Implementing VEX GO STEM Labs
STEM Labs are designed to be the online teacher’s manual for VEX GO. Like a printed teacher’s manual, the teacher-facing content of the STEM Labs provides all of the resources, materials, and information needed to be able to plan, teach, and assess with VEX GO. The Lab Image Slideshows are the student-facing companion to this material. For more detailed information about how to implement a STEM Lab in your classroom, see the Implementing VEX GO STEM Labs article.
Goals and Standards
Goals
Students will apply
- How to plan and start a VEXcode GO project that makes the Code Base robot complete a dangerous, dirty or dull task.
Students will make meaning of
- How to create a project with the Code Base robot and VEXcode GO that mimics real world challenges for robots in the workplace.
- How robots can do jobs that are dirty, dull or dangerous; such as unsanitary work cleaning sewers, dull work in warehouses, or dangerous work fighting fires.
Students will be skilled at
- Planning and starting a project using VEXcode GO.
- Describing their project plan with another group.
- Creating a sequence of Drivetrain commands together so the Code Base robot can complete a task.
- Identifying and explaining a robot job that is either dirty, dull, or dangerous.
Students will know
- How to correctly sequence Drivetrain commands in a VEXcode GO.
- How to plan and start a project with the Code Base robot and VEXcode GO that mimics real world challenges for robots in the workplace.
Objective(s)
Objective
- Students will identify the behaviors needed in order for the Code Base robot to complete a challenge.
- Students will use VEXcode GO to create a project that solves a real-world challenge.
- Students will identify how a Code Base robot is completing a task that is either dirty, dull, or dangerous.
Activity
- In Play Part 1, students will create a project plan that identifies the behaviors needed to complete the challenge.
- In Play Part 2, students will use VEXcode GO to create and test their solutions.
- In Play Part 1, students will work collaboratively to identify a scenario for their challenge activity.
Assessment
- Students will create a project plan using a Blueprint Worksheet in Play Part 1, and share their plan with the teacher during the Mid-Play break.
- Students will create and test their solution for the teacher during Play Part 2.
- Students will write out their scenario in Play Part 1 and share with the teacher during the Mid-Play Break section.