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Teacher Portal

Engage

Launch the Engage Section

ACTS is what the teacher will do and ASKS is how the teacher will facilitate.

ACTS ASKS
  1. Note students responses on the board, as they share what they remember. 
  2. Have students verbally explain the process, and use a robot and Coder to demonstrate or prompt students' responses.
  3. Guide students to talk about the lights and sounds that they saw and heard on on the robot and Coder, like the flashing indicator lights, the sounds of the 123 Robot, etc.
  4. Have students explain how they manipulated the Coder cards in the Coder. You may want to physically demonstrate inserting and moving Coder cards in a Coder to prompt responses.
  5. Show students the Touch to Coder fill-in sheet from Lab 1, or write or draw a plan on the board to illustrate a planning strategy.
  1. In the last Lab, we drove our 123 Robots on a field trip to the zoo in a new way. We used the Coder and Coder cards to code our robots to go see the lions. What is something you remember about using the Coder and Coder cards to code your 123 Robot? 
  2. To make our 123 Robot and Coder work together, we had to connect them. How did we do that? 
  3. What are some things that you could look or listen for when you were connecting or coding with the Coder and robot, to let you know that they were working together? 
  4. To code our 123 Robots with Touch buttons, we pressed buttons in sequence. How did we sequence behaviors when we used the Coder with our robot? 
  5. I remember that we planned our project before we put Coder cards into the Coder. If I wanted to add onto my project to make my 123 Robot go to two animals in the zoo, how could I plan that project?

Engage

  1. InstructInstruct students that they are going to get their 123 Robots and Coders ready so they can keep exploring the zoo! But before they can build their projects, they first need to connect their 123 Robots and Coders. They are going to do this all together as a class, so that they can help each other remember the connecting process.
  2. DistributeDistribute a 123 Robot, Coder, 'When start 123' Coder card and a 'Drive 1' Coder card to each group.
  3. FacilitateFacilitate the connecting process, with each group doing the steps together. You may want to have students 'announce' each step of the process as they do it, to help them internalize the steps. Have students take turns within their groups, to complete step.
    1. Push to wake the 123 Robot – To wake the 123 Robot, push the wheels along a surface until you hear the startup sound, as shown in the animation below. Turn on sound for this animation. For more information about the 123 Robot, see the Using the VEX 123 Robot article. 

      Video file
    2. Turn on the Coder – To turn on the Coder, press the Start button, as shown in this image. The indicator light on the Coder will glow green when the Coder is powered on.

      Top of the Coder with the Start button highlighted.
      Turn on the Coder

       

    3. Connect the 123 Robot and Coder – To connect the 123 Robot, press and hold the Start and Stop buttons on the Coder, and the Left and Right buttons on the 123 Robot for at least 5 seconds, until you hear the connected sound, and the indicator lights flash in time, as shown in the animation below. Turn on sound for this animation. For more information about the Coder, see the Using the VEX 123 Coder article. 

      Video file
    4. Insert Coder cards in the Coder – To test that their 123 Robots and Coders are successfully connected, students can test a simple project. Have students insert the 'When start 123' Coder card in the top slot on the Coder, marked with an arrow, followed by a 'Drive 1' Coder card in slot 1. 

      Coder with project that consists of 2 cards and reads When start 123, drive 1.
      Insert Coder cards into the Coder
    5. Test the project – Students can place their 123 Robots on the Field, and press the Start button on the Coder to run the project. If the 123 Robot and Coder are connected, the robot should drive forward one step, as shown in the animation below. In this animation, the Coder is positioned to the left of the Field. The 123 Robot begins in the same starting location and drives forward one step towards the lion.

      Video file
  4. OfferOffer students positive reinforcement for patiently following the process and taking turns within their groups.

    Remind students that they will have to connect their 123 Robots and Coders many times, so even if they did not get to press the buttons to connect them this time, that's ok. They will have many opportunities to do so as they continue to work with their robots and Coders.

Teacher Troubleshooting

Facilitation Strategies

  • Take Turns – Throughout the Lab, students should take turns in their groups. Suggestions for facilitating this include: 
    • During Engage, students can take turns to complete each step of the connecting process. 
    • During Play, alternate who inserts the Coder cards into the Coder, and/or starts the project, and who places the 123 Robot on the Field. 
  • Test out other Coder cards – If students successfully code their 123 Robots to reach the animals in the zoo, have them code a 'reaction' to their favorite animal. Give them a choice of an additional Coder card, like 'Act happy' or 'Play doorbell', and have them insert it into their project after the 123 Robot gets to its favorite animal. 
  • Visit another animal – For groups who finish early and need an additional challenges, have them add another animal to the zoo. Then they can build a new project to drive the 123 Robot from the start to their newest addition! 
  • Use Coder card posters to reinforce learning with the Coder - Highlight specific Coder cards, or refer to cards as you are teaching with the Coder card posters. Students can use these posters to review terminology as they are working with VEX 123. See the Using Coder Cards Posters in the Classroom VEX Library article to access these printable posters and to see more strategies for using them in your learning environment.