Session 1
Before You Begin Your Season
This STEM Lab is designed to help you and your team launch your season with a strong foundation. It introduces processes and practices you can continue to model as your team progresses through future competitions.
The sessions in this STEM Lab are sequential, guiding you from your first team meeting all the way to your first competition. You’re encouraged to move through the sessions at your own pace, spending as much time as needed in each one. The content is meant to offer both structure and a starting point for your team’s journey.
Before diving into your first team meeting, there are a few key things to consider as the coach. Taking time to prepare in advance will help set you and your team up for a successful, organized, and engaging season.
Register Your Team
If you have not done so already, now is the time to register your V5RC team for the season. Follow the steps in this article to register your V5 Competition Team for the season.
- Once you are registered, follow the steps in this article to find your Virtual Skills Key to share with your team.
Get Your Kits and Field Materials Ready
If you haven’t already, make sure you have the V5 Competition Starter Kit so students can build the Hero Bot, along with the Field and Game Elements for this season’s game. Follow the links on this page to order V5 Competition Products and Game Kits for this season.
Register for Your First Event
To help your team organize and work toward a competition, it is important that they know when their first competition will be. Follow the steps in this article to register your team for V5RC Competition Events during the season.
Not sure how to choose an event that is right for you? Consider the following to help you get started:
- Where is the event and how much will it cost? Think about how students will get to and from the event, and how much the event will cost (both registration and transportation). Choose an event that fits your budget.
- Read this article to learn about fundraising resources and ideas that you can use to raise the money needed to support your team.
- What type of event is it? Read about the different types of events in this article and use that designation to help you choose the type of competition that is right for you.
- Rule of Thumb - Compete early, and compete often! There will always be more that students can do to “get ready” for a competition. Competing early in the season is a powerful motivator and can be an invaluable learning experience.
Set Expectations for the Students and Adults Involved in Your Team
Establishing clear communication between coaches, students, and parents is essential to ensuring everyone is aligned with your team’s goals and expectations. Use this Letter Home (Google doc / .pdf / .docx) to help communicate expectations for the the team with parents and family members. The text in purple serves as a sample and is meant to be customized with your specific team details.
While you and your team will set goals for the season together, there are a few expectations that can help guide this process.
- V5RC is a collaborative competition. V5RC emphasizes collaboration over competition. Teams are encouraged to support one another, share their learning, and foster a spirit of cooperation. During competitions, your team will work as part of an alliance, making communication and teamwork essential to success.
- Adults' roles support student-centered learning. The role of adults—whether coaches, mentors, or parents—is to guide, not do. Adults should focus on teaching instead of telling, helping students develop the skills they need to solve problems and work independently. Staying hands-off allows students to take ownership of their learning and their team. Read this article to learn more about the role of coaches and mentors in V5RC.
- Season goals are about more than just winning. Encourage your team to think about how they want to grow over the course of the season, so they view success as more than just points scored or matches won. Building a team culture that is inclusive and values learning over winning will help your team be successful no matter how a competition match ends up.
Learn about Facilitating this STEM Lab
- Read the Implementing a Competition 101 STEM Lab article to learn more about what you can do to before, during, and after sessions to ensure your team gets the most from the unit.
- To learn more about how to differentiate, or adapt, STEM Lab content to best meet a variety of student needs, read the Making Competition 101 STEM Labs Work for All Students article.
In this session, you'll dive into the VEX V5 Robotics Competition (V5RC) Push Back game! You'll start by playing a virtual version of the game, practicing how to score Blocks in Goals. Then, you and your teammates will work together to lay the foundation for a successful and exciting season.
Before you begin, make sure you have the following ready:
- A V5 Controller
- A micro-USB cable to connect the Controller to your computer
- Your Team Number and Virtual Skills Key
- An engineering notebook
Get started with the V5RC Push Back Game Unveil Video
Watch this video to see this year's game in action!
In this session, you'll dive into the VEX V5 Robotics Competition (V5RC) Push Back game! You'll start by playing a virtual version of the game, practicing how to score Blocks in Goals. Then, you and your teammates will work together to lay the foundation for a successful and exciting season.
Before you begin, make sure you have the following ready:
- A V5 Controller
- A micro-USB cable to connect the Controller to your computer
- Your Team Number and Virtual Skills Key
- An engineering notebook
Get started with the V5RC Push Back Game Unveil Video
Watch this video to see this year's game in action!
If this is the first time team members are meeting, consider starting your session with a fun icebreaker! A great option is to ask students some silly "Would You Rather..." questions to help them get to know each other. Don’t be afraid to sprinkle in these kinds of activities throughout your early sessions—they're a great way to build team connection and trust.
Your team will need to keep an engineering notebook throughout the season. This can be either physical or digital, and it should be used to document your team’s progress, design iterations, and learning.
The notebook serves as an essential communication tool—not only within your team but also with competition judges. If your team is new to notebooking, consider sharing this video to help introduce the purpose and value of the engineering notebook.
You can also use this article to learn more about notebooking for competition.
Activity: Play Virtual V5RC Push Back!
Now that you know a little bit about the game, you're ready to play! You will use V5RC Virtual Driving Skills Practice to get started with Push Back. 
Use this task card (Google doc / .pdf / .docx) to help you get started with Virtual Driving Skills Practice.
- Access Virtual Driving Skills Practice with this link.
- Then, enter your Team Number and Virtual Skills Key to log in.
- You can also use this 1-pager to help you reference rules and scoring as you go.
Each person on your team should get at least one chance to practice driving and trying to score points in Virtual Driving Skills Practice. Have fun!
Now that you know a little bit about the game, you're ready to play! You will use V5RC Virtual Driving Skills Practice to get started with Push Back. 
