Skip to main content

Answer the following questions in your engineering notebook as you design your project.

  1. What type of robot dance will you create? Explain with details.

  2. What types of loops will you use and why?

  3. What steps will you follow to test the dance? Explain with details.

In order to help you plan, click one of the following links for a few example dance moves that you might include in the Clawbot's dance (Google Doc / .docx / .pdf) .

Follow the steps below as you create your project:

  1. Plan out the dance using drawings and pseudocode (Google Doc / .docx / .pdf).
  2. Use the pseudocode you created to develop your project using VEXcode V5.
  3. Open the Clawbot (Drivetrain 2-motor, No Gyro) example project.

    SpeedBot (Drivetrain two motors, No Gyro) template icon, illustrating which template project to select for this activity.

  4. Save your project as GrooveMachine.

    Project dialog box in the VEXcode V5 Toolbar. Slot 1 is selected and the project name reads 'Groove Machine'.

  5. Run your project to test it often and iterate on it using what you learned from your testing.
  6. Share your final project with your teacher.

If you're having trouble getting started, review the following in VEXcode V5:

  • Example projects

    VEXcode V5 Toolbar with the File menu open, and Open Examples selected with a red arrow. 'Open Examples' is the sixth item in the menu, beneath 'New Blocks Project', 'New Text Project', 'New Virtual Skills Blocks Project', 'New Virtual Skills Text Project', and 'Load From Your Device'.

     

  • Using Loops tutorial

    VEXcode V5 Toolbar with a red arrow calling out the Tutorials icon to the right of the File Menu.

     

  • Previous versions of your project
  • The Help feature to learn more about the blocks