Implementing VEX 123 STEM Labs
STEM Labs are designed to be the online teacher’s manual for VEX 123. Like a printed teacher’s manual, the teacher-facing content of the STEM Labs provides all of the resources, materials, and information needed to be able to plan, teach, and assess with VEX 123. The Lab Image Slideshows are the student-facing companion to this material. For more detailed information about how to implement a STEM Lab in your classroom, see the Implementing VEX 123 STEM Labs article.
Goals and Standards
Goals
Students will apply
- How to create a project to act out in control and out of control actions using the 123 Robot, Coder and Coder cards.
Students will make meaning of
- How identifying and describing in control and out of control feelings and behaviors can support the development of self-regulation.
- How feelings are communicated through actions, and that they can code robot behaviors to represent human actions.
Students will be skilled at
- Pushing to wake the 123 Robot.
- Connecting the Coder to the 123 Robot.
- Using Coder cards to plan a project.
- Sequencing Coder cards in a project.
- Inserting and removing Coder cards from the Coder.
- Creating a project to express in control or out of control behavior.
Students will know
- That you can can show strong emotions through behavior, from in control to out of control.
- How to create a project that represents human actions with the behaviors of the 123 Robot.
Objective(s)
Objective
- Students will plan and test a project that has the 123 Robot perform behaviors that represent human actions.
- Students will communicate clearly about human actions associated with emotions, and how they connect to robot behaviors.
Activity
- In Play Part 1, students will plan and test a project that has the 123 Robot demonstrate out of control behaviors. In Play Part 2, students will plan and test a project that has the 123 Robot perform behaviors to show the robot being ‘in control’.
- In the Engage section, students will discuss human actions that can be associated with a strong feeling, like excitement. In Play Part 1, they will create a project to represent an excited action. Students will communicate about which robot behaviors best represent the human actions while building their projects. In Play Part 2, students will repeat this process to code an in control behavior, and communicate in their group about which Coder cards to choose.
Assessment
- Students will demonstrate their projects during the Share section, and test them for the class. They will describe how the behaviors of the 123 Robot represent their chosen human actions.
- During the Share section, students will clearly explain the emotion and actions they are representing in their project, and why they chose specific Coder cards to communicate them through their 123 Robot’s behaviors.