Op en neer
6 Lessen
In deze Unit onderzoek je hoe je een Clawbot kunt ontwerpen om kubussen te verzamelen, op te pakken en van de ene kant van het veld naar de andere te verplaatsen in de Up and Over-competitie!
Bezoek het docentenportaal voor ondersteuningsmateriaal voor docenten en video's over de inhoud en het faciliteren van de Up and Over-lessen.
Lesson 1: Introduction
In this Lesson, you will be introduced to the Up and Over competition, set up the Battery and Controller, get ready to code, and build the Clawbot.
Lesson 2: Claw Design
In this Lesson, you will learn what a claw is, how an effective claw works, and how scouting can benefit your team's designs and strategy. Then, you will apply what you have learned in the Grab and Go challenge.
Lesson 3: Arm Designs
In this Lesson, you will learn about different elements of robotic arms, how they work, and what makes an effective arm design, in order to stack as many cubes as you can within a minute in the Stacked Up challenge.
Lesson 4: Motor Groups
In this Lesson, you will learn what motor groups are, how they can be helpful, and how to configure motor groups in VEXcode IQ in order to iterate on your robot to complete the Up and Over challenge.
Lesson 5: Up and Over Competition
In this Lesson, you will apply your learning from the previous Lessons to compete in the Up and Over competition!
Lesson 6: Conclusion
In this Lesson, you will reflect on the Unit and identify connections between what you have done and a STEM career.