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Modularität
Coral Reef Cleanup
Aktivität der Stufe 3
Help clean the Mangrove Reef by collecting as much trash as you can before the solar-powered batteries on your robot run down.
CSTA-Standards
1B‑AP‑12, 1B‑AP‑15, 1B‑AP‑11
Modularität
Coral Reef Cleanup
Aktivität der Stufe 3
Help clean the Mangrove Reef by collecting as much trash as you can before the solar-powered batteries on your robot run down.
CSTA-Standards
1B‑AP‑12, 1B‑AP‑15, 1B‑AP‑11
Modularität
Distance Drive
Aktivität der Stufe 1 (Beginner Level)
Explore the movement controls of the VR Robot.
CSTA-Standards
1B‑AP‑11, 1B‑AP‑15
Modularität
Distance Drive
Aktivität der Stufe 1 (Beginner Level)
Explore the movement controls of the VR Robot.
CSTA-Standards
1B‑AP‑11, 1B‑AP‑15
Datenvisualisierung
Color By Number
Aktivität der Stufe 1 (Beginner Level)
Solve classic color by numbers puzzles using your VR Robot.
CSTA-Standards
1B‑AP‑11, 1B‑AP‑15
Datenvisualisierung
Color By Number
Aktivität der Stufe 1 (Beginner Level)
Solve classic color by numbers puzzles using your VR Robot.
CSTA-Standards
1B‑AP‑11, 1B‑AP‑15
Sprachliche Ausdrucksfähigkeit
Constellation Creator
Aktivität der Stufe 1 (Beginner Level)
Code the VR Robot+ to design and draw your own constellations.
CSTA-Standards
1B‑AP‑11, 1B‑AP‑15, 3A‑AP‑16
Sprachliche Ausdrucksfähigkeit
Constellation Creator
Aktivität der Stufe 1 (Beginner Level)
Code the VR Robot+ to design and draw your own constellations.
CSTA-Standards
1B‑AP‑11, 1B‑AP‑15, 3A‑AP‑16
Projektentwicklung
Low Goal, High Goal
Aktivität der Stufe 2
Collect and score balls in the Low and High Goals on the Field.
CSTA-Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Projektentwicklung
Low Goal, High Goal
Aktivität der Stufe 2
Collect and score balls in the Low and High Goals on the Field.
CSTA-Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Kontrolle
Navigate the Maze
Aktivität der Stufe 2
Practice your maze solving skills as you code the VR MazeBot to drive through mazes.
CSTA-Standards
1B‑AP‑10, 1B‑AP‑11
Kontrolle
Navigate the Maze
Aktivität der Stufe 2
Practice your maze solving skills as you code the VR MazeBot to drive through mazes.
CSTA-Standards
1B‑AP‑10, 1B‑AP‑11
Kontrolle
Storm the Castle
Aktivität der Stufe 3
Use the VR Robot to knock the Castle and the surrounding buildings off of the Playground!
CSTA-Standards
2‑AP‑14, 1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Kontrolle
Storm the Castle
Aktivität der Stufe 3
Use the VR Robot to knock the Castle and the surrounding buildings off of the Playground!
CSTA-Standards
2‑AP‑14, 1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Algorithmen
Crash the Castle +
Aktivität der Stufe 3
Create an algorithm to use the VR Robot + to clear as much of the Castle as you can, as quickly as you can!
CSTA-Standards
2‑AP‑12, 2‑AP‑10
Algorithmen
Crash the Castle +
Aktivität der Stufe 3
Create an algorithm to use the VR Robot + to clear as much of the Castle as you can, as quickly as you can!
CSTA-Standards
2‑AP‑12, 2‑AP‑10
Algorithmen
Survivalist
Aktivität der Stufe 4
Keep your mission going for as many days possible as you neutralize enemies and recover mineral samples.
CSTA-Standards
1B‑AP‑10, 1B‑AP‑12, 2‑AP‑13, 3A‑AP‑13
Algorithmen
Survivalist
Aktivität der Stufe 4
Keep your mission going for as many days possible as you neutralize enemies and recover mineral samples.
CSTA-Standards
1B‑AP‑10, 1B‑AP‑12, 2‑AP‑13, 3A‑AP‑13
Projektentwicklung
Clean Your Room
Aktivität der Stufe 1 (Beginner Level)
Code the VR 123 Robot to push pom-poms off the Field!
CSTA-Standards
1B‑AP‑11, 1B‑AP‑15
Projektentwicklung
Clean Your Room
Aktivität der Stufe 1 (Beginner Level)
Code the VR 123 Robot to push pom-poms off the Field!
CSTA-Standards
1B‑AP‑11, 1B‑AP‑15
Projektentwicklung
Get to the Castle
Aktivität der Stufe 1 (Beginner Level)
Code the VR 123 Robot to avoid the sleeping dragon and drive the villagers to safety!
CSTA-Standards
1B‑AP‑11, 1B‑AP‑15
Projektentwicklung
Get to the Castle
Aktivität der Stufe 1 (Beginner Level)
Code the VR 123 Robot to avoid the sleeping dragon and drive the villagers to safety!
CSTA-Standards
1B‑AP‑11, 1B‑AP‑15
Projektentwicklung
Move Around
Aktivität der Stufe 1 (Beginner Level)
Code the VR 123 Robot to drive around the cubes.
