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Summary

Materials Needed

The following is a list of all the materials that are needed to complete the VEX GO Lab. These materials include student facing materials as well as teacher facilitation materials. It is recommended that you assign two students to each VEX GO Kit.

In some Labs, links to teaching resources in a slideshow format have been included. These slides can help provide context and inspiration for your students. Teachers will be guided in how to implement the slides with suggestions throughout the lab. All slides are editable, and can be projected for students or used as a teacher resource. To edit the Google Slides, make a copy into your personal Drive and edit as needed.

Other editable documents have been included to assist in implementing the Labs in a small group format. Print the worksheets as is or copy and edit those documents to suit the needs of your classroom. Example Data Collection sheet setups have been included for certain experiments as well as the original blank copy. While they offer suggestions for setup, these documents are all editable to best suit your classroom and the needs of your students.

Materials Purpose Recommendation

VEX GO Kit

For students who need to build their Code Base 2.0.

1 per group

Code Base 2.0 Build Instructions (3D) or Code Base 2.0 Build Instructions (PDF)

For students to build the Code Base 2.0 if they have not already.

1 per group

Pre-Built Code Base 2.0

From previous Labs. For students to start projects.

1 per group

VEXcode GO

For students to create and start projects on the Code Base.

1 per group

VEX GO Tile

For the Warehouse challenge in Play Part 2.

1 per group

Robotics Roles & Routines

Google Doc / .docx / .pdf

Editable Google Doc for organizing group work and best practices for using the VEX GO Kit. For students to build the Code Base if they have not already.

1 per group

Tablet or Computer

For the students to use VEXcode GO.

1 per group

Lab 3 Image Slideshow

Google Doc / .pptx / .pdf

For teachers and students to reference throughout the Lab.

1 for teacher facilitation

Pencils

For students to fill out the Robotics Roles & Routines Worksheet.

1 per group

Measuring Tool

For students to measure distances that the Code Base robot will travel.

One Warehouse square for every four student groups.

Pin Tool

To help remove pins or pry beams apart.

1 per group

Get Ready...Get VEX...GO! PDF Book (optional)

To read with students to introduce them to VEX GO through a story and introductory build. 1 for demonstration purposes

Get Ready...Get VEX...GO! Teacher's Guide

Google Doc / .pptx / .pdf

For additional prompts when introducing students to VEX GO with the PDF Book. 1 for teacher use

Engage

Begin the lab by engaging with the students.

  1. Hook

    Have you ever spun around in a tire swing? What about spinning around on an amusement park ride? In Math, turns are measured in degrees. You may have heard of degrees in temperature, but degrees have a special meaning in Math. Degrees in Math are units of measurement used to measure turns and angles. VEXcode GO also measures turns in Degrees. A whole turn is 360 degrees. Why is that? This is because there are 360 degrees in a circle. Since one whole turn is a full circle, it's 360 degrees.

    Note: If students are new to VEX GO, use the Get Ready...Get VEX...GO! PDF book and Teacher’s Guide (Google Doc/.pptx/.pdf) to introduce them to learning and building with VEX GO. Add an additional 10-15 minutes to your lesson time to accommodate this additional activity. 

  2. Leading Question

    How can we make our Code Base turn? How can we control how much it turns by applying our understanding of degrees?

     

  3. Build Code Base 2.0

Play

Allow students to explore the concepts introduced.

Part 1

Students will be create two projects in VEXcode GO: “Left Turn” and “Right Turn.”  Students will then save and start the projects. Before they start each project, they’ll predict where the Code Base will end up.

Mid-Play Break

Did the Code Base end up where you thought it was going to? How close? How do the wheels need to move in order for the Code Base to turn?

Part 2

Students will use their knowledge of the commands learned from Play Part 1 to create a new project for their Code Base, as they participate in the Warehouse Challenge. Students will use commands in VEXcode GO to have the Code Base move in a square around a VEX GO Tile, to mimic a task performed by a warehouse fulfillment robot.

Share

Allow students to discuss and display their learning.

Discussion Prompts