Program the VR Robot to detect the color and location of lines.
CSTA-normen
2‑CS‑02, 3‑AP‑13, 2‑AP‑10, 2‑AP‑13, 1B‑AP‑15
Modulariteit
Coordinate Numbers
Activiteit niveau 3
Navigate the VR Robot to a specific position using coordinates.
CSTA-normen
1B‑AP‑10, 1B‑AP‑15, 1B‑AP‑11, 2‑AP‑13
Modulariteit
Coordinate Numbers
Activiteit niveau 3
Navigate the VR Robot to a specific position using coordinates.
CSTA-normen
1B‑AP‑10, 1B‑AP‑15, 1B‑AP‑11, 2‑AP‑13
Counting Lines
Activiteit niveau 3
Program the VR Robot to track the number of black lines detected using variables.
CSTA-normen
1B‑AP‑10, 2‑CS‑02
Counting Lines
Activiteit niveau 3
Program the VR Robot to track the number of black lines detected using variables.
CSTA-normen
1B‑AP‑10, 2‑CS‑02
Algoritmen
Dynamic Wall Maze
Activiteit niveau 3
Create an algorithm to navigate the VR Robot through multiple wall mazes in this constantly changing challenge.
CSTA-normen
2‑CS‑02, 1B‑AP‑09, 2‑AP‑12, 1B‑AP‑11, 1B‑AP‑15, 2‑AP‑11
Algoritmen
Dynamic Wall Maze
Activiteit niveau 3
Create an algorithm to navigate the VR Robot through multiple wall mazes in this constantly changing challenge.
CSTA-normen
2‑CS‑02, 1B‑AP‑09, 2‑AP‑12, 1B‑AP‑11, 1B‑AP‑15, 2‑AP‑11
Modulariteit
Maximize Perimeter
Activiteit niveau 3
Program the VR Robot to draw the largest perimeter square possible on the Grid World.
CSTA-normen
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15, 2A‑AP‑10
Modulariteit
Maximize Perimeter
Activiteit niveau 3
Program the VR Robot to draw the largest perimeter square possible on the Grid World.
CSTA-normen
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15, 2A‑AP‑10
Controle
Robot Dance Party
Activiteit niveau 3
Get the VR Robot grooving! Program the VR Robot to turn, pivot, and spin to create a dance move.
CSTA-normen
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15, 2A‑AP‑10, 2‑AP‑13
Controle
Robot Dance Party
Activiteit niveau 3
Get the VR Robot grooving! Program the VR Robot to turn, pivot, and spin to create a dance move.
CSTA-normen
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15, 2A‑AP‑10, 2‑AP‑13
Algoritmen
Robot Vacuum
Activiteit niveau 3
Program the VR Robot to move like a robotic vacuum.
CSTA-normen
2‑AP‑10, 2‑AP‑12, 2‑CS‑02, 1B‑AP‑15
Algoritmen
Robot Vacuum
Activiteit niveau 3
Program the VR Robot to move like a robotic vacuum.
CSTA-normen
2‑AP‑10, 2‑AP‑12, 2‑CS‑02, 1B‑AP‑15
Controle
Sensing Colors
Activiteit niveau 3
Program the VR Robot to draw and detect different colored lines.
CSTA-normen
1B‑AP‑11, 2‑AP‑13, 1B‑AP‑10, 1B‑AP‑15
Controle
Sensing Colors
Activiteit niveau 3
Program the VR Robot to draw and detect different colored lines.
CSTA-normen
1B‑AP‑11, 2‑AP‑13, 1B‑AP‑10, 1B‑AP‑15
Algoritmen
Spiral Drawing
Activiteit niveau 3
Create a spiral geometric drawing using the VR Robot.
CSTA-normen
1B‑AP‑09, 2‑AP‑12, 2‑AP‑10, 2‑AP‑11, 2‑AP‑13, 3A‑DA‑11
Algoritmen
Spiral Drawing
Activiteit niveau 3
Create a spiral geometric drawing using the VR Robot.
CSTA-normen
1B‑AP‑09, 2‑AP‑12, 2‑AP‑10, 2‑AP‑11, 2‑AP‑13, 3A‑DA‑11
Algoritmen
Sweep the Castle
Activiteit niveau 3
Create an algorithm to clear every Castle building off of the Playground using the VR Robot in this constantly changing challenge.
CSTA-normen
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Algoritmen
Sweep the Castle
Activiteit niveau 3
Create an algorithm to clear every Castle building off of the Playground using the VR Robot in this constantly changing challenge.
CSTA-normen
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Algoritmen
Searching for Minerals
Activiteit niveau 4
Create an algorithm to find and use as many minerals possible during the Rover Rescue.