CSTA-Standards
1B‑AP‑11, 1B‑AP‑15
Projektentwicklung
Move Around
Aktivität der Stufe 1 (Beginner Level)
Code the VR 123 Robot to drive around the cubes.
CSTA-Standards
1B‑AP‑11, 1B‑AP‑15
Projektentwicklung
Ring and Run
Aktivität der Stufe 1 (Beginner Level)
Code your VR 123 Robot to ring the doorbell and run away!
CSTA-Standards
1B‑AP‑11, 1B‑AP‑15
Projektentwicklung
Ring and Run
Aktivität der Stufe 1 (Beginner Level)
Code your VR 123 Robot to ring the doorbell and run away!
CSTA-Standards
1B‑AP‑11, 1B‑AP‑15
Modularität
Visit the Zoo
Aktivität der Stufe 1 (Beginner Level)
Go on a Field Trip to the Zoo with your VR 123 Robot!
CSTA-Standards
1B‑AP‑11, 1B‑AP‑15
Modularität
Visit the Zoo
Aktivität der Stufe 1 (Beginner Level)
Go on a Field Trip to the Zoo with your VR 123 Robot!
CSTA-Standards
1B‑AP‑11, 1B‑AP‑15
Projektentwicklung
Touch Down
Aktivität der Stufe 1 (Beginner Level)
Code the VR Hero Robot to clear the Landing Site and lift the Rocket Ship on the Stage 3 Field.
CSTA-Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Projektentwicklung
Touch Down
Aktivität der Stufe 1 (Beginner Level)
Code the VR Hero Robot to clear the Landing Site and lift the Rocket Ship on the Stage 3 Field.
CSTA-Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Projektentwicklung
To the Lab!
Aktivität der Stufe 1 (Beginner Level)
Code the VR Hero Robot to deliver samples to the Lab on the Stage 2 Field.
CSTA-Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Projektentwicklung
To the Lab!
Aktivität der Stufe 1 (Beginner Level)
Code the VR Hero Robot to deliver samples to the Lab on the Stage 2 Field.
CSTA-Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Projektentwicklung
Crater Collection
Aktivität der Stufe 1 (Beginner Level)
Code the VR Hero Robot to collect samples and rescue the Rover on the Stage 1 Field.
CSTA-Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Projektentwicklung
Crater Collection
Aktivität der Stufe 1 (Beginner Level)
Code the VR Hero Robot to collect samples and rescue the Rover on the Stage 1 Field.
CSTA-Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Modularität
Winter Holiday Coloring Book
Aktivität der Stufe 1 (Beginner Level)
Code your VR Robot to drive and color in winter holiday themed coloring pages!
CSTA-Standards
1B‑AP‑11, 1B‑AP‑15
Modularität
Winter Holiday Coloring Book
Aktivität der Stufe 1 (Beginner Level)
Code your VR Robot to drive and color in winter holiday themed coloring pages!
CSTA-Standards
1B‑AP‑11, 1B‑AP‑15
Datenvisualisierung
Color in Fractions
Aktivität der Stufe 1 (Beginner Level)
Color in fractions of a circle with your VR Robot.
CSTA-Standards
1B‑DA‑06, 1B‑AP‑11, 1B‑AP‑15, 2‑AP‑13, 2‑AP‑10, 2‑AP‑13
Datenvisualisierung
Color in Fractions
Aktivität der Stufe 1 (Beginner Level)
Color in fractions of a circle with your VR Robot.
CSTA-Standards
1B‑DA‑06, 1B‑AP‑11, 1B‑AP‑15, 2‑AP‑13, 2‑AP‑10, 2‑AP‑13
Inferenz und Modelle
Life Cycles
Aktivität der Stufe 1 (Beginner Level)
Program your robot to show the life cycles of a butterfly, a frog, and a sunflower.
CSTA-Standards
1B‑DA‑06, 1B‑DA‑07, 1B‑AP‑11, 2‑AP‑13, 2‑AP‑10, 2‑AP‑13
Inferenz und Modelle
Life Cycles
Aktivität der Stufe 1 (Beginner Level)
Program your robot to show the life cycles of a butterfly, a frog, and a sunflower.
CSTA-Standards
1B‑DA‑06, 1B‑DA‑07, 1B‑AP‑11, 2‑AP‑13, 2‑AP‑10, 2‑AP‑13
Kontrolle
Crash Course
Aktivität der Stufe 1 (Beginner Level)
Program the robot to find the hidden tool, and use it to crash and clear the Castle and the Rocks!
CSTA-Standards
1B‑AP‑11, 1B‑AP‑15
Kontrolle
Crash Course
Aktivität der Stufe 1 (Beginner Level)
Program the robot to find the hidden tool, and use it to crash and clear the Castle and the Rocks!
CSTA-Standards
1B‑AP‑11, 1B‑AP‑15
Modularität
Constellation Mapper
Aktivität der Stufe 1 (Beginner Level)
Code the VR Robot+ to create known constellations on the Art Canvas+.
CSTA-Standards
1B‑AP‑11, 1B‑AP‑15, 3A‑DA‑11, 2‑AP‑13
Modularität
Constellation Mapper
Aktivität der Stufe 1 (Beginner Level)
Code the VR Robot+ to create known constellations on the Art Canvas+.
