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Compete

Now that you have learned about active and passive manipulators, and practiced manipulating various objects to different locations, you are ready for the Push and Place Challenge.

The goal of this challenge is to drive your robot to score three game objects on each of the platforms on the Field in the fastest possible time. The animation below shows how the Field should be set up, and one possible way that game objects can be scored on the Field. The robot that correctly scores all six objects the fastest wins. Watch the animation below to see how your robot could push and place game objects in this challenge.

Push and Place Challenge Activity

Google Doc / .docx / .pdf

 

Once you have completed the Push and Place Challenge, check in with your teacher. Ensure you have documented the results of the challenge in your engineering notebook.

Wrap Up Reflection

Now that you have created a strategy and competed in the Push and Place Challenge, it is time to reflect on what you have learned and done in this Lesson. Start a new page in your engineering notebook to begin your reflection.

Rate yourself as a novice, apprentice, or expert on each of the following concepts in your engineering notebook. Provide a brief explanation for why you gave yourself that rating for each concept:

  • How to effectively design a manipulator to move different types of objects 
  • How to iterate on my robot design to more effectively manipulate rings and Buckyballs
  • How to collaborate with my team to develop a robot design and strategy for the challenge

Use this table to help you determine which category you fall under.

Expert I feel that I fully understood the concept and could teach this to someone else.
Apprentice I feel that I understood the concept enough to compete in the challenge.
Novice I feel that I did not understand the concept and do not know how to complete the challenge.

What is Next?

In this Lesson, you drove your robot to score rings and Buckyballs on different platforms. You learned about different types of manipulators, and iterated on your robot design to practice manipulating various game objects more effectively. Then you competed in the Push and Place Challenge. In the next Lesson, you will:

  • Learn about designing lifts for your robot
  • Iterate on your robot design so it can reach a high platform
  • Compete in the Lift and Score Challenge

A Clawbot places a Buckyball and a ring on top of a raised platform using its claw arm.


Select < Return to Lessons to go back to the Lesson Overview.

Select Next Lesson > to continue to Lesson 3 and learn about lift design.