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Capstone Challenge

Now that you understand the goal of the Capstone Challenge and have some initial strategy ideas, it’s time to compete! In this challenge, your team must work together to plan and execute a strategy for collecting and sorting cargo according to the matching AprilTag IDs, both autonomously and with Driver Control.

Watch the video below to discover more about the Capstone Challenge. In this video you will learn: 

  • The rules for the challenge.
  • How to score the challenge.

This challenge document provides important details about the Capstone Challenge.  

 

You and your group will use a multi-phase process to complete the challenge, working separately for each run—Driver Control and Autonomous. Keeping the runs separate will help you focus your strategy and allow you to identify similarities and differences in your approaches to both driving and coding.

Phase 1: Brainstorming

Brainstorming Example

One list of ideas shared two times. The top has three numbered ideas reading 1. press the up button on the controller to turn to april tag zero and then drive to the cargo. 2 collect the cargo and deliver it to the right zone 6 times 3 test kicking versus placing cargo when delivering. Beneath is an arrow pointing to the lower list of ideas. The ideas are the same, but a red x is marked through the first two ideas and a green circle is around the final idea.

In this example, three ideas are listed. The first idea is crossed out because it is too specific, as it defines a particular button press and the exact robot behaviors that follow that press.

The second idea is crossed out because it is too broad. It simply restates the challenge rather than focusing on one aspect of the challenge and a potential strategy.

The third idea is a good starting point because it can be tested and implemented. Testing whether to kick or place objects could become one element of the team’s larger strategy for Driver Control.

Phase 2: Planning

Planning Example

One list of ideas shared two times. The top has three numbered ideas reading 1. press the up button on the controller to turn to april tag zero and then drive to the cargo. 2 collect the cargo and deliver it to the right zone 6 times 3 test kicking versus placing cargo when delivering. Beneath is an arrow pointing to the lower list of ideas. The ideas are the same, but a red x is marked through the first two ideas and a green circle is around the final idea

This example task card is filled in to show some of the ways you can start to document your strategy before testing.

Highlighted in the example is both the checklist and the documentation at the bottom of the page. This showcases how the idea that was explored in the previous phase is going to be tested so the group can come up with a data-based decision for how hard to kick or place barrels during Driver Control.

Phase 3: Testing

Phase 4: Compete and Reflect


Select Next > to reflect on the challenge.