CSTA-Standards
1B‑AP‑11, 1B‑AP‑15, 3A‑DA‑11, 2‑AP‑13
Modularität
Topographic Map
Aktivität der Stufe 1 (Beginner Level)
Fill in elevation areas and draw contour lines on a Topographic Map.
CSTA-Standards
1B‑AP‑11, 1B‑AP‑15
Modularität
Topographic Map
Aktivität der Stufe 1 (Beginner Level)
Fill in elevation areas and draw contour lines on a Topographic Map.
CSTA-Standards
1B‑AP‑11, 1B‑AP‑15
Kontrolle
Basketball Drills
Aktivität der Stufe 1 (Beginner Level)
Program the VR Robot to move forward and reverse to various distances.
CSTA-Standards
1B‑AP‑11, 1B‑AP‑15
Kontrolle
Basketball Drills
Aktivität der Stufe 1 (Beginner Level)
Program the VR Robot to move forward and reverse to various distances.
CSTA-Standards
1B‑AP‑11, 1B‑AP‑15
Modularität
Find Your Age
Aktivität der Stufe 1 (Beginner Level)
Navigate the Number Grid Map to find your age using the VR Robot.
CSTA-Standards
1B‑AP‑11, 1B‑AP‑15
Modularität
Find Your Age
Aktivität der Stufe 1 (Beginner Level)
Navigate the Number Grid Map to find your age using the VR Robot.
CSTA-Standards
1B‑AP‑11, 1B‑AP‑15
Modularität
Gather Materials
Aktivität der Stufe 2
Code the VR 123 Robot to sneak past the sleeping dragon and bring supplies to the castle!
CSTA-Standards
1B‑AP‑11, 1B‑AP‑15, 2‑AP‑13
Modularität
Gather Materials
Aktivität der Stufe 2
Code the VR 123 Robot to sneak past the sleeping dragon and bring supplies to the castle!
CSTA-Standards
1B‑AP‑11, 1B‑AP‑15, 2‑AP‑13
Projektentwicklung
Push the Dragon
Aktivität der Stufe 2
Push the dragon out of the village with your VR 123 Robot.
CSTA-Standards
1B‑AP‑11, 1B‑AP‑15
Projektentwicklung
Push the Dragon
Aktivität der Stufe 2
Push the dragon out of the village with your VR 123 Robot.
CSTA-Standards
1B‑AP‑11, 1B‑AP‑15
Sprachliche Ausdrucksfähigkeit
Robot Word Search
Aktivität der Stufe 2
Code your VR 123 Robot to drive to letters and sounds on the Field to spell words.
CSTA-Standards
1B‑AP‑11, 1B‑AP‑15, 2‑AP‑13
Sprachliche Ausdrucksfähigkeit
Robot Word Search
Aktivität der Stufe 2
Code your VR 123 Robot to drive to letters and sounds on the Field to spell words.
CSTA-Standards
1B‑AP‑11, 1B‑AP‑15, 2‑AP‑13
Mathematik
Robot Count
Aktivität der Stufe 2
Drive your VR 123 Robot to numbers on the Field in order from lowest to highest.
CSTA-Standards
1B‑AP‑11, 1B‑AP‑15, 2‑AP‑13
Mathematik
Robot Count
Aktivität der Stufe 2
Drive your VR 123 Robot to numbers on the Field in order from lowest to highest.
CSTA-Standards
1B‑AP‑11, 1B‑AP‑15, 2‑AP‑13
Projektentwicklung
Pathfinder
Aktivität der Stufe 2
Code the VR 123 Robot to drive along the path.
CSTA-Standards
1B‑AP‑11, 1B‑AP‑15
Projektentwicklung
Pathfinder
Aktivität der Stufe 2
Code the VR 123 Robot to drive along the path.
CSTA-Standards
1B‑AP‑11, 1B‑AP‑15
Modularität
Treasure Hunt
Aktivität der Stufe 2
Find the treasure with your VR 123 Robot!
CSTA-Standards
1B‑AP‑11, 1B‑AP‑15, 2‑AP‑13
Modularität
Treasure Hunt
Aktivität der Stufe 2
Find the treasure with your VR 123 Robot!
CSTA-Standards
1B‑AP‑11, 1B‑AP‑15, 2‑AP‑13
Projektentwicklung
Neutralizer
Aktivität der Stufe 2
Locate enemies around the planet and absorb their radiation to neutralize them.
CSTA-Standards
1B‑AP‑11, 1B‑AP‑15
Projektentwicklung
Neutralizer
Aktivität der Stufe 2
Locate enemies around the planet and absorb their radiation to neutralize them.
CSTA-Standards
1B‑AP‑11, 1B‑AP‑15
Modularität
Mars Math Expedition
Aktivität der Stufe 2
Score as many points as possible in the Mars Math Expedition!
CSTA-Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑12, 1B‑AP‑15
Modularität
Mars Math Expedition
Aktivität der Stufe 2
Score as many points as possible in the Mars Math Expedition!
CSTA-Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑12, 1B‑AP‑15
Modularität
Fuel Frenzy
Aktivität der Stufe 2
Code the VR Hero Robot to deliver fuel cells on the Stage 4 Field.
CSTA-Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑12, 1B‑AP‑15
Modularität
Fuel Frenzy
Aktivität der Stufe 2
Code the VR Hero Robot to deliver fuel cells on the Stage 4 Field.
