Implementing VEX GO STEM Labs
STEM Labs are designed to be the online teacher’s manual for VEX GO. Like a printed teacher’s manual, the teacher-facing content of the STEM Labs provides all of the resources, materials, and information needed to be able to plan, teach, and assess with VEX GO. The Lab Image Slideshows are the student-facing companion to this material. For more detailed information about how to implement a STEM Lab in your classroom, see the Implementing VEX GO STEM Labs article.
Goals and Standards
Students will apply
- Collecting data and using it to predict results in Super Car distance trials.
- Using data and observations to propose cause and effect relationships.
Students will make meaning of
- How variables (number of turns) can affect the speed of the Super Car.
Students will be skilled at
- Measuring distances and charting data accurately.
Students will know
- There is a relationship between the number of times the knob is turned to the distance traveled.
- Students will collect accurate data in order to identify factors that affect the distance that the Super Car travels.
- Students will determine that the number of times they turn the Orange Knob will impact the Super Car’s distance traveled.
- Students will use data collected to construct an explanation relating the Super Car’s distance traveled to the number of turns of the Orange Knob.
- In the Play sections, students will conduct 5 trials in which they will observe and record the distance traveled by the Super Car and the number of turns of the Orange Knob.
- Using data collected in Play Part 1, students will determine how many turns to use in order to cause their car to travel the farthest. Students will apply their understanding by participating in a Distance Race in Play Part 2.
- Students will use data collected in the Play sections to construct an explanation for the relationship between number of turns and distance traveled in the Mid-Play Break and Share Sections.
- Students will record their trial results on a Data Collection Sheet in Play Part 1, and in a Class Data Collection Sheet in Play Part 2.
- Students will determine how many times to turn the Orange Knob in order to make their Super Car travel the farthest distance in the Distance Race in Play Part 2.
- Students will share their explanations of the relationship between the Super Car's distance traveled to the number of turns of the Orange Knob in the Mid-Play Break and Share discussions.
Connections to Standards
Next Generation Science Standards (NGSS)
NGSS 4-PS3-1: Use evidence to construct an explanation relating the speed of an object to the energy of that object.
How Standard is Achieved: Students use data collected in the Play sections to form an explanation for how the number of turns of the Orange Knob impacts the distance traveled by the Super Car. Students will share their explanations and reasoning in the Mid-Play Break and Share sections.
Computer Science Teaching Association (CSTA)
CSTA 1B-DA-07: Use data to highlight or propose cause-and-effect relationships, predict outcomes, or communicate an idea.
How Standard is Achieved: Students collect data on the distance traveled by their Super Car in the Play sections. They are guided to look for patterns and make connections with the data in group and class discussions in the Mid-Play Break and Share sections. In Play Part 2, students apply their understanding to plan and predict outcomes for a Distance Race.