Programming Movements

Teacher Portal

Teacher Toolbox - Introduce the Play Section

In this Play section, groups will draw two points on the whiteboard and create the 'Lab 4- Movement' project in VEXcode V5. They will add and remove blocks to their project to observe linear and joint movement of the arm on the Workcell.

#### What the Teacher Will Do:

• Bring students together for whole-class instruction.
• Introduce the Lab to the students.
• Tell students that arms can move in two ways: linear movement and joint movement. There are advantages and disadvantages to each type of movement, which students will learn through the course of subsequent Labs.
• Tell students that in their groups, they will create the 'Lab 4- Movement' project in VEXcode V5 to observe linear and joint movement.

Teacher Toolbox - Facilitating the Movement Example page

What the Teacher Will Do:

• Keep students together for a whole-class discussion about the activity.
• Instruct students that they will be working together in their groups to follow the steps on this page.
• Ensure each group of students has their devices to run VEXcode V5 and to view this page in the Lab.
• Tell students to check in with you once they have completed the activity.
• Break students off to work within their groups for the activity. Walk around the room as students are working to answer any questions if they arise.
• As groups check in, engage them in a discussion to ensure they have built their project correctly before moving on. Guidance for the discussion is provided in a Teacher Toolbox at the bottom of this page.

In this Play section, you will be exploring the difference between linear and joint movement. You will do this by selecting two points, point 1 and point 2, on the Workcell and connecting them using both joint and linear movement. Once you have connected them, you will compare the difference between the two movements.

Materials Required:
Quantity Materials Needed
1 per group

V5 Workcell

1 per group

VEXcode V5

1 per group

Engineering Notebook

1 per group

Device to run VEXcode V5

1 per group

Micro-USB cable

1 per group

Dry-erase marker

In order to obtain point 1 and point 2, you first need to build the 'Lab 4- Movement' project.

In VEXcode V5, follow the steps in this video to open the 'Arm Manual Movement' example project, input your mastering values, adjust the tool, name, and then save the project as 'Lab 4- Movement.'
Ensure you are using your mastering values, and not the ones displayed in this video.

Download and run the project. (x, y, z) values will be displayed on the Brain's screen.

The intersection of the x and y-axes on the Workcell creates four quadrants.

x-axis y-axis

Manually move the arm so that the marker is touching the whiteboard to the right of the Brain in quadrant 1. The mark made on the whiteboard will be point 1. Record the (x, y, z) coordinates of point 1 in your engineering notebook.

Choose your own location for point 1, it does not have to match the point shown in the image.

Manually move the arm so that the marker is touching the whiteboard to the left of the Brain in quadrant 4. The mark made on the whiteboard will be point 2. Record the (x, y, z) coordinates of point 2 in your engineering notebook.

Choose your own location for point 2, it does not have to match the point shown in the image.

Once you have finished recording both point 1 and point 2, stop the project and check in with your teacher.

Teacher Tips

• Saving a VEXcode V5 project may look different depending on the device that your students are using. For more information on how to save on a specific devices, view the Save a Blocks Project (iPadChromebookWindowsmacOS) articles from the Knowledge Base.