Uz augšu un pāri
6 Nodarbības
Šajā vienībā jūs izpētīsit, kā izveidot Clawbot, lai savāktu, paņemtu un pārvietotu kubus no vienas lauka malas uz otru, sacensībā Up and Over!
Apmeklējiet skolotāju portālu, lai skatītu skolotāju atbalsta materiālus un videoklipus par mācību stundu saturu un atvieglošanu.
Lesson 1: Introduction
In this Lesson, you will be introduced to the Up and Over competition, set up the Battery and Controller, get ready to code, and build the Clawbot.
Lesson 2: Claw Design
In this Lesson, you will learn what a claw is, how an effective claw works, and how scouting can benefit your team's designs and strategy. Then, you will apply what you have learned in the Grab and Go challenge.
Lesson 3: Arm Designs
In this Lesson, you will learn about different elements of robotic arms, how they work, and what makes an effective arm design, in order to stack as many cubes as you can within a minute in the Stacked Up challenge.
Lesson 4: Motor Groups
In this Lesson, you will learn what motor groups are, how they can be helpful, and how to configure motor groups in VEXcode IQ in order to iterate on your robot to complete the Up and Over challenge.
Lesson 5: Up and Over Competition
In this Lesson, you will apply your learning from the previous Lessons to compete in the Up and Over competition!
Lesson 6: Conclusion
In this Lesson, you will reflect on the Unit and identify connections between what you have done and a STEM career.