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Robot Jobs
Lab 2 - Sewer Robot

Teacher Portal

Summary

Materials Needed

The following is a list of all the materials that are needed to complete the VEX GO Lab. These materials include student facing materials as well as teacher facilitation materials. It is recommended that you assign two students to each VEX GO Kit.

In some Labs, links to teaching resources in a slideshow format have been included. These slides can help provide context and inspiration for your students. Teachers will be guided in how to implement the slides with suggestions throughout the lab. All slides are editable, and can be projected for students or used as a teacher resource. To edit the Google Slides, make a copy into your personal Drive and edit as needed.

Other editable documents have been included to assist in implementing the Labs in a small group format. Print the worksheets as is or copy and edit those documents to suit the needs of your classroom. Example Data Collection sheet setups have been included for certain experiments as well as the original blank copy. While they offer suggestions for setup, these documents are all editable to best suit your classroom and the needs of your students.

Materials Purpose Recommendation

VEX GO Kit

For students to build their Code Base robot. 

1 per group

Code Base Build Instructions

For students to build the Code Base if they have not already. 

1 per group

Pre-Built Code Base robot

For students to start projects in Lab activities. 

1 per group

VEXcode GO

For students to create and start projects on the Code Base robot. 

1 per group

Robotics Roles & Routines

Editable Google Doc for organizing group work and best practices for using the VEX GO Kit. For students to build the Code Base if they have not already. 

1 per group

Tablet or Computer

For the students to launch VEXcode GO.

1 per group

Lab 2 Image Slideshow

For teachers and students to reference throughout the Lab.  

1 for teacher facilitation

Pencils

For students to fill out the Robotics Roles & Routines Worksheet. 

1 per group

Placement markers

For students to visually predict where the Code Base robot will end up after it has completed its movement. 

At least one per group

Pin Tool

To help remove pins or pry beams apart.

1 per group

Engage

Begin the lab by engaging with the students.

  1. Hook

    Ask students to describe how to get to a certain landmark in the school building.

  2. Leading Question

    If someone was new to school and didn’t know how to get to the principal’s office, what directions would we provide? Why is it important to give specific instructions? How do we give instructions to the Code Base robot?

  3. Build Code Base robot

Play

Allow students to explore the concepts introduced.

Part 1

Students will create and start a project that moves the Code Base robot forward for a specified distance. Before they start the project, they’ll predict where the Code Base robot will end up using placement markers. Students will then start the project and observe the Code Base robot’s movement. Students will then edit their project to change the distance to see how this affects the Code Base robot’s movement.

Mid-Play Break

Discuss the Code Base robot’s movement from Play Part 1. Ask the following questions, “did Code Base robot end up where you thought it was going to? How close?” Then, discuss what a drivetrain is, and where to find it on the Code Base robot.

Part 2

Students will create and start a project that moves the Code Base robot in reverse for a specified distance. Before they start the project, they’ll predict where the Code Base robot will end up using placement markers. Students will then start the project and observe the Code Base robot’s movement. Students will then edit their project to change the distance to see how this affects the Code Base robot’s movement. Students will combine forward and backward movements.

Share

Allow students to discuss and display their learning.

A VEX GO character

Discussion Prompts