Kuution keräilijä
6 Oppitunnit
Tässä osiossa tutkit eroa kuljettajan ohjauksen ja autonomisten haasteiden välillä, kun opit ajamaan Clawbotia ja koodaamaan sitä lajittelemaan ja pinoamaan kuutiot Cube Collector -kilpailussa!
Opettajien portaalista löydät opettajien tukimateriaaleja ja videoita Cube Collector -oppituntien sisällöstä ja helpottamisesta.
Lesson 1: Introduction
In this Lesson, you will be introduced to the Cube Collector competition, build the Clawbot, and get ready to code.
Lesson 2: Driver Control
In this Lesson, you will learn about using the Driver Control program on the IQ Brain so that you can drive the Clawbot to stack and score cubes on the Field and participate in the Speed Stack Challenge.
Lesson 3: Coding for Autonomous Movements
In this Lesson, you will learn about coding your robot for autonomous movements, including how to plan the path of your robot. Then, you will create a VEXcode IQ project to score and stack cubes in the Coding for Cubes autonomous challenge.
Lesson 4: Using Multiple Programs (Autonomous & Driver)
In this Lesson, you will learn about customizing driver controls and how you can use the Controller and VEXcode IQ to optimize your driver strategy for competing in a challenge with driver control and autonomous runs.
Lesson 5: Cube Collector Competition
In this Lesson, you will apply your learning from the previous Lessons to compete in the Cube Collector competition!
Lesson 6: Conclusion
In this Lesson, you will reflect on the Unit and identify connections between what you have done and a related STEM career.