Up and Over
6 Lessons
In this Unit, you will explore how to design a Clawbot to collect, pick up, and move Buckyballs from one side of the Field to the other, in the Up and Over competition!
Visit the Teacher's Portal for teacher support materials and videos about the content and facilitation of the Up and Over Lessons.
Lesson 1: Introduction
In this Lesson, you will be introduced to the Up and Over competition, set up the Battery and Controller, get ready to code, and build the Clawbot.
Lesson 2: Claw Design
In this Lesson, you will learn what a claw is, how an effective claw works, and how scouting can benefit your team's designs and strategy. Then, you will apply what you have learned in the Grab and Go challenge.
Lesson 3: Arm Designs
In this Lesson, you will learn about different elements of robotic arms including how they work, and what makes an effective arm design. Then, you will design and build an arm for your robot to stack Buckyballs in rings for the Stacked Up challenge.
Lesson 4: Motor Groups
In this Lesson, you will learn what motor groups are, how they can be helpful, and how to configure motor groups in VEXcode EXP in order to iterate on your robot to complete the Up and Over challenge.
Lesson 5: Up and Over Competition
In this Lesson, you will apply your learning from the previous Lessons to compete in the Up and Over competition!
Lesson 6: Conclusion
In this Lesson, you will reflect on the Unit and identify connections between what you have done and a STEM career.