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Castle Crasher
Lesson 1: Introduction

Getting Ready to Code

There are built-in resources in VEXcode EXP available to help you get started coding. You can access Tutorial Videos, Help, or Example Projects to learn more about things like saving, downloading, and running your project, how to use a specific block, or getting started with a project.

Tutorial Videos

To access tutorials, select the 'Tutorials' icon in the VEXcode EXP Toolbar, as shown here.

The following tutorial videos may be helpful to get started with this Unit:

  • Getting Started
  • Naming and Saving Your Project
  • Download and Run a Project

image of tutorial icon in the VEXcode Toolbar

Built-in Help

To access Help, select the 'Help' icon in VEXcode EXP, as shown here.

Then, select a block or command to learn more about it.

The help feature offers block or command-specific information, including things like how they can be used in a project. 

Built-in Help

Example Projects

To access Example Projects, select 'File', then 'Open Examples', as shown here.

For a beginning project to help you get started coding, you can use an Example Project. Example Projects include Templates for different VEX EXP builds, as well as sample projects for a variety of features and functions. 

In this Unit, the following Template example project can be used: 

  • BaseBot (Drivetrain 2-motor)

image of Examples option in the file menu of VEXcode EXP

What is Next?

In this Lesson, you built the BaseBot and got ready to code with VEXcode EXP.

In the next Lesson, you will:

  • Learn about coding turn angles in VEXcode EXP.
  • Plan a path to knock Buckyballs off of the Field.
  • Compete in the Buckyball Blitz Challenge!


EXP Robot pushing a Buckyball off the Field

Select < Return to Lessons to go back to the Lesson Overview.

Select Next Lesson > to continue to Lesson 2, and learn how to crash Buckyballs off the Field using a VEXcode EXP project.