Engage
Launch the Engage Section
ACTS is what the teacher will do and ASKS is how the teacher will facilitate.
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Engage
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InstructInstruct
students that they are going to observe the 123 Robot’s behaviors and look at the Coder cards, to see how the feeling of excitement is being represented. Students will first watch the 123 Robot, then talk about how the robot’s behaviors correspond to human actions. Then, they will look at the project and talk about how the Coder cards connect to the robot’s behaviors. Below is an example animation of what the students will see the 123 Robot do in the “Over Excited” example. Turn sound on for this animation.
Video file
- DistributeDistribute a 123 Robot, Coder and Coder cards, and a Field for demonstration purposes. Students will collect their materials after the demonstration.
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FacilitateFacilitate
students observations of the 123 Robot’s behaviors, and the connections to human action and emotion. Be sure that the whole class can see the 123 Robot and Field setup, as well as the Coder cards when shown.
Facilitate students participating in the process of observing and identifying behaviors by asking questions like:
- Do you think the robot is in control or out of control? How can you tell? If you were moving like the 123 Robot, do you think you would feel in control or out of control? Why?
- What feelings might the 123 Robot be acting out, when it moves this way? How is that similar or different to how you behave when you have that feeling?
Facilitate students connecting Coder cards to 123 Robot behaviors by using the Step button to step through the project and show each Coder card as it is run. (For more information on stepping through a project with the Coder, see this article from the VEX Library.)
Ask questions like:
- What behavior did our 123 Robot do when this Coder card started?
- Let’s look at what Coder card is next in the project. What do you think our robot is going to do next? Why?
- Do those Coder cards match your idea of what an out of control behavior looks like? How is it similar or different?
- OfferOffer positive reinforcement for good observation and listening skills during the demonstration.
Teacher Troubleshooting
- If students are having difficulty making decisions about which Coder cards to use to represent their desired behavior, try limiting their choices of Coder cards available. Give students discrete choices, like Glow blue OR Play honk. Or, pair common actions with types of Coder cards, like Looks cards connect to opening or closing eyes, and Motion cards connect to breathing.
- Remind students that the Coder cards will run in order, from top to bottom, in the order in which they are inserted in the Coder. If they want to change the sequence of behaviors, they can reorder the Coder cards.
- For more information on using the Coder, see the Using the VEX Coder VEX Library article.
- For additional information on working with the 123 Robot including charging, waking and coding the robot, see the Using the VEX 123 Robot VEX Library article.
Facilitation Strategies
- Social-Emotional Learning Beyond the Lab - Incorporate additional Social-Emotional Learning resources that you may have, such as mindfulness flash cards, photos of people expressing various emotions, or books into the activities and reflections in this Unit.
- Human - Robot Behavior Connections - Encourage students to act out the human behaviors they are trying to represent with the 123 Robot, to help make the connection between them more clear.
- Take Turns - Throughout the Lab, students should take turns in their groups. Suggestions for facilitating this include:
- To get started with the 123 Robot and Coder, one student can wake up the 123 Robot, while the other pairs the Coder.
- During Play, have one student insert the Coder cards, and the other start the project.
- Use printables as manipulative to support project planning - See the printable resources available in the VEX Library, and use them with students as they are planning and building their Coder projects. You could use the motion planning sheets for students to draw the actions they want their 123 Robot to do in their code, as well as the fill-in project and motion planning sheets for students to document their Coder cards and the movements of the 123 Robot. You can also use the fill-in Coder sheet for students to write or draw their Coder cards to "save" their projects.
- Use Coder card posters to reinforce learning with the Coder - Highlight specific Coder cards, or refer to cards as you are teaching with the Coder card posters. Students can use these posters to review terminology as they are working with VEX 123. See the Using Coder Cards Posters in the Classroom VEX Library article to access these printable posters and to see more strategies for using them in your learning environment.