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Compete

Now that you have learned how to code your robot to turn your robot a specific number of degrees using angle measurements, investigated coding a path for your robot to clear cubes from the field and explored adjusting the velocity of your robot, you are ready for the Tower Over Challenge.

The goal of this challenge is to clear all ten cubes from the Field in the fastest possible time. The animation below shows how the Field should be set up, and one possible path to clear the cubes from the Field. The robot that clears the cubes the fastest wins.

In the animation, the IQ BaseBot starts in the center at the back of the Field with a timer in the upper right and a score counter in the upper left of the screen. After a countdown from 3, the BaseBot first turns left, moves forward to push the bottom left castle off, then reverses and heads diagonally to push the center and upper right castles off. It then turns right, advances to push the bottom right castle off, and finally turns right again to push the upper left castle off the Field. The score reaches 10 points, and the timer shows approximately 26 seconds.

Follow the steps in this document to complete the Tower Over Challenge. Google / .docx / .pdf

Video file

Once you have completed the Tower Over Challenge, check in with your teacher. Ensure you have documented the results of the challenge in your engineering notebook.

Wrap Up Reflection

Now that you have created a strategy and competed in the Tower Over Challenge, it is time to reflect on what you have learned and done in this Lesson. Start a new page in your engineering notebook to begin your reflection.

Rate yourself as a novice, apprentice, or expert on each of the following concepts in your engineering notebook. Provide a brief explanation for why you gave yourself that rating for each concept:

  • Planning a path and coding your robot to push cubes off the Field 
  • Using angle measurements to turn your robot a specific number of degrees
  • Understanding how increasing and decreasing velocity affects the movement of a robot

Use this table to help you determine which category you fall under.

Expert I feel that I fully understood the concept and could teach this to someone else.
Apprentice I feel that I understood the concept enough to compete in the challenge.
Novice I feel that I did not understand the concept and do not know how to complete the challenge.

What is Next?

In this Lesson, you planned a path and coded your robot to push cubes off the Field. You used Drivetrain blocks and angle measurements to turn your robot a specific number of degrees, and explored velocity and how increasing or decreasing it affects the movement of a robot. Then you competed in the Tower Over Challenge. In the next Lesson, you will:

  • Learn about the Distance Sensor
  • Code your robot to push multiple cubes off of a raised Field
  • Compete in the Cube Crasher Challenge

 

BaseBot at the edge of the raised Field clearing a green cube off the Field. A Distance Sensor is attached to the front of the BaseBot and is highlighted.


Select < Return to Lessons to go back to the Lesson Overview.

Select Next Lesson > to continue to Lesson 3 and learn about the Distance Sensor.