CSTA-normen
1B‑AP‑11, 1B‑AP‑15, 2‑AP‑12, 2‑AP‑13, 3A‑AP‑13
Algoritmen
Searching for Minerals
Activiteit niveau 4
Create an algorithm to find and use as many minerals possible during the Rover Rescue.
CSTA-normen
1B‑AP‑11, 1B‑AP‑15, 2‑AP‑12, 2‑AP‑13, 3A‑AP‑13
Controle
Aiming Disks
Activiteit niveau 4
Maximize your score by launching discs into the 4 point Goal Zone.
CSTA-normen
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Controle
Aiming Disks
Activiteit niveau 4
Maximize your score by launching discs into the 4 point Goal Zone.
CSTA-normen
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Algoritmen
VRC GPS Sensor Navigation
Activiteit niveau 4
Use the GPS Sensor and the Pythagorean Theorem to design an algorithm to navigate Disco to any location.
CSTA-normen
1B‑AP‑10, 1B‑AP‑09, 2‑AP‑11
Algoritmen
VRC GPS Sensor Navigation
Activiteit niveau 4
Use the GPS Sensor and the Pythagorean Theorem to design an algorithm to navigate Disco to any location.
CSTA-normen
1B‑AP‑10, 1B‑AP‑09, 2‑AP‑11
Algoritmen
Pixel World Adventure
Activiteit niveau 4
Follow the instructions to create mystery pixel art using loops!
CSTA-normen
1B‑AP‑10, 1B‑AP‑11, 2‑AP‑13, 3A‑DA‑09
Algoritmen
Pixel World Adventure
Activiteit niveau 4
Follow the instructions to create mystery pixel art using loops!
CSTA-normen
1B‑AP‑10, 1B‑AP‑11, 2‑AP‑13, 3A‑DA‑09
Algoritmen
Face It
Activiteit niveau 4
Use variables to store information and create different facial expressions!
CSTA-normen
1B‑AP‑09, 2‑AP‑11, 3A‑DA‑11, 3A‑DA‑12
Algoritmen
Face It
Activiteit niveau 4
Use variables to store information and create different facial expressions!
CSTA-normen
1B‑AP‑09, 2‑AP‑11, 3A‑DA‑11, 3A‑DA‑12
Algoritmen
Trash Collection
Activiteit niveau 4
Complete ocean cleaning challenges to collect a specific amount of trash!
CSTA-normen
1B‑AP‑10, 1B‑AP‑12, 2‑AP‑13, 3A‑AP‑13
Algoritmen
Trash Collection
Activiteit niveau 4
Complete ocean cleaning challenges to collect a specific amount of trash!
CSTA-normen
1B‑AP‑10, 1B‑AP‑12, 2‑AP‑13, 3A‑AP‑13
Hardware en software
Castle Color Match
Activiteit niveau 4
Program the VR Robot to pick up and place disks around the Castle!
CSTA-normen
3A‑AP‑17, 3A‑AP‑18, 2‑CS‑02, 2‑AP‑13, 2‑AP‑14
Hardware en software
Castle Color Match
Activiteit niveau 4
Program the VR Robot to pick up and place disks around the Castle!
CSTA-normen
3A‑AP‑17, 3A‑AP‑18, 2‑CS‑02, 2‑AP‑13, 2‑AP‑14
Algoritmen
Crash the Castle
Activiteit niveau 4
Create an algorithm to knock over different Castle layouts using the VR Robot in this constantly changing challenge.
CSTA-normen
3A‑AP‑13, 2‑AP‑10, 2‑AP‑11, 2‑AP‑12, 2‑AP‑13
Algoritmen
Crash the Castle
Activiteit niveau 4
Create an algorithm to knock over different Castle layouts using the VR Robot in this constantly changing challenge.
CSTA-normen
3A‑AP‑13, 2‑AP‑10, 2‑AP‑11, 2‑AP‑12, 2‑AP‑13
Controle
Cross Every Number
Activiteit niveau 4
Program the VR Robot to cross off each number from 1-100.
CSTA-normen
2‑AP‑11, 2‑AP‑12, 2‑AP‑13, 1B‑AP‑11, 1B‑AP‑15
Controle
Cross Every Number
Activiteit niveau 4
Program the VR Robot to cross off each number from 1-100.
CSTA-normen
2‑AP‑11, 2‑AP‑12, 2‑AP‑13, 1B‑AP‑11, 1B‑AP‑15
Controle
Grid Map Spiral
Activiteit niveau 4
Draw a spiral that hits every square on the Grid Map using the Pen.
