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Summary

Materials Needed

The following is a list of all the materials that are needed to complete the VEX GO Lab. These materials include student facing materials as well as teacher facilitation materials. It is recommended that you assign two students to each VEX GO Kit.

In some Labs, links to teaching resources in a slideshow format have been included. These slides can help provide context and inspiration for your students. Teachers will be guided in how to implement the slides with suggestions throughout the lab. All slides are editable, and can be projected for students or used as a teacher resource. To edit the Google Slides, make a copy into your personal Drive and edit as needed.

Other editable documents have been included to assist in implementing the Labs in a small group format. Print the worksheets as is or copy and edit those documents to suit the needs of your classroom. Example Data Collection sheet setups have been included for certain experiments as well as the original blank copy. While they offer suggestions for setup, these documents are all editable to best suit your classroom and the needs of your students.

Materials Purpose Recommendation

Pre-Built Code Base 2.0 - LED Bumper Top

For demonstration purposes. 1 for demonstration

VEX GO Kit

For students to build the Code Base 2.0 - LED Bumper Top. 1 per group

Code Base 2.0 Build Instructions (3D) or Code Base 2.0 Build Instructions (PDF) 

For students to follow to build the Code Base 2.0. 1 per group

Code Base 2.0 - LED Bumper Top Build Instructions (3D) or Code Base 2.0 - LED Bumper Top Build Instructions (PDF) 

To add the LED Bumper to the Code Base 2.0 Build 1 per group

Tablet or Computer

For students to use VEXcode GO. 1 per group

VEXcode GO

For students to code the Code Base. 1 per group

Lab 1 Image Slideshow Google / .pptx / .pdf

For visual aids while teaching. 1 for class to view

Robotics Roles & Routines Google / .docx / .pdf

Editable Google Doc for organizing group work and best practices for using the VEX GO Kit. 1 per group

Pencils

For students to fill out the Robotics Roles & Routines Checklist. 1 per group

Small classroom items (i.e. erasers, pom poms)

To use as samples in the challenge. 1-3 per group

Dry erase markers

To mark the sample location and the starting point on the Field. 2 markers of different colors per group

Whiteboard eraser

To erase sample locations drawn on the Tiles at the end of the Lab. 1 per group

Pin Tool

To help remove pins or pry beams apart. 1 per group

VEX GO Field Tiles and Walls

To use as a testing area for the Code Base 4 Tiles and 8 Walls per Field for testing

Get Ready...Get VEX...GO! PDF Book (optional)

To read with students to introduce them to VEX GO through a story and introductory build. 1 for demonstration purposes

Get Ready...Get VEX...GO! Teacher's Guide (optional) Google / .pptx / .pdf

For additional prompts when introducing students to VEX GO with the PDF Book. 1 for teacher use

Engage

Begin the lab by engaging with the students.

  1. Hook

    Students will discuss what they know about Mars and how scientists learn more about the Red Planet.

    Note: If students are new to VEX GO, use the Get Ready...Get VEX...GO! PDF book and Teacher’s Guide (Google / .pptx / .pdf) to introduce them to learning and building with VEX GO. Add an additional 10-15 minutes to your lesson time to accommodate this additional activity. 

  2. Leading Question

    We are going to pretend our Code Base robots are rovers on Mars! How do you think we could code them to pretend to collect samples as the real rovers do?

  3. Build Code Base 2.0 - LED Bumper Top

Play

Allow students to explore the concepts introduced.

Part 1

Students will build a project in VEXcode GO to drive the Code Base to the location of a sample and have the LED Bumper Sensor glow red for 3 seconds to indicate that it is collecting a sample.  After 3 seconds, the LED Bumper will stop glowing to indicate that the sample was collected!

Mid-Play Break

Students discuss how they can add to their projects to have the Code Base bring the sample back to the base. How will they turn the Code Base around? What VEXcode GO blocks will they need?

Part 2

Students will add VEXcode GO blocks to their projects to turn the Code Base around and drive back to the base with the sample. As students test their projects, they will place a small object, like an eraser, on top of the Code Base to represent the sample when the robot pauses to collect.

Share

Allow students to discuss and display their learning.

Discussion Prompts