Getting Ready to Code
There are built-in resources in VEXcode V5 to help you get started coding. You can access Tutorial Videos, Help, or Example Projects to learn more about things like saving, downloading, and running your project, how to use a specific block or command, or getting started with a project.
Tutorial Videos
To access tutorials, select the 'Tutorials' icon in the VEXcode V5 Toolbar, as shown here.
The following tutorial videos may be helpful to get started with this Unit:
- Getting Started
- Moving and Removing Blocks
- Download and Run a Project
- Device Setup - Controller
Built-in Help
To access Help, first select the 'Help' icon in VEXcode VR, as shown here.
Then, select a block or command to learn more about it.
The Help feature offers block or command-specific information, including things like how it can be used in a project.
Example Projects
To access Example Projects, select 'File', then 'Open Examples', as shown here.
For a beginning project to help you get started coding, you can use an Example Project. Example Projects include templates for different V5 builds, as well as sample projects for a variety of features and functions.
In this Unit, the following Template example project can be used:
- Speedbot (Drivetrain 2-motor, No Gyro)
What is Next?
In this Lesson, you built the TrainingBot and got your Battery and Controller ready to use.
In the next Lesson, you will:
- Learn how to drive the TrainingBot using the Controller.
- Explore different driver configurations with the Controller.
- Compete in the Figure Eight Challenge!
Select < Return to Lessons to go back to the Lesson Overview.
Select Next Lesson > to continue to Lesson 2, and learn how to use the Driver Control Program on the Brain to drive the TrainingBot.