CSTA-normen
3‑AP‑14, 3‑AP‑13, 2‑AP‑11, 2‑AP‑10, 2‑AP‑14, 3A‑AP‑18
Controle
Grid Map Spiral
Activiteit niveau 4
Draw a spiral that hits every square on the Grid Map using the Pen.
CSTA-normen
3‑AP‑14, 3‑AP‑13, 2‑AP‑11, 2‑AP‑10, 2‑AP‑14, 3A‑AP‑18
Taalkunst
Secret Message
Activiteit niveau 4
Use provided coordinates, the VR Robot, and the Pen to decode a secret message.
CSTA-normen
1B‑AP‑11, 2‑AP‑13, 1B‑AP‑15, 1B‑AP‑10, 2‑AP‑10
Taalkunst
Secret Message
Activiteit niveau 4
Use provided coordinates, the VR Robot, and the Pen to decode a secret message.
CSTA-normen
1B‑AP‑11, 2‑AP‑13, 1B‑AP‑15, 1B‑AP‑10, 2‑AP‑10
Algoritmen
Tracing Polygons
Activiteit niveau 4
Program the VR Robot to trace polygons and calculate their area and perimeter.
CSTA-normen
2‑AP‑10, 2‑AP‑11, 3A‑AP‑13, 1B‑AP‑15
Algoritmen
Tracing Polygons
Activiteit niveau 4
Program the VR Robot to trace polygons and calculate their area and perimeter.
CSTA-normen
2‑AP‑10, 2‑AP‑11, 3A‑AP‑13, 1B‑AP‑15
Algoritmen
Maze Solver
Activiteit niveau 5 (Advanced Level)
Create an algorithm using sensors on the VR MazeBot to solve different mazes.
CSTA-normen
1B‑AP‑08, 2‑AP‑12, 2‑AP‑13, 2‑CS‑02, 3A‑AP‑13
Algoritmen
Maze Solver
Activiteit niveau 5 (Advanced Level)
Create an algorithm using sensors on the VR MazeBot to solve different mazes.
CSTA-normen
1B‑AP‑08, 2‑AP‑12, 2‑AP‑13, 2‑CS‑02, 3A‑AP‑13
Algoritmen
Smart Delivery
Activiteit niveau 5 (Advanced Level)
Deliver packages to random locations using variables.
CSTA-normen
2‑CS‑02, 1B‑AP‑09, 3A‑DA‑11, 2‑AP‑11
Algoritmen
Smart Delivery
Activiteit niveau 5 (Advanced Level)
Deliver packages to random locations using variables.
CSTA-normen
2‑CS‑02, 1B‑AP‑09, 3A‑DA‑11, 2‑AP‑11
Algoritmen
Disk Color Maze
Activiteit niveau 5 (Advanced Level)
Program the VR Robot to move through the Disk Maze using the Front Eye Sensor to detect the disk colors.
CSTA-normen
3A‑AP‑13, 2‑AP‑12, 2‑AP‑13, 2‑AP‑10
Algoritmen
Disk Color Maze
Activiteit niveau 5 (Advanced Level)
Program the VR Robot to move through the Disk Maze using the Front Eye Sensor to detect the disk colors.
CSTA-normen
3A‑AP‑13, 2‑AP‑12, 2‑AP‑13, 2‑AP‑10
Controle
Encoded Message
Activiteit niveau 5 (Advanced Level)
Use sensors on the VR Robot and Lists (arrays) to decode the message represented by binary ASCII characters.
CSTA-normen
3‑AP‑14, 3‑AP‑13, 2‑AP‑11, 2‑AP‑10, 2‑AP‑14, 3A‑AP‑18
Controle
Encoded Message
Activiteit niveau 5 (Advanced Level)
Use sensors on the VR Robot and Lists (arrays) to decode the message represented by binary ASCII characters.
CSTA-normen
3‑AP‑14, 3‑AP‑13, 2‑AP‑11, 2‑AP‑10, 2‑AP‑14, 3A‑AP‑18
Opslag
Hidden Pixel Art
Activiteit niveau 5 (Advanced Level)
Use sensors on the VR Robot and 2D Lists (arrays) to discover artwork hidden under a gold colored roof.
CSTA-normen
2A‑DA‑07, 2‑AP‑13, 3A‑DA‑09, 2A‑AP‑11, 2A‑AP‑12
Opslag
Hidden Pixel Art
Activiteit niveau 5 (Advanced Level)
Use sensors on the VR Robot and 2D Lists (arrays) to discover artwork hidden under a gold colored roof.
CSTA-normen
2A‑DA‑07, 2‑AP‑13, 3A‑DA‑09, 2A‑AP‑11, 2A‑AP‑12