Implementing VEX 123 STEM Labs
STEM Labs are designed to be the online teacher’s manual for VEX 123. Like a printed teacher’s manual, the teacher-facing content of the STEM Labs provides all of the resources, materials, and information needed to be able to plan, teach, and assess with VEX 123. The Lab Image Slideshows are the student-facing companion to this material. For more detailed information about how to implement a STEM Lab in your classroom, see the Implementing VEX 123 STEM Labs article.
Goals and Standards
Students will apply
- How to create a project to act out an emotion using the behaviors of the 123 Robot.
Students will make meaning of
- How their emotions and the emotions of others are communicated through behaviors, and that they can code robot behaviors to communicate an emotion.
- How identifying their own feelings and the feelings of others can help them communicate and collaborate with others.
Students will be skilled at
- Pushing to wake the 123 Robot.
- Connecting the Coder to the 123 Robot.
- Using Coder cards to plan a project.
- Sequencing Coder cards in a project.
- Inserting and removing Coder cards from the Coder.
- Creating a project to express an emotion.
Students will know
- That emotions are often communicated through behaviors that can be observed.
- How to create a project that communicates an emotion through the behaviors of the 123 Robot.
- Students will plan and test a project that has the 123 Robot communicate an emotion.
- Students will communicate an emotion by creating a project in which the behaviors of the 123 Robot illustrate the identified emotion.
- In Play Part 2, students will create a plan for their emotion code project. During their planning, they will describe what actions they want the 123 Robot to take, and why those behaviors convey a specific emotion.
- In Engage and Play Part 1, students will describe how the behaviors of the 123 Robot show an emotion with the “Act happy,” “Act sad,” and “Act crazy” Coder cards. In the Play sections, they will create coding projects where the 123 Robot acts out an identified emotion.
- Students will plan, create, then test their projects in Play Part 2. They will then describe how the behaviors of the 123 Robot act out their chosen emotion in Play Part 2 and the Share section.
- In the Mid-Play Break, students will describe how the behaviors of the 123 Robot convey feeling sad or silly with the “Act sad” and “Act crazy” Coder cards. In Play Part 2 and the Share section, students will explain how the behaviors of the 123 Robot work together to convey a specific emotion in their projects.
Connections to Standards
Computer Science Teaching Association (CSTA)
CSTA 1A-AP-12: Develop plans that describe a program’s sequence of events, goals, and expected outcomes.
How Standard is Achieved: In Play Part 2, groups will create a plan with their Coder cards for the 123 Robot to communicate an emotion. During their planning, students will describe what actions they want the 123 Robot to take and why those behaviors convey a specific emotion.
International Society for Technology in Education (ISTE)
ISTE - (6) Creative Communicator - 6c: Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models, or simulations.
How Standard is Achieved: In the Play sections, students will create code projects to communicate emotions. Students will explain how the behaviors of the 123 Robot work together to convey a specific emotion in the Mid-Play Break and Share sections.