Implementing VEX GO STEM Labs
STEM Labs are designed to be the online teacher’s manual for VEX GO. Like a printed teacher’s manual, the teacher-facing content of the STEM Labs provides all of the resources, materials, and information needed to be able to plan, teach, and assess with VEX GO. The Lab Image Slideshows are the student-facing companion to this material. For more detailed information about how to implement a STEM Lab in your classroom, see the Implementing VEX GO STEM Labs article.
Goals and Standards
Goals
Students will apply
- Using the [Wait until] block with the <Found object> block together in a VEXcode GO project that will continually check a condition and will not move to the next block until the condition is met.
Students will make meaning of
- How to code the Code Base robot to solve a challenge, such as driving until an object is detected.
Students will be skilled at
- Using build instructions to build the Code Base 2.0 - Eye Forward.
- Connecting a Brain to a tablet or computer in VEXcode GO.
- Saving and naming projects in VEXcode GO.
- Adding VEXcode GO blocks to a project.
- Sequencing blocks in a project.
- Using Drivetrain blocks in a project to have the Code Base drive to a specific location.
- Changing parameters in VEXcode blocks.
- Starting and stopping a project in VEXcode GO.
Students will know
- How the Eye Sensor on the Code Base can be used to detect objects.
- That the <Found object> block in VEXcode GO works with the Eye Sensor to detect an object in its field of view.
- How to use the [Wait until] block with the <Found object> block in a project to have the Code Base drive until it detects an object.
Objective(s)
Objective
- Students will develop a VEXcode GO project using the [Wait until] and <Found object> blocks together with Drivetrain blocks to complete a challenge.
- Students will identify that the Eye Sensor on the front of the Code Base 2.0 - Eye Forward can detect objects in its field of view.
- Students will communicate behaviors, through words and gestures, that the Code Base will need to complete in order to accomplish a task.
Activity
- In Play Part 1, students will create a project using the [Wait until] and <Found object> block together to have the Code Base drive until the Eye Sensor detects an object.
- In Engage, students will build the Code Base 2.0 - Eye Forward and identify the Eye Sensor on the front of the Code Base. In Play Part 1, students will see how this sensor is used to detect when an object is present by using the <Found object> block in a project and testing it on a Field.
- In Play Part 1, students will describe how the Code Base moves when the [Wait until] and <Found object> blocks are used with Drivetrain blocks in a project.
Assessment
- In Play Part 2, students will add an LED Bumper to their build and add to their projects so the LED glows a color after an object is detected by the Eye Sensor. Students build and test a project that successfully has the Code Base drive until an object is detected, then it will stop and the LED Bumper will glow for 3 seconds.
- In the Play section, the students will identify the location of the Eye Sensor on the front of the Code Base and place the robot so the obstacle is in the field of view of the Eye Sensor.
- In Play Part 2, students will describe how the additional blocks added affect the behaviors of the Code Base.