CSTA-Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑12, 1B‑AP‑15
Projektentwicklung
Hang Low
Aktivität der Stufe 2
Navigate around the Hanging Bar and score points with a Low Hang.
CSTA-Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Projektentwicklung
Hang Low
Aktivität der Stufe 2
Navigate around the Hanging Bar and score points with a Low Hang.
CSTA-Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Projektentwicklung
Dispenser Dash
Aktivität der Stufe 2
Score points by releasing discs from each Dispenser type on the Field.
CSTA-Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Projektentwicklung
Dispenser Dash
Aktivität der Stufe 2
Score points by releasing discs from each Dispenser type on the Field.
CSTA-Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Projektentwicklung
In the Zone
Aktivität der Stufe 2
Explore how to score discs in different Goal Zones to optimize your score.
CSTA-Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Projektentwicklung
In the Zone
Aktivität der Stufe 2
Explore how to score discs in different Goal Zones to optimize your score.
CSTA-Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Modularität
Take A Shot
Aktivität der Stufe 2
Dispense and score discs in all Goal Zones on the Field!
CSTA-Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Modularität
Take A Shot
Aktivität der Stufe 2
Dispense and score discs in all Goal Zones on the Field!
CSTA-Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Modularität
High Achiever
Aktivität der Stufe 2
Score as many points as you can by launching disks into both the Low and High Goals.
CSTA-Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Modularität
High Achiever
Aktivität der Stufe 2
Score as many points as you can by launching disks into both the Low and High Goals.
CSTA-Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Modularität
Spin and Score
Aktivität der Stufe 2
Score as many points as you can by launching disks into the low goal and spinning the Roller.
CSTA-Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Modularität
Spin and Score
Aktivität der Stufe 2
Score as many points as you can by launching disks into the low goal and spinning the Roller.
CSTA-Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Modularität
Take It and Leave It
Aktivität der Stufe 2
Pick up disks from the Autonomous Line and the Blue Barrier, and score them in the Low Goal.
CSTA-Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Modularität
Take It and Leave It
Aktivität der Stufe 2
Pick up disks from the Autonomous Line and the Blue Barrier, and score them in the Low Goal.
CSTA-Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Kontrolle
Roll it Red
Aktivität der Stufe 2
Use sensors to practice spinning the Roller to red.
CSTA-Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Kontrolle
Roll it Red
Aktivität der Stufe 2
Use sensors to practice spinning the Roller to red.
CSTA-Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Modularität
Where to Begin
Aktivität der Stufe 2
Find the quickest path to score from different starting positions.
CSTA-Standards
1B‑9AP‑10, 1B‑9AP‑11, 1B‑9AP‑15
Modularität
Where to Begin
Aktivität der Stufe 2
Find the quickest path to score from different starting positions.
CSTA-Standards
1B‑9AP‑10, 1B‑9AP‑11, 1B‑9AP‑15
Modularität
Balancing with Moby
Aktivität der Stufe 2
Program Moby to move a Mobile Goal and balance on the Platform.
CSTA-Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Modularität
Balancing with Moby
Aktivität der Stufe 2
Program Moby to move a Mobile Goal and balance on the Platform.
CSTA-Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Modularität
Score Party
Aktivität der Stufe 2
Program Moby to score as many points as you can!
CSTA-Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Modularität
Score Party
Aktivität der Stufe 2
Program Moby to score as many points as you can!
CSTA-Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Projektentwicklung
Snow Much Fun
Aktivität der Stufe 2
Code your VR Robot to use the Pen to add fun features to a snow person.
CSTA-Standards
1B‑AP‑11, 1B‑AP‑15
Projektentwicklung
Snow Much Fun
Aktivität der Stufe 2
Code your VR Robot to use the Pen to add fun features to a snow person.
CSTA-Standards
1B‑AP‑11, 1B‑AP‑15
Projektentwicklung
Ski-bot
Aktivität der Stufe 2
Code your VR Robot to trace its path as it “skis” down a mountain.
CSTA-Standards
1B‑AP‑11, 1B‑AP‑15
Projektentwicklung
Ski-bot
Aktivität der Stufe 2
Code your VR Robot to trace its path as it “skis” down a mountain.
CSTA-Standards
1B‑AP‑11, 1B‑AP‑15
Modularität
Where in the World?
Aktivität der Stufe 2
Practice your mapping skills of continents, states, and countries using Art Canvas+.
CSTA-Standards
1B‑AP‑11, 1B‑AP‑15
Modularität
Where in the World?
Aktivität der Stufe 2
Practice your mapping skills of continents, states, and countries using Art Canvas+.
CSTA-Standards
1B‑AP‑11, 1B‑AP‑15
Datenvisualisierung
On Target
Aktivität der Stufe 2
Hit the bullseye by drawing angles with your robot!
CSTA-Standards
1B‑AP‑11, 2‑AP‑10, 3A‑DA‑11
Datenvisualisierung
On Target
Aktivität der Stufe 2
Hit the bullseye by drawing angles with your robot!
CSTA-Standards
1B‑AP‑11, 2‑AP‑10, 3A‑DA‑11
Sprachliche Ausdrucksfähigkeit
Word Search
Aktivität der Stufe 2
Solve a word search puzzle by highlighting words with your VR Robot.
