Skip to main content
Teacher Portal

Design, Develop, and Iterate on your Project - Blocks-based

Answer the following questions in your engineering notebook as you design your project.

  1. What type of robot dance will you create? Explain with details.

  2. What types of loops will you use and why?

  3. What steps will you follow to test the dance? Explain with details.

In order to help you plan, click one of the following links for a few example dance moves that you might include in the Clawbot's dance (Google Doc / .docx / .pdf) .

Teacher Tips icon Teacher Tips

One way to make this dance competition more exciting is to have students compare their plans for feedback and inspiration. If time allows, encourage students to share their plans.

  1. Answers will vary, but students may note that they want their robot to spin or raise the robot arm in the air.

  2. Repeat and/or forever loops can be used to repeat specific blocks or dance moves. Loops are used to simplify projects and make them more efficient.

  3. The students can first write their ideas for the dance using pseudocode. They can then begin using blocks to program how they want the robot to move. Once they have completed the project, they can run it and record their observations in their engineering notebook before making improvements. All improvements should also be recorded in the engineering notebook.

Follow the steps below as you create your project:

  1. Plan out the dance using drawings and pseudocode (Google Doc / .docx / .pdf).
  2. Use the pseudocode you created to develop your project using VEXcode V5.
  3. Open the Clawbot (Drivetrain 2-motor, No Gyro) example project.

    SpeedBot (Drivetrain two motors, No Gyro) template icon, illustrating which template project to select for this activity.

  4. Save your project as GrooveMachine.

    Project dialog box in the VEXcode V5 Toolbar. Slot 1 is selected and the project name reads 'Groove Machine'.

  5. Run your project to test it often and iterate on it using what you learned from your testing.
  6. Share your final project with your teacher.

Teacher Toolbox icon Teacher Toolbox

The following is an example of what students' pseudocode might look like. Keep in mind, you can suggest that students provide more detailed pseudocode. An example could be, "open and close the claw" instead of just "claps."

Example pseudocode written for the Groove Machine Challenge. It reads 'spin arm up 300 degrees, hold arm in place. Next, the following will happen 10 times: Robot turns right and claps twice (using claw), Robot turns left and claps twice (using claw)'.

If you want to score their pseudocode, here is a rubric for doing so (Google Doc / .docx / .pdf). If you plan to use this or any rubric, it is recommended that you show the rubric to students or give them a copy of it before starting to work.

If you're having trouble getting started, review the following in VEXcode V5:

  • Example projects

    VEXcode V5 Toolbar with the File menu open, and Open Examples selected with a red arrow. 'Open Examples' is the sixth item in the menu, beneath 'New Blocks Project', 'New Text Project', 'New Virtual Skills Blocks Project', 'New Virtual Skills Text Project', and 'Load From Your Device'.

     

  • Using Loops tutorial

    VEXcode V5 Toolbar with a red arrow calling out the Tutorials icon to the right of the File Menu.

     

  • Previous versions of your project
  • The Help feature to learn more about the blocks