Skip to main content
Teacher Portal

Implementing VEX GO STEM Labs

STEM Labs are designed to be the online teacher’s manual for VEX GO. Like a printed teacher’s manual, the teacher-facing content of the STEM Labs provides all of the resources, materials, and information needed to be able to plan, teach, and assess with VEX GO. The Lab Image Slideshows are the student-facing companion to this material. For more detailed information about how to implement a STEM Lab in your classroom, see the Implementing VEX GO STEM Labs article.

Goals and Standards

Goals

Students will apply

  • How to plan and start a VEXcode GO project that makes the Code Base robot move forward and turn to drive in a square.

Students will make meaning of

  • How to solve a challenge with the Code Base robot and VEXcode GO that mimics real world challenges for robots in the workplace.
  • How robots can do jobs that are dirty, dull, or dangerous; such as unsanitary work cleaning sewers, dull work in warehouses, or dangerous work fighting fires.

Students will be skilled at

  • Creating and starting a VEXcode GO project that instructs the Code Base robot to turn right and left.
  • Identifying how each wheel must move in order for Code Base to turn. 
  • Sequencing Drivetrain commands together so the Code Base robot moves in a square.

Students will know

  • How to sequence Drivetrain commands in a VEXcode GO project so the Code Base robot moves as intended.
  • How to plan and start a project with the Code Base robot and VEXcode GO that mimics real world challenges for robots in the workplace.

Objective(s)

Objective

  1. Students will know how to connect a device with VEX GO to the Code Base robot.
  2. Students will create and start a project that has the Code Base robot turn right and left.
  3. Students will identify how each wheel must move in order for Code Base to turn.
  4. Students will sequence Drivetrain commands together so the Code Base robot moves in a square.

Activity

  1. In Play Part 1 and 2, students will connect their device with VEX GO to their Code Base robot.  
  2. In Play Part 1, students will practice using the [Turn for] block in VEXcode GO to make the Code Base robot turn.
  3. In the Mid Play Break, students will discuss how the wheels need to individually turn in order for the Code Base robot to complete a turn.
  4. In Play Part 2, students will use VEXcode GO to make the Code Base robot move in a square.

Assessment

  1. Students will connect a device with VEXcode GO to their Code Base robot so that they can create and start projects in Play Part 1 and 2.  
  2. Students successfully use VEXcode GO to make the Code Base robot complete a variety of turns by completing the Warehouse Challenge in Play Part 2.
  3. Students and Teacher will discuss how individual wheels move and observe the movement of those wheels in Play Part 1 and the Mid-Play Break. 
  4. Students will sequence commands together to move the Code Base robot in a square during the Warehouse Challenge in Play Part 2.

Connections to Standards