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Summary

Materials Needed

The following is a list of all the materials that are needed to complete the VEX GO Lab. These materials include student facing materials as well as teacher facilitation materials. It is recommended that you assign two students to each VEX GO Kit.

In some Labs, links to teaching resources in a slideshow format have been included. These slides can help provide context and inspiration for your students. Teachers will be guided in how to implement the slides with suggestions throughout the lab. All slides are editable, and can be projected for students or used as a teacher resource. To edit the Google Slides, make a copy into your personal Drive and edit as needed.

Other editable documents have been included to assist in implementing the Labs in a small group format. Print the worksheets as is or copy and edit those documents to suit the needs of your classroom. Example Data Collection sheet setups have been included for certain experiments as well as the original blank copy. While they offer suggestions for setup, these documents are all editable to best suit your classroom and the needs of your students.

Materials Purpose Recommendation

Code Base 2.0 Build Instructions (3D) or Code Base 2.0 Build Instructions (PDF)

To build the Code Base 2.0. 1 per group

Pre-built Code Base 2.0 from previous lab

For demonstration purposes. This can also be used for Lab activities. 1 per group

VEX GO Kit

To build the Code Base. Groups will also use a blue standoff in Play Part 2. 1 per group

VEX GO Field Tiles

To use as the border of the parade route. 5 Tiles per parade route

Lab 5 Image Slideshow Google / .pptx / .pdf

For visual aids while teaching. 1 for class to view

Tablet or Computer

To Access VEXcode GO. 1 per group

VEXcode GO

For students to build projects for the Code Base. 1 per group

Robotics Roles & Routines Google / .docx / .pdf

Editable Google Doc for organizing group work and best practices for using the VEX GO Kit. 1 per group

Pencils

For students to fill out the Robotics Roles & Routines Checklist and to use when calculating distances. 1 per student

Paper

For students to show their work as they calculate distances and turns. 1 per student

Practice Measuring VEX GO Activity (optional) Google / .docx / .pdf

For extra practice with measuring and using rulers correctly. 1 per group as needed

Wheel Turns VEX GO Activity (optional) Google / .docx / .pdf

For extra practice calculating using wheel turns. 1 per group as needed

Engage

Begin the lab by engaging with the students.

  1. Hook

    How can we code our robots to travel a parade route with turns?

  2. Leading Question

    How can we calculate the correct number of wheel turns necessary for our robot to turn a specific number of degrees?

  3. Build Code Base 2.0 with parade float attachment

Play

Allow students to explore the concepts introduced.

Part 1

In Play Part 1, Students will have their robot make a 360 degree turn by using the distance the robot makes in one wheel turn to calculate the number of wheel turns needed to enter correct values into the input of [Spin for] blocks. If they have done this correctly, their VEXcode go project will cause the robot to turn exactly 360 degrees.

Mid-Play Break

In the Mid-Play break, students will share and explain their calculations, how well their projects worked, and the challenges they faced while working through the challenge.

Part 2

In Play Part 2, students will use what they have learned throughout the Lab to enter the correct values in a VEXcode GO project for their Code Base to precisely travel a parade route in which they drive straight for 48 inches, execute a180 degree turn and drive back to the starting point.

Share

Allow students to discuss and display their learning.

Discussion Prompts