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Implementing VEX GO STEM Labs

STEM Labs are designed to be the online teacher’s manual for VEX GO. Like a printed teacher’s manual, the teacher-facing content of the STEM Labs provides all of the resources, materials, and information needed to be able to plan, teach, and assess with VEX GO. The Lab Image Slideshows are the student-facing companion to this material. For more detailed information about how to implement a STEM Lab in your classroom, see the Implementing VEX GO STEM Labs article.

Goals and Standards

Goals

Students will apply

  • How to create a solution to an authentic problem by adding the extension arm to the Code Base robot.

Students will make meaning of

  • How iteration leads to better designs.

Students will be skilled at

  • Coding the Code Base robot.
  • Using the Engineering Design Process.
  • Problem solving skills.

Students will know

  • How to code their Code Base robot.
  • How to add the extension arm to Code Base robot.
  • How to fail and persevere.

Objective(s)

Objective

  1. Students will decompose a complex problem into smaller parts in order to solve a design problem.
  2. Students will create a project for their Code Base robot and extension arm.
  3. Students will demonstrate problem solving skills.

Activity

  1. In Play Part 1, students will break down the problem, step-by-step, and plan their solution of how to code the Code Base robot and extension arm.
  2. In Play Part 2, students develop a project using their pseudocode from Play Part 1 to code their Code Base robot and extension arm to use a sequence of basic movements to drive in a square.
  3. In Engage, students will demonstrate their problem solving skills by using the Engineering Design Process Organizer to plan and test attaching the extension arm to the Code Base robot. In Play Part 2, students will use the Data Collection Sheet to highlight each trial when coding and future improvements the groups have made.

Assessment

  1. Students will decompose each step and write their problem solving strategies in pseudocode.
  2. Students will create and test their project in Play Part 2.
  3. Throughout the lab, students will complete the EDP Organizer and Data Collection Sheet to show how they planned and designed their project successfully.

Connections to Standards