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Implementing VEX GO STEM Labs

STEM Labs are designed to be the online teacher’s manual for VEX GO. Like a printed teacher’s manual, the teacher-facing content of the STEM Labs provides all of the resources, materials, and information needed to be able to plan, teach, and assess with VEX GO. The Lab Image Slideshows are the student-facing companion to this material. For more detailed information about how to implement a STEM Lab in your classroom, see the Implementing VEX GO STEM Labs article.

Goals and Standards

Goals

Students will apply

  • Using the Eye Sensor to navigate a color disk maze.
  • Using the Eye Sensor to detect objects and avoid obstacles.
  • How to use sensors to navigate the Code Base through a color disk maze.

Students will make meaning of

  • How the Eye Sensor can be used with VEXcode GO to detect an object or color, and cause an action when an object is detected.

Students will be skilled at

  • Using build instructions to build the Code Base 2.0 - Eye Forward.
  • Connecting a Brain to a tablet or computer in VEXcode GO.
  • Opening an example project in VEXcode GO.
  • Configuring a Code Base in VEXcode GO.
  • Naming and saving a project in VEXcode GO.
  • Starting and stopping a project in VEXcode GO.
  • Recreating a project in VEXcode GO based on an image of code.
  • Modifying a project in VEXcode GO by changing parameters and adding blocks.
  • Using the Eye Sensor to detect an object.
  • Using the Eye Sensor to detect the colors red, green, and blue.

Students will know

  • How to use the Eye Sensor to avoid an object.
  • How to use the Eye Sensor to detect the color of an object.
  • That data from the Eye Sensor can be used to cause a robot behavior.

Objective(s)

Objective

  1. Students will use the Eye Sensor on the Code Base to detect a wall.
  2. Students will use that the Eye Sensor to report the color of the Disk it detects.

Activity

  1. In Play Part 1, students will use the “Avoiding Obstacles” example project that uses the Eye Sensor to detect an object and avoid it.
  2. In Play Part 2, students will create a project that drives the Code Base through a course, using the color detected by the Eye Sensor. The Code Base will turn right when green is detected and left when blue is detected.

Assessment

  1. Students will demonstrate their understanding of how to use the Eye Sensor to detect object by testing the “Avoiding Obstacles” example project.
  2. Students will create an addition to their project so that the Code Base stops driving when the color red is detected in the course to further demonstrate their use of Eye Sensor color detection.

Connections to Standards