Implementing VEX 123 STEM Labs
STEM Labs are designed to be the online teacher’s manual for VEX 123. Like a printed teacher’s manual, the teacher-facing content of the STEM Labs provides all of the resources, materials, and information needed to be able to plan, teach, and assess with VEX 123. The Lab Image Slideshows are the student-facing companion to this material. For more detailed information about how to implement a STEM Lab in your classroom, see the Implementing VEX 123 STEM Labs article.
Goals and Standards
Students will apply
- How to create a project to communicate an emotion through 123 Robot behaviors.
Students will make meaning of
- How the emotions of others can be communicated through behaviors.
- How identifying the feelings of others can help students communicate and collaborate.
Students will be skilled at
- Waking the 123 Robot.
- Connecting the 123 Robot to the Coder.
- Using Coder cards to plan a project.
- Sequencing Coder cards in a project.
- Inserting and removing Coder cards from the Coder.
- Using Looks, Sound, and Motion Coder cards to create a project.
- Creating a project to communicate an emotion for a character in a story prompt.
Students will know
- That emotions are often communicated through behaviors that can be observed.
- That they can code a sequence of behaviors to make the 123 Robot communicate an emotion.
- Students will identify the emotion of a character in a story prompt.
- Students will plan and test a project that has the 123 Robot communicate an emotion for a character in a story prompt.
- In Engage, students will identify how the main character is feeling in a story prompt through whole class discussions. In Play Part 1, students will be given a story prompt, and work with their group to identify the emotion of the main character in the story.
- In the Play sections, students will create a plan with Looks, Sound, and Motion Coder cards for the 123 Robot to communicate an emotion for a character in a story prompt. Once they have laid out the Coder cards for their emotion code project, they will insert the cards into the Coder and start their project.
- In the Play Part 2, students will determine how a character feels in an additional story, and create emotion code projects to communicate the identified emotion through the behaviors of the 123 Robot.
- In the Mid-Play Break and Share sections, students will show their projects in the Coder, and describe how the behaviors of the 123 Robot convey the emotion for the character in their story. Additionally in Active Share, students will start their projects to show how the 123 Robot executes their projects.
Connections to Standards
Computer Science Teaching Association (CSTA)
CSTA 1A-AP-12: Develop plans that describe a program’s sequence of events, goals, and expected outcomes.
How Standard is Achieved: In Play Part 1, students will be given a story prompt and will work with their groups to use Coder cards to plan the sequence of actions for an emotion code project. The expected outcome of the project is to have 123 Robot’s behaviors match the feelings of the main character in the story. During Play Part 2, students will plan and create their own story prompt and matching emotion code, with the expected outcome of the 123 Robot’s behaviors matching the feelings of the main character in the story that they create.
International Society for Technology in Education (ISTE)
ISTE - (6) Creative Communicator - 6c: Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models, or simulations.
How Standard is Achieved: In the Play sections, students will create projects to communicate the emotions of main characters from different stories through the behaviors of the 123 Robot. Students will reflect on how people can feel differently about the same situation, by seeing how different groups chose different emotions to express in their code in the Mid-Play Break and Share sections.