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Teacher Portal

Engage

Launch the Engage Section

ACTS is what the teacher will do and ASKS is how the teacher will facilitate.

ACTS ASKS
  1. Have students share their ideas, and guide them to the 123 Robot needing to repeat the project.
  2. Let students share their ideas about possible coding additions, like adding more blocks to the project, etc.
  3. Help students to picture the landing site using either the demonstration setup, or a drawing on the board. Trace the paths of the 123 Robot with your finger or a marker, to help students visualize the idea of repeating the project.
  4. Draw or write two blocks on the board, then draw an arrow starting beneath the blocks, and looping around to the top, to give students a visual introduction to how a loop functions.
  5. Have students get ready to join their groups.
  1. In Lab 1, our 123 Robots detected an obstacle to make it safe for the Mars rover to land. What if there was more than one obstacle in the way? What would our 123 Robot need to do?
  2. How do you think we would code our 123 Robot to do that?
  3. What if we didn’t know where the obstacles were going to be? What is a way that we could make the 123 Robot keep looking for obstacles all over the landing site?
  4. There is a special kind of block that will let us repeat our project over and over again. It’s called a "loop," and it can go around our project. How do you think a loop works?
  5. Let’s find out how we can use loops in our projects to help us detect multiple obstacles on the landing site. First, we need to get our 123 Robots and VEXcode 123 ready. 

Engage

  1. InstructInstruct students that they are going to prepare to clear the landing site, by waking their 123 Robots, connecting them to VEXcode 123, and getting their projects ready.
  2. DistributeDistribute a 123 Robot and a computer or tablet to access VEXcode 123 to each group. Groups can share access to the 123 Field for testing their projects. It can be set up with a starting location marked, and obstacles in place, as pictured below, to be ready for the Play activity.

    123 Field Setup consisting of a 2 x 2 layout of Tiles and walls. Crumpled paper obstacles are placed at the following locations:  In the center square of the top left tile, in the bottom left square of the top left tile, in the bottom middle square of the top right tile, in the right middle square of the bottom left tile. A black x is placed in the bottom middle square of the bottom left  Tile.
    123 Field setup
  3. FacilitateFacilitate student groups to get their 123 Robot and VEXcode 123 ready.
  4. OfferOffer positive reinforcement for students turn taking and following directions in their groups.

Teacher Troubleshooting

Facilitation Strategies

  • Take Turns — Students should take turns throughout the Lab. Strategies to facilitate this include:
    • Have students take turns running the test. The student responsible for running the test can place the 123 Robot, remove the obstacles once detected, and reset them for the next group. One student can do this for Play Part 1, and the other for Play Part 2.
    • Have students alternate building and editing the project in VEXcode 123. You can do this in smaller increments — alternating each time a block or parameter is changed, or in larger increments. This can also be alternated between Play Part 1 and Play Part 2.
  • Prepare for the Open-Ended Challenge — Clear the Landing Area is designed to be an open-ended exploration that will ask your students to persevere to solve a challenge. Students will be asked to use loops in their projects, and it may take several iterations before they have success. Use suggestions outlined in the "Preparing for Open-Ended Challenges in this Unit" section in the Background to guide students through the trial and error process, and to help them troubleshoot their projects to achieve the goal of the challenge. The Facilitation section in Play Part 1 and 2 contain additional instructional supports for guiding students through the Lab 2 challenge.