CSTA-Standards
1B‑AP‑11, 2‑AP‑13, 2‑AP‑10, 1B‑AP‑15
Sprachliche Ausdrucksfähigkeit
Word Search
Aktivität der Stufe 2
Solve a word search puzzle by highlighting words with your VR Robot.
CSTA-Standards
1B‑AP‑11, 2‑AP‑13, 2‑AP‑10, 1B‑AP‑15
Modularität
Disk Mover
Aktivität der Stufe 2
Use the electromagnet to pick up and place colored disks into different colored goals to complete challenges.
CSTA-Standards
1B‑AP‑11, 1B‑AP‑15
Modularität
Disk Mover
Aktivität der Stufe 2
Use the electromagnet to pick up and place colored disks into different colored goals to complete challenges.
CSTA-Standards
1B‑AP‑11, 1B‑AP‑15
Kontrolle
Draw a House
Aktivität der Stufe 2
Showcase your artistic skills by programming the VR Robot to draw a house.
CSTA-Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15, 2‑AP‑13
Kontrolle
Draw a House
Aktivität der Stufe 2
Showcase your artistic skills by programming the VR Robot to draw a house.
CSTA-Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15, 2‑AP‑13
Modularität
Draw a Triangle with Gyro
Aktivität der Stufe 2
Use the Gyro Sensor and the Pen to draw a triangle with the VR Robot.
CSTA-Standards
1B‑AP‑11, 1B‑AP‑15
Modularität
Draw a Triangle with Gyro
Aktivität der Stufe 2
Use the Gyro Sensor and the Pen to draw a triangle with the VR Robot.
CSTA-Standards
1B‑AP‑11, 1B‑AP‑15
Algorithmen
Draw Your Initials
Aktivität der Stufe 2
Program the VR Robot to draw your initials with the Pen.
CSTA-Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15, 2‑AP‑13
Algorithmen
Draw Your Initials
Aktivität der Stufe 2
Program the VR Robot to draw your initials with the Pen.
CSTA-Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15, 2‑AP‑13
Modularität
Letter Maze
Aktivität der Stufe 2
Program the VR Robot to move through the Wall Maze stopping on each of the lettered locations.
CSTA-Standards
1B‑AP‑11, 1B‑AP‑15
Modularität
Letter Maze
Aktivität der Stufe 2
Program the VR Robot to move through the Wall Maze stopping on each of the lettered locations.
CSTA-Standards
1B‑AP‑11, 1B‑AP‑15
Modularität
Number Maze
Aktivität der Stufe 2
Program the VR Robot to move through the Wall Maze stopping on each of the numbered locations.
CSTA-Standards
1B-AP-11, 1B-AP-15
Modularität
Number Maze
Aktivität der Stufe 2
Program the VR Robot to move through the Wall Maze stopping on each of the numbered locations.
CSTA-Standards
1B-AP-11, 1B-AP-15
Modularität
Tracing Triangles
Aktivität der Stufe 2
Program the VR Robot to trace triangles and calculate their area and perimeter.
CSTA-Standards
1B‑AP‑11, 1B‑AP‑15
Modularität
Tracing Triangles
Aktivität der Stufe 2
Program the VR Robot to trace triangles and calculate their area and perimeter.
CSTA-Standards
1B‑AP‑11, 1B‑AP‑15
Modularität
Tracing Unique Shapes
Aktivität der Stufe 2
Program the VR Robot to trace unique shapes and calculate their area and perimeter.
CSTA-Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Modularität
Tracing Unique Shapes
Aktivität der Stufe 2
Program the VR Robot to trace unique shapes and calculate their area and perimeter.
CSTA-Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Kontrolle
Load it and Score
Aktivität der Stufe 3
Intake disks from the Loaders and score them in the Low and High Goals.
CSTA-Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Kontrolle
Load it and Score
Aktivität der Stufe 3
Intake disks from the Loaders and score them in the Low and High Goals.
CSTA-Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Modularität
Location, Location, Location
Aktivität der Stufe 3
Use the GPS sensor and the coordinate grid to score from different starting positions.
CSTA-Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Modularität
Location, Location, Location
Aktivität der Stufe 3
Use the GPS sensor and the coordinate grid to score from different starting positions.
CSTA-Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Kontrolle
Sensing with Moby
Aktivität der Stufe 3
Use Moby's sensors to move Mobile Goals and Rings.
CSTA-Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Kontrolle
Sensing with Moby
Aktivität der Stufe 3
Use Moby's sensors to move Mobile Goals and Rings.
CSTA-Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Kontrolle
Clear the Enclosure Walls
Aktivität der Stufe 3
Clear as much of the castle walls as possible without crashing into the castle or falling into the water!
CSTA-Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15, 2‑AP‑12
Kontrolle
Clear the Enclosure Walls
Aktivität der Stufe 3
Clear as much of the castle walls as possible without crashing into the castle or falling into the water!
CSTA-Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15, 2‑AP‑12
Kontrolle
Hidden Message Maze
Aktivität der Stufe 3
Drive the VR Robot to solve a maze while tracing the path with the Pen to uncover secret messages.
CSTA-Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15, 2‑AP‑12
Kontrolle
Hidden Message Maze
Aktivität der Stufe 3
Drive the VR Robot to solve a maze while tracing the path with the Pen to uncover secret messages.
CSTA-Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15, 2‑AP‑12
Algorithmen
Flower Garden
Aktivität der Stufe 3
Use loops and variables to draw flowers in a VR garden!