Use this task card (Google doc / .pdf / .docx) to help you get started with Virtual Driving Skills Practice.
- Access Virtual Driving Skills Practice with this link.
- Then, enter your Team Number and Virtual Skills Key to log in.
- You can also use this 1-pager to help you reference rules and scoring as you go.
Each person on your team should get at least one chance to practice driving and trying to score points in Virtual Driving Skills Practice. Have fun!
The goal of this activity is to get students excited about this year's game! Lean into the fun and the excitement that comes with trying out a game for the first time. This is meant to be a fun exploration, and to help your team members get to know each other in a low stakes, engaging way. Use this article to help you get started with driving skills.
You may want to print this 1-pager for students to reference easily as they play.
Make sure that everyone gets at least one chance to try Virtual Driving Skills Practice, before moving on to the next part of the session. Because only one student can drive use the controller at a time, encourage others to be watching and thinking about how they will try to score or improve on their last turn.
Activity: Setting Your Team Up For A Successful Season
Now that you’ve played the game and are excited about Push Back, it’s time to channel that energy into launching your season on the right foot!
Taking the time early on to figure out who you are as a team and how you’ll work together will set the stage for success—whether you're collaborating in a team meeting or competing at an event.
Watch the video below to get started thinking about your team. This video talks about:
- Creating a team culture that will set you up for success.
- Turning your ideas of good teamwork into rules and guidelines.
Next, create a set of team rules following the process described in the video.
- Brainstorm a list of answers to the question: “What does good teamwork look like and feel like?”
- Use that list of answers to create an additional list to answer the question: “What actions are needed to ensure good teamwork?”
- These answers should relate back to what good teamwork looks and feels like, which you described in the first brainstorm.
- Look for common ideas in your lists and consolidate them into 3 or 4 big ideas for your team to use as rules.
- Reference Rules G1 - G4 in the Game Manual for a place to get started.
- Make sure your rules and guidelines align with the student-centered policy.
Now that you’ve played the game and are excited about Push Back, it’s time to channel that energy into launching your season on the right foot!
Taking the time early on to figure out who you are as a team and how you’ll work together will set the stage for success—whether you're collaborating in a team meeting or competing at an event.
Watch the video below to get started thinking about your team. This video talks about:
- Creating a team culture that will set you up for success.
- Turning your ideas of good teamwork into rules and guidelines.
Next, create a set of team rules following the process described in the video.
- Brainstorm a list of answers to the question: “What does good teamwork look like and feel like?”
- Use that list of answers to create an additional list to answer the question: “What actions are needed to ensure good teamwork?”
- These answers should relate back to what good teamwork looks and feels like, which you described in the first brainstorm.
- Look for common ideas in your lists and consolidate them into 3 or 4 big ideas for your team to use as rules.
- Reference Rules G1 - G4 in the Game Manual for a place to get started.
- Make sure your rules and guidelines align with the student-centered policy.
Let students word the rules in the way that makes the most sense to them. Your role as a coach during this activity is to help facilitate the discussion and move it forward, while not making the team's guidelines for them. By having the team create the rules and guidelines in their own words, students gain a sense of ownership over the team, build their own team identity and culture, and help empower students to solve problems themselves when future conflicts may arise. Read this article to learn more about ways to cultivate a positive team culture.
You, as the coach, are here to help support during these conversations. For instance:
- You CAN help identify commonalities in the ideas that are brainstormed to guide students to making a rule that summarizes them.
- You should NOT dictate a rule or guideline yourself and ask students if they agree or not. This takes the ownership out of students hands, and students may agree to something they don't understand.
These should be guidelines for team behavior and decision making in all settings. For example:
- Team members interact respectfully at all times. This is a good guideline because it can be broadly applicable to many scenarios. It is not specific to one student or situation.
Activity: Set Your Goals for the Season
To wrap up your Session, set 3 goals for the season. Now that you've gotten started and created your team rules, talk together with your coach about your goals for this season. Your goals can be simple, and should about more than just winning or losing.
Create and document your goals in your engineering notebook:
- 1 Teamwork Goal
- What will represent successful teamwork by the end of the season?
- 1 Game-Related Goal
- What do you, as a team, want to accomplish with your robot in Push Back?
- 1 Personal Goal per Team Member
- How do you want to grow your skills this season?

- How do you want to grow your skills this season?
To wrap up your Session, set 3 goals for the season. Now that you've gotten started and created your team rules, talk together with your coach about your goals for this season. Your goals can be simple, and should about more than just winning or losing.
Create and document your goals in your engineering notebook:
- 1 Teamwork Goal
- What will represent successful teamwork by the end of the season?
- 1 Game-Related Goal
- What do you, as a team, want to accomplish with your robot in Push Back?
- 1 Personal Goal per Team Member
- How do you want to grow your skills this season?

- How do you want to grow your skills this season?
Your team determines what a successful season looks like for them. Chances are, they won’t win every match—and that’s okay. Success is measured by more than just winning or losing. Remind students to think about what they hope to do, learn, and accomplish together as they set their goals.
Guide students to think about each type of goal individually. If students are new to being on a team, their goals may be simpler. If you have more experienced students on the team, their goals can directly build on their previous season. Here are some suggestions:
- Teamwork goals – Improving communication and listening skills, making data-based decisions, and celebrating each other's small successes throughout the season.
- Game-related goals - Scoring in a specific goal, improving strategy development, making it to alliance selection at a competition, or earning points in skills matches.
- Personal goals - Enhancing engineering skills through build modifications, learning to use a new sensor, becoming a more agile driver, or leveling up the team's engineering notebook.
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