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The image depicts a competitive robotics game field divided into two sections: one red and one blue. The field is enclosed by a black barrier and features various game elements such as platforms and balls. In the center of the field, there are yellow, red, and blue components, including what appears to be elevated platforms or goals. The floor is marked with colored squares corresponding to the red and blue teams. Additionally, there are netted structures along the back walls, possibly for scoring or other game objectives. Yellow balls are scattered around the field, indicating they may be used in the gameplay
VRC 2018-2019 Turning Point Field

Robot Capabilities

The 2018 - 2019 VEX Robotics Competition game Turning Point required players to toggle flags among other game elements. There were nine flags total: three bottom flags that could be toggled by the robot, and the six high flags that could only be toggled by hitting them with competition ball game pieces. Competition teams needed to come up with a way to hit the higher flags using a ball launcher. If you can imagine, programming the robot to hit the flags using ball game pieces by measuring may not always be accurate. If the robot makes one wrong turn during the autonomous period, there is a possibility that none of the flags would be hit because the calculations would be off. Similarly, for the Driving Skills challenge, it may be hard for teams to manually line up the robot enough to launch the ball properly.

VEX Robotics Competition games often use different colored game elements and so, a great advantage would be to design a robot with a Vision Sensor. In the Turning Point game, for example, a Vision Sensor could have been used to detect flags and then align the robot properly in order to make accurate shots. It is important to note that Vision Sensors are sensitive to the lighting in different environments. In competition settings, there is time to tune the Vision Sensor and tuning the Vision Sensor is an important practice that teams should adopt.