CSTA-Standards
1B‑AP‑09, 2‑AP‑12, 2‑AP‑10, 2AP‑11, 2‑AP‑13, 3A‑DA‑11
Algorithmen
Flower Garden
Aktivität der Stufe 3
Use loops and variables to draw flowers in a VR garden!
CSTA-Standards
1B‑AP‑09, 2‑AP‑12, 2‑AP‑10, 2AP‑11, 2‑AP‑13, 3A‑DA‑11
Modularität
Mondrian Patterns
Aktivität der Stufe 3
Program your VR Robot to create a work of modern art inspired by Mondrian.
CSTA-Standards
1B‑DA‑06, 1B‑AP‑11, 2‑AP‑13, 2‑AP‑10, 2‑AP‑13, 3A‑DA‑11, 3A‑AP‑16
Modularität
Mondrian Patterns
Aktivität der Stufe 3
Program your VR Robot to create a work of modern art inspired by Mondrian.
CSTA-Standards
1B‑DA‑06, 1B‑AP‑11, 2‑AP‑13, 2‑AP‑10, 2‑AP‑13, 3A‑DA‑11, 3A‑AP‑16
Algorithmen
Color Counting Algorithms
Aktivität der Stufe 3
Program the VR Robot to detect the color and location of lines.
CSTA-Standards
2‑CS‑02, 3‑AP‑13, 2‑AP‑10, 2‑AP‑13, 1B‑AP‑15
Algorithmen
Color Counting Algorithms
Aktivität der Stufe 3
Program the VR Robot to detect the color and location of lines.
CSTA-Standards
2‑CS‑02, 3‑AP‑13, 2‑AP‑10, 2‑AP‑13, 1B‑AP‑15
Modularität
Coordinate Numbers
Aktivität der Stufe 3
Navigate the VR Robot to a specific position using coordinates.
CSTA-Standards
1B‑AP‑10, 1B‑AP‑15, 1B‑AP‑11, 2‑AP‑13
Modularität
Coordinate Numbers
Aktivität der Stufe 3
Navigate the VR Robot to a specific position using coordinates.
CSTA-Standards
1B‑AP‑10, 1B‑AP‑15, 1B‑AP‑11, 2‑AP‑13
Counting Lines
Aktivität der Stufe 3
Program the VR Robot to track the number of black lines detected using variables.
CSTA-Standards
1B‑AP‑10, 2‑CS‑02
Counting Lines
Aktivität der Stufe 3
Program the VR Robot to track the number of black lines detected using variables.
CSTA-Standards
1B‑AP‑10, 2‑CS‑02
Algorithmen
Dynamic Wall Maze
Aktivität der Stufe 3
Create an algorithm to navigate the VR Robot through multiple wall mazes in this constantly changing challenge.
CSTA-Standards
2‑CS‑02, 1B‑AP‑09, 2‑AP‑12, 1B‑AP‑11, 1B‑AP‑15, 2‑AP‑11
Algorithmen
Dynamic Wall Maze
Aktivität der Stufe 3
Create an algorithm to navigate the VR Robot through multiple wall mazes in this constantly changing challenge.
CSTA-Standards
2‑CS‑02, 1B‑AP‑09, 2‑AP‑12, 1B‑AP‑11, 1B‑AP‑15, 2‑AP‑11
Modularität
Maximize Perimeter
Aktivität der Stufe 3
Program the VR Robot to draw the largest perimeter square possible on the Grid World.
CSTA-Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15, 2A‑AP‑10
Modularität
Maximize Perimeter
Aktivität der Stufe 3
Program the VR Robot to draw the largest perimeter square possible on the Grid World.
CSTA-Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15, 2A‑AP‑10
Kontrolle
Robot Dance Party
Aktivität der Stufe 3
Get the VR Robot grooving! Program the VR Robot to turn, pivot, and spin to create a dance move.
CSTA-Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15, 2A‑AP‑10, 2‑AP‑13
Kontrolle
Robot Dance Party
Aktivität der Stufe 3
Get the VR Robot grooving! Program the VR Robot to turn, pivot, and spin to create a dance move.
CSTA-Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15, 2A‑AP‑10, 2‑AP‑13
Algorithmen
Robot Vacuum
Aktivität der Stufe 3
Program the VR Robot to move like a robotic vacuum.
CSTA-Standards
2‑AP‑10, 2‑AP‑12, 2‑CS‑02, 1B‑AP‑15
Algorithmen
Robot Vacuum
Aktivität der Stufe 3
Program the VR Robot to move like a robotic vacuum.
CSTA-Standards
2‑AP‑10, 2‑AP‑12, 2‑CS‑02, 1B‑AP‑15
Kontrolle
Sensing Colors
Aktivität der Stufe 3
Program the VR Robot to draw and detect different colored lines.
CSTA-Standards
1B‑AP‑11, 2‑AP‑13, 1B‑AP‑10, 1B‑AP‑15
Kontrolle
Sensing Colors
Aktivität der Stufe 3
Program the VR Robot to draw and detect different colored lines.
CSTA-Standards
1B‑AP‑11, 2‑AP‑13, 1B‑AP‑10, 1B‑AP‑15
Algorithmen
Spiral Drawing
Aktivität der Stufe 3
Create a spiral geometric drawing using the VR Robot.
