Summary
Materials Needed
The following is a list of all the materials that are needed to complete the VEX GO Lab. These materials include student facing materials as well as teacher facilitation materials. It is recommended that you assign two students to each VEX GO Kit.
In some Labs, links to teaching resources in a slideshow format have been included. These slides can help provide context and inspiration for your students. Teachers will be guided in how to implement the slides with suggestions throughout the lab. All slides are editable, and can be projected for students or used as a teacher resource. To edit the Google Slides, make a copy into your personal Drive and edit as needed.
Other editable documents have been included to assist in implementing the Labs in a small group format. Print the worksheets as is or copy and edit those documents to suit the needs of your classroom. Example Data Collection sheet setups have been included for certain experiments as well as the original blank copy. While they offer suggestions for setup, these documents are all editable to best suit your classroom and the needs of your students.
Materials | Purpose | Recommendation |
---|---|---|
Pre-Built Code Base 2.0 - LED Bumper Top |
For demonstration purposes. | 1 for demonstration |
VEX GO Kit |
For students to build the Code Base 2.0 - LED Bumper Top. | 1 per group |
Code Base 2.0 Build Instructions (3D) or Code Base 2.0 Build Instructions (PDF) |
For students to follow to build the Code Base 2.0. | 1 per group |
Code Base 2.0 - LED Bumper Top Build Instructions (3D) or Code Base 2.0 - LED Bumper Top Build Instructions (PDF) |
To add the LED Bumper to the Code Base 2.0 Build | 1 per group |
For students to use VEXcode GO. | 1 per group | |
For students to code the Code Base. | 1 per group | |
For visual aids while teaching. | 1 for class to view | |
Editable Google Doc for organizing group work and best practices for using the VEX GO Kit. | 1 per group | |
Pencils |
For students to fill out the Robotics Roles & Routines Checklist. | 1 per group |
Small classroom items (i.e. erasers, pom poms) |
To use as samples in the challenge. | 1-3 per group |
Dry erase markers |
To mark the sample location and the starting point on the Field. | 2 markers of different colors per group |
Whiteboard eraser |
To erase sample locations drawn on the Tiles at the end of the Lab. | 1 per group |
To help remove pins or pry beams apart. | 1 per group | |
VEX GO Field Tiles and Walls |
To use as a testing area for the Code Base | 4 Tiles and 8 Walls per Field for testing |
Get Ready...Get VEX...GO! PDF Book (optional) |
To read with students to introduce them to VEX GO through a story and introductory build. | 1 for demonstration purposes |
Get Ready...Get VEX...GO! Teacher's Guide (optional) Google / .pptx / .pdf |
For additional prompts when introducing students to VEX GO with the PDF Book. | 1 for teacher use |
Engage
Begin the lab by engaging with the students.
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Hook
Students will discuss what they know about Mars and how scientists learn more about the Red Planet.
Note: If students are new to VEX GO, use the Get Ready...Get VEX...GO! PDF book and Teacher’s Guide (Google / .pptx / .pdf) to introduce them to learning and building with VEX GO. Add an additional 10-15 minutes to your lesson time to accommodate this additional activity.
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Leading Question
We are going to pretend our Code Base robots are rovers on Mars! How do you think we could code them to pretend to collect samples as the real rovers do?
- Build Code Base 2.0 - LED Bumper Top
Play
Allow students to explore the concepts introduced.
Part 1
Students will build a project in VEXcode GO to drive the Code Base to the location of a sample and have the LED Bumper Sensor glow red for 3 seconds to indicate that it is collecting a sample. After 3 seconds, the LED Bumper will stop glowing to indicate that the sample was collected!
Mid-Play Break
Students discuss how they can add to their projects to have the Code Base bring the sample back to the base. How will they turn the Code Base around? What VEXcode GO blocks will they need?
Part 2
Students will add VEXcode GO blocks to their projects to turn the Code Base around and drive back to the base with the sample. As students test their projects, they will place a small object, like an eraser, on top of the Code Base to represent the sample when the robot pauses to collect.
Share
Allow students to discuss and display their learning.
Discussion Prompts
- How did you add to your project to have the Code Base return to the base? How did the robot have to move? What VEXcode GO blocks did you use?
- If you changed the order —or sequence of the blocks in your project, would the Code Base still reach the sample? Why or why not?
- What is one way you and your group solved a problem in this Lab? How were you helpful in solving the problem? Is there anything you would do differently next time?