Introduction
In this Lesson you will learn how to plan a path and code your robot to drive and turn. Then, you will apply this information to push cubes off of the Field in the Tower Over Challenge. Watch the animation below to see one way the robot could move to push cubes off the Field in the challenge.
In the animation, the IQ BaseBot starts in the center back of the Field with a timer in the upper right and a score counter in the upper left of the screen. After a countdown from 3, the BaseBot first turns left, moves forward to push the bottom left castle off, then reverses and heads diagonally to push the center and upper right castles off.
It then turns right, advances to push the bottom right castle off, and finally turns right again to push the upper left castle off the Field. The score reaches 10 points, and the timer shows about 26 seconds.
Select Next > to learn about path planning and using Drivetrain blocks in a VEXcode IQ project.