CSTA-Standards
1B‑AP‑09, 2‑AP‑12, 2‑AP‑10, 2‑AP‑11, 2‑AP‑13, 3A‑DA‑11
Algorithmen
Spiral Drawing
Aktivität der Stufe 3
Create a spiral geometric drawing using the VR Robot.
CSTA-Standards
1B‑AP‑09, 2‑AP‑12, 2‑AP‑10, 2‑AP‑11, 2‑AP‑13, 3A‑DA‑11
Algorithmen
Sweep the Castle
Aktivität der Stufe 3
Create an algorithm to clear every Castle building off of the Playground using the VR Robot in this constantly changing challenge.
CSTA-Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Algorithmen
Sweep the Castle
Aktivität der Stufe 3
Create an algorithm to clear every Castle building off of the Playground using the VR Robot in this constantly changing challenge.
CSTA-Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Algorithmen
Searching for Minerals
Aktivität der Stufe 4
Create an algorithm to find and use as many minerals possible during the Rover Rescue.
CSTA-Standards
1B‑AP‑11, 1B‑AP‑15, 2‑AP‑12, 2‑AP‑13, 3A‑AP‑13
Algorithmen
Searching for Minerals
Aktivität der Stufe 4
Create an algorithm to find and use as many minerals possible during the Rover Rescue.
CSTA-Standards
1B‑AP‑11, 1B‑AP‑15, 2‑AP‑12, 2‑AP‑13, 3A‑AP‑13
Kontrolle
Aiming Disks
Aktivität der Stufe 4
Maximize your score by launching discs into the 4 point Goal Zone.
CSTA-Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Kontrolle
Aiming Disks
Aktivität der Stufe 4
Maximize your score by launching discs into the 4 point Goal Zone.
CSTA-Standards
1B‑AP‑10, 1B‑AP‑11, 1B‑AP‑15
Algorithmen
VRC GPS Sensor Navigation
Aktivität der Stufe 4
Use the GPS Sensor and the Pythagorean Theorem to design an algorithm to navigate Disco to any location.
CSTA-Standards
1B‑AP‑10, 1B‑AP‑09, 2‑AP‑11
Algorithmen
VRC GPS Sensor Navigation
Aktivität der Stufe 4
Use the GPS Sensor and the Pythagorean Theorem to design an algorithm to navigate Disco to any location.
CSTA-Standards
1B‑AP‑10, 1B‑AP‑09, 2‑AP‑11
Algorithmen
Pixel World Adventure
Aktivität der Stufe 4
Follow the instructions to create mystery pixel art using loops!
CSTA-Standards
1B‑AP‑10, 1B‑AP‑11, 2‑AP‑13, 3A‑DA‑09
Algorithmen
Pixel World Adventure
Aktivität der Stufe 4
Follow the instructions to create mystery pixel art using loops!
CSTA-Standards
1B‑AP‑10, 1B‑AP‑11, 2‑AP‑13, 3A‑DA‑09
Algorithmen
Face It
Aktivität der Stufe 4
Use variables to store information and create different facial expressions!
CSTA-Standards
1B‑AP‑09, 2‑AP‑11, 3A‑DA‑11, 3A‑DA‑12
Algorithmen
Face It
Aktivität der Stufe 4
Use variables to store information and create different facial expressions!
CSTA-Standards
1B‑AP‑09, 2‑AP‑11, 3A‑DA‑11, 3A‑DA‑12
Algorithmen
Trash Collection
Aktivität der Stufe 4
Complete ocean cleaning challenges to collect a specific amount of trash!
CSTA-Standards
1B‑AP‑10, 1B‑AP‑12, 2‑AP‑13, 3A‑AP‑13
Algorithmen
Trash Collection
Aktivität der Stufe 4
Complete ocean cleaning challenges to collect a specific amount of trash!
CSTA-Standards
1B‑AP‑10, 1B‑AP‑12, 2‑AP‑13, 3A‑AP‑13
Hardware und Software
Castle Color Match
Aktivität der Stufe 4
Program the VR Robot to pick up and place disks around the Castle!
CSTA-Standards
3A‑AP‑17, 3A‑AP‑18, 2‑CS‑02, 2‑AP‑13, 2‑AP‑14
Hardware und Software
Castle Color Match
Aktivität der Stufe 4
Program the VR Robot to pick up and place disks around the Castle!
CSTA-Standards
3A‑AP‑17, 3A‑AP‑18, 2‑CS‑02, 2‑AP‑13, 2‑AP‑14
Algorithmen
Crash the Castle
Aktivität der Stufe 4
Create an algorithm to knock over different Castle layouts using the VR Robot in this constantly changing challenge.
CSTA-Standards
3A‑AP‑13, 2‑AP‑10, 2‑AP‑11, 2‑AP‑12, 2‑AP‑13
Algorithmen
Crash the Castle
Aktivität der Stufe 4
Create an algorithm to knock over different Castle layouts using the VR Robot in this constantly changing challenge.
CSTA-Standards
3A‑AP‑13, 2‑AP‑10, 2‑AP‑11, 2‑AP‑12, 2‑AP‑13
Kontrolle
Cross Every Number
Aktivität der Stufe 4
Program the VR Robot to cross off each number from 1-100.
CSTA-Standards
2‑AP‑11, 2‑AP‑12, 2‑AP‑13, 1B‑AP‑11, 1B‑AP‑15
Kontrolle
Cross Every Number
Aktivität der Stufe 4
Program the VR Robot to cross off each number from 1-100.
CSTA-Standards
2‑AP‑11, 2‑AP‑12, 2‑AP‑13, 1B‑AP‑11, 1B‑AP‑15
Kontrolle
Grid Map Spiral
Aktivität der Stufe 4
Draw a spiral that hits every square on the Grid Map using the Pen.
CSTA-Standards
3‑AP‑14, 3‑AP‑13, 2‑AP‑11, 2‑AP‑10, 2‑AP‑14, 3A‑AP‑18
Kontrolle
Grid Map Spiral
Aktivität der Stufe 4
Draw a spiral that hits every square on the Grid Map using the Pen.
CSTA-Standards
3‑AP‑14, 3‑AP‑13, 2‑AP‑11, 2‑AP‑10, 2‑AP‑14, 3A‑AP‑18
Sprachliche Ausdrucksfähigkeit
Secret Message
Aktivität der Stufe 4
Use provided coordinates, the VR Robot, and the Pen to decode a secret message.
CSTA-Standards
1B‑AP‑11, 2‑AP‑13, 1B‑AP‑15, 1B‑AP‑10, 2‑AP‑10
Sprachliche Ausdrucksfähigkeit
Secret Message
Aktivität der Stufe 4
Use provided coordinates, the VR Robot, and the Pen to decode a secret message.
CSTA-Standards
1B‑AP‑11, 2‑AP‑13, 1B‑AP‑15, 1B‑AP‑10, 2‑AP‑10
Algorithmen
Tracing Polygons
Aktivität der Stufe 4
Program the VR Robot to trace polygons and calculate their area and perimeter.
CSTA-Standards
2‑AP‑10, 2‑AP‑11, 3A‑AP‑13, 1B‑AP‑15
Algorithmen
Tracing Polygons
Aktivität der Stufe 4
Program the VR Robot to trace polygons and calculate their area and perimeter.
CSTA-Standards
2‑AP‑10, 2‑AP‑11, 3A‑AP‑13, 1B‑AP‑15
Algorithmen
Maze Solver
Aktivität der Stufe 5 (Advanced Level)
Create an algorithm using sensors on the VR MazeBot to solve different mazes.
CSTA-Standards
1B‑AP‑08, 2‑AP‑12, 2‑AP‑13, 2‑CS‑02, 3A‑AP‑13
Algorithmen
Maze Solver
Aktivität der Stufe 5 (Advanced Level)
Create an algorithm using sensors on the VR MazeBot to solve different mazes.
CSTA-Standards
1B‑AP‑08, 2‑AP‑12, 2‑AP‑13, 2‑CS‑02, 3A‑AP‑13
Algorithmen
Smart Delivery
Aktivität der Stufe 5 (Advanced Level)
Deliver packages to random locations using variables.
CSTA-Standards
2‑CS‑02, 1B‑AP‑09, 3A‑DA‑11, 2‑AP‑11
Algorithmen
Smart Delivery
Aktivität der Stufe 5 (Advanced Level)
Deliver packages to random locations using variables.
CSTA-Standards
2‑CS‑02, 1B‑AP‑09, 3A‑DA‑11, 2‑AP‑11
Algorithmen
Disk Color Maze
Aktivität der Stufe 5 (Advanced Level)
Program the VR Robot to move through the Disk Maze using the Front Eye Sensor to detect the disk colors.
CSTA-Standards
3A‑AP‑13, 2‑AP‑12, 2‑AP‑13, 2‑AP‑10
Algorithmen
Disk Color Maze
Aktivität der Stufe 5 (Advanced Level)
Program the VR Robot to move through the Disk Maze using the Front Eye Sensor to detect the disk colors.
CSTA-Standards
3A‑AP‑13, 2‑AP‑12, 2‑AP‑13, 2‑AP‑10
Kontrolle
Encoded Message
Aktivität der Stufe 5 (Advanced Level)
Use sensors on the VR Robot and Lists (arrays) to decode the message represented by binary ASCII characters.
CSTA-Standards
3‑AP‑14, 3‑AP‑13, 2‑AP‑11, 2‑AP‑10, 2‑AP‑14, 3A‑AP‑18
Kontrolle
Encoded Message
Aktivität der Stufe 5 (Advanced Level)
Use sensors on the VR Robot and Lists (arrays) to decode the message represented by binary ASCII characters.
CSTA-Standards
3‑AP‑14, 3‑AP‑13, 2‑AP‑11, 2‑AP‑10, 2‑AP‑14, 3A‑AP‑18
Lagerung
Hidden Pixel Art
Aktivität der Stufe 5 (Advanced Level)
Use sensors on the VR Robot and 2D Lists (arrays) to discover artwork hidden under a gold colored roof.
CSTA-Standards
2A‑DA‑07, 2‑AP‑13, 3A‑DA‑09, 2A‑AP‑11, 2A‑AP‑12
Lagerung
Hidden Pixel Art
Aktivität der Stufe 5 (Advanced Level)
Use sensors on the VR Robot and 2D Lists (arrays) to discover artwork hidden under a gold colored roof.
CSTA-Standards
2A‑DA‑07, 2‑AP‑13, 3A‑DA‑09, 2A‑AP‑11, 2A